Interest Check Heirs of Magic[Multi-Genre]

Full Name: Chase Conceit.
Nickname:None
Gender:Male
Age:35
Species:Shade
Magic:Yes
Magic element: Shadow/Darkness
Years of magic experience: 27



AppearanceView attachment 5980
Hometown: None. He is always flitting from place to place. He himself does not know where he was born.
Occupation: Assassin for hire.
Character connections: None.
Personality: He is cold, evil and uncaring. He hates anybody who gets in his way and is not afraid to 'move' them out of the picture for his own goals. His control over the shadows is exceedingly powerful, so he had to create a small ring,(Which he wears on his finger) To help channel the power. He does not trust people, and is currently training to summon shadow puppets that are stronger and stay for longer.
Backstory: He does not remember, all he remembers is fighting somebody in a bright white Armor, then he awoke in the middle of a small town called Ridius.

He's accepted. You can go put him in the character thread in our main forum.
 
(In Progress)

Full Name: Arrow
Gender: Male
Age: 21 (Human Years)
Species: Shapeshifter
Magic?: Yes
Magic Element: "Dark Earth" Rock Magic
Physical Appearance: (Human) Arrow stands at 6'2'' and has black, shoulder length hair that he keeps hidden. He has bright grey eyes that almost seem to glow when the sun sets. He's usually seen wearing a black cloak with its hood up along with dark brown, dirtied combat boots.. Because he doesn't go into town often, he wears a large deer skull over his hood and face.
(Moose) Arrow wears a dark brown colored coat with massive horns to compliment. His eyes tend to darken when shifting into other forms.
Home Town: Aquilion District
Occupation: Cemetery Caretaker
Character Connections: /
Personality: Though he is very respectful, he tends to give very subtle answers/advice. He can stubborn, difficult, or purposely annoying if he is in the mood to do so. He prefers to be socially distance and enjoys spending the majority of is time in nature. Some may even say he's intimidating and often mysterious.
Backstory:
 
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(In Progress)

Full Name: Arrow
Gender: Male
Age: 21 (Human Years)
Species: Shapeshifter
Magic?: Yes
Magic Element: Darkness
Physical Appearance: (Human) Arrow stands at 6'2'' and has black, shoulder length hair that he keeps hidden. He has bright grey eyes that almost seem to glow when the sun sets. He's usually seen wearing a black cloak with its hood up along with dark brown, dirtied combat boots.. Because he doesn't go into town often, he wears a large deer skull over his hood and face.
(Moose) Arrow wears a dark brown colored coat with massive horns to compliment. His eyes tend to darken when shifting into other forms.
Home Town:
Occupation:
Cemetery Caretaker
Character Connections: /
Personality: Though he is very respectful, he tends to give very subtle answers/advice. He can stubborn, difficult, or purposely annoying if he is in the mood to do so. He prefers to be socially distance and enjoys spending the majority of is time in nature. Some may even say he's intimidating and often mysterious.
Backstory:


We have a new home here.

Also I wish I saw this character earlier because I kind of put a limit on darkness manipulators because we need some variety in elements.
 
Full Name: Chaulsyrime wqeathe (choul see rhyme--Oo quee eth)
Gender: Male
Age: 23
Species: Lizardfolk
Magic?: yes
Magic Element: Light Water

Physical Appearance: Tall and lean Chauls frame is sporty and fit dressed in a ruin of leather armor mismatched and haphazardly patched to take shape as some sort of 'professional vagabond' duster sun kissed to a faded blush of orange. Disheveled and shifty he lurks about in calm focus to the tune of an iron bell tightly bound to the end of a long tail as eyes lick along every thing in sight for that lovely golden shine of coin or jewels. Right arm is armored with a heavy gauntlet crowned with rather large and unpleasant talons designed to scale walls, hook into trees or armor if not too just rend. Chauls left hand is open and free save for a withered sleeve with its fabrics melting down his upper armor hinting to some shoulder guard strap that may have been there once. Under his vagabond uniform drapes his inner tunic that ends near his knees and is the only thing on him that is bright and colorful with a lovely shade of purple fading into green but offset by the skinny chicken legs he has poking out of this blob of leather and cloth. Gray-green scales armor his flesh near blending into the worn guise he struts about in and as all lizardfolk as a right good set of claws on hands and feet. Lastly under his coat but outside of his inner tunic a small binding of belts with belted pouches holding food, gear, medical supplies and alleged stolen rings that make a subtle jingle.

Home Town: Far to the north of the map, where the snow melt from mountains feed into the deep wood.
Occupation: Self proclaimed professional vagabond
Character Connections: (none yet?)
Personality: Lazy and greedy, Quiet yet so loud he is a person who finds kinship in the wayward run of the wind and peace in sleeping on a sun facing rock and should none of those be open for abuse annoying, tricking every one and stealing every thing that is not bolted to the ground; Chaul is a boarder line kleptomaniac. A big goof ball with an infectious raspy laugh marred only by his bitter nature, cold aggression and lust for More. Living his life as a pest and leech to society has made him a bastard walking in a haze of debauchery and blood but for all that at heart he is just home sick. Frustrated at his current position while having to keep his magic self hidden away he broods with a hate that has no direction rewarding himself an empty relief in the reactions of those he harms only to again coil into a dim room, silent with a bottle of empty booze, drowning in spiteful delusions.

Backstory:
While a hatchling he and his siblings were kidnapped by skin hunters who desired the scaly hides of the lizard folk, later saved but having watched many of his siblings killed and torn apart for their skin and claws before the men folk came. Hate bled into his heart and he demanded a hunt for his brothers and sisters but was told such actions would have the bandits react more violently and kill the whole village. The elder explained that they must surely have a reach all the way into Azuris and such a could devour this small far away village but Chaul could have none of it and quietly composed the means for revenge. Acting out his plans saw the deaths of many skin hunters as poison, traps and a fire set brought chaos into their small encampment with many fleeing out into the mountains. Thinking nothing more could be done he went home pleased with his victory but just as the elder warned the hunters returned in force killing every one they could and burning the village down, the fight was hard pressed but the village fought them off to some end allowing them to flee. Punishment had be handed out and Chaulsyrime was exiled with the blood of many on his hands.

Leaving and traveling for many years he found himself in Azuris looking into the skin trade gifting them a length of steel where he could but all of it seemed pointless, no matter who or what he stopped it was back up with new people running. Feeling unable to do anything he spends his time annoying nobles as to inspire the guards to chase him around who for all their efforts seem unable to pin him down while he harasses them with his iron bell. Strutting around with a small but slowly growing bounty on his head.

Weapons : Right gauntlet: heavy and designed for climbing buildings and defense--is like a small shield. has blade catchers on the knuckles that can double over as a spike.
Hand axe: A short hand axe with a hook forged into its blade and a ring on its shaft.
Iron Bell: IS in fact a knee cap eating mace like bell bound to the end of his tail he uses to whip at...well knee caps, its jingle can distract some one.
Bottles of water: small bottles of water for use in magic.
Bottles of grease: a fat grease slick, slippery and very smelly.
poisons: Blade oils and poisons to make sure anything that catches a cut has a bad time of it.

(any thoughts on it?)
 
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Full Name: Chaulsyrime wqeathe (choul see rhyme--Oo quee eth)
Gender: Male
Age: 23
Species: Lizardfolk
Magic?: yes
Magic Element: Dark Water

Physical Appearance: Tall and lean Chauls frame is sporty and fit dressed in a ruin of leather armor mismatched and haphazardly patched to take shape as some sort of 'professional vagabond' duster sun kissed to a faded blush of orange. Disheveled and shifty he lurks about in calm focus to the tune of an iron bell tightly bound to the end of a long tail as eyes lick along every thing in sight for that lovely golden shine of coin or jewels. Right arm is armored with a heavy gauntlet crowned with rather large and unpleasant talons designed to scale walls, hook into trees or armor if not too just rend. Chauls left hand is open and free save for a withered sleeve with its fabrics melting down his upper armor hinting to some shoulder guard strap that may have been there once. Under his vagabond uniform drapes his inner tunic that ends near his knees and is the only thing on him that is bright and colorful with a lovely shade of purple fading into green but offset by the skinny chicken legs he has poking out of this blob of leather and cloth. Gray-green scales armor his flesh near blending into the worn guise he struts about in and as all lizardfolk as a right good set of claws on hands and feet. Lastly under his coat but outside of his inner tunic a small binding of belts with belted pouches holding food, gear, medical supplies and alleged stolen rings that make a subtle jingle.

Home Town: Far to the north of the map, where the snow melt from mountains feed into the deep wood.
Occupation: Self proclaimed professional vagabond
Character Connections: (none yet?)
Personality: Lazy and greedy, Quiet yet so loud he is a person who finds kinship in the wayward run of the wind and peace in sleeping on a sun facing rock and should none of those be open for abuse annoying, tricking every one and stealing every thing that is not bolted to the ground; Chaul is a boarder line kleptomaniac. A big goof ball with an infectious raspy laugh marred only by his bitter nature, cold aggression and lust for More. Living his life as a pest and leech to society has made him a bastard walking in a haze of debauchery and blood but for all that at heart he is just home sick. Frustrated at his current position while having to keep his magic self hidden away he broods with a hate that has no direction rewarding himself an empty relief in the reactions of those he harms only to again coil into a dim room, silent with a bottle of empty booze, drowning in spiteful delusions.

Backstory:
While a hatchling he and his siblings were kidnapped by skin hunters who desired the scaly hides of the lizard folk, later saved but having watched many of his siblings killed and torn apart for their skin and claws before the men folk came. Hate bled into his heart and he demanded a hunt for his brothers and sisters but was told such actions would have the bandits react more violently and kill the whole village. The elder explained that they must surely have a reach all the way into Azuris and such a could devour this small far away village but Chaul could have none of it and quietly composed the means for revenge. Acting out his plans saw the deaths of many skin hunters as poison, traps and a fire set brought chaos into their small encampment with many fleeing out into the mountains. Thinking nothing more could be done he went home pleased with his victory but just as the elder warned the hunters returned in force killing every one they could and burning the village down, the fight was hard pressed but the village fought them off to some end allowing them to flee. Punishment had be handed out and Chaulsyrime was exiled with the blood of many on his hands.

Leaving and traveling for many years he found himself in Azuris looking into the skin trade gifting them a length of steel where he could but all of it seemed pointless, no matter who or what he stopped it was back up with new people running. Feeling unable to do anything he spends his time annoying nobles as to inspire the guards to chase him around who for all their efforts seem unable to pin him down while he harasses them with his iron bell. Strutting around with a small but slowly growing bounty on his head.

Weapons : Right gauntlet: heavy and designed for climbing buildings and defense--is like a small shield. has blade catchers on the knuckles that can double over as a spike.
Hand axe: A short hand axe with a hook forged into its blade and a ring on its shaft.
Iron Bell: IS in fact a knee cap eating mace like bell bound to the end of his tail he uses to whip at...well knee caps, its jingle can distract some one.
Bottles of water: small bottles of water for use in magic.
Bottles of grease: a fat grease slick, slippery and very smelly.
poisons: Blade oils and poisons to make sure anything that catches a cut has a bad time of it.

(any thoughts on it?)

It's all fine, except if he's one of the lizardfolk he'd have water magic not ice.
 
It's a bloodline thing passed down from each god teaching their "children" their specific magic.

If you want to hybrid him with say a snow elf, human, or snow spirit you could keep the ice magic.
ah nah its fine, I just remember lizards have water magic, went heehoo frostylizard is me. I shoulda checked and saw dark water is just the name of the school of ice magic.
 
ah nah its fine, I just remember lizards have water magic, went heehoo frostylizard is me. I shoulda checked and saw dark water is just the name of the school of ice magic.

I explained it better in the character thread....because I had to explain this exact issue about.
Well, other then that you are good to go.
 
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