Rachel Rider
Smol Turtle Girl
You wake up in a bare room, the soft white squares of the walls and the harsh light from the fixture hanging in the middle of the room making the room feel almost endless. The plastic bed you're lying on is cool on your skin, and the sterile smelling sheets is tangled around your form. Luckily you are clothed. Standing up you suddenly feel dizzy, but you steady yourself before looking around. A metallic gray door is directly opposite of your bed. There is a note taped there, yellow paper with red writing. Picking it up, you see a strange set of rules printed out.
Hello hello! I've been rolling around this idea in my head for a while, and it's time to put it down in writing. There will be three teams in this place. Each team has access to a separate wild, but all have access to the house wild, that is a maze of rooms and corridors. People can enter after this starts, and it will start when each team has three people on it, that's 9 people in total because once a team has 3 people on it it is locked until the others have 3. But really teams mean little.
Teams:
Mirror - Has access to the mirror maze. Message board takes form of a fogged mirror. Gets advice from the glass maker.
Hedge - Has access to the hedge maze. Message board takes form of a wall covered in vines. Gets advice from the gardener.
Cave - Has access to the cave maze. Message board takes form of a stone tablet. Gets advice from the stone cutter.
Now for the characters! They must be human, and can be from any time period after the 20th century and from anywhere in the world, but all will be able to communicate with each other. You cannot give them powers or anything of the such, however you can give them a talent that is plausible(cooking, athletic, sewing, carpentry, doctor, psychology, mechanic, etc. etc.). This must make sense with their backstory but is not necessary. All characters must be 10-30 years. First name is necessary, last name and beyond is optional. Also, each character must have a warp state. The warp states are:
Depression - Stays in room, purposely tries to harm oneself or puts oneself in danger.
Anger - Aggressive, lashes out at others and holds grudges.
Anxiety - Stays in safe area, fearful of others.
Attachment - Clings to another character, suspicious of others and overly trusting of the character they are attached to.
Protective - Guards over a character, often suffocation.
Obsession - Obsesses over another character, often to the point of attempting to kidnap them.
Fascination - Fixates upon a mundane object and attempt to collect a large number of them from the mazes.
Perfectionist - Over-analyses and critiques others and themselves.
Psychopath - Loses ability to empathize and feel emotion.
Dictator - Attempts to gain control over their team by nefarious means.
Addict - Becomes addicted to any substance that can be found in the wild.
Numb - Unable to feel pain, emotional or physical.
Narcoleptic - Randomly falls asleep.
These are just a list that I've come up with. It is okay for multiple characters to have the same warp state. If you come up with your own message me. This does not have to relate to their personality. The warp state will only come into affect after the character has gone for two days without going into the wild.
Now, Here is the Character Sheet. You must fill one out. If you are confused about any of it tell me.
Name:
Gender:
Age:
Year Taken From:
Description:
Personality:
Backstory:
Warp State:
Team:
Talents:
Now once 9 people (wow that's a lot) join I will either do a Epic or Multi-threaded roleplay, leaning towards Epic. I will expect you to post every other day at least, unless you give me a reason in P.M.s. I will have a notification thread to ping people who haven't posted in 2-3 days. You should ping people you are responding to or interacting with to help with notifications. No meta-gaming, and if there are 3 or more people involved in an conversation/interaction you cannot post one after the other since that would leave out the other person/people. Ask about anything you're confused about. I will make my character after 8 have made theirs and will play the Gardener, Stone cutter, Glass maker, and Mazemaker
1: You have full control of who can come in this room and may furnish it with anything you find in the wild.
2: Your team can choose to evict someone or allow someone into the commons room (The room outside this door) as long as the majority say they agree, and can allow someone in your team wild.
3: If all teams agree they can bar someone from coming in from the wild and into the safe area.
4: If you die, you are confined to your private room until someone finds your body and takes your key back to your room. This key cannot be stolen by a beast or broken by another player. It will disappear as soon as it is used.
5: If you stay inside the safe room for too long, your mind will begin to warp. This is irreversible.
6: Whatever you find in the wild is yours and yours alone unless you share it with someone.
7: Abilities that you gain in the wild can and will change these rules.
8: Don't break your message board.
9: Listen to the messages from me.
10: Don't trust anyone.
=) - Mazemaker
P.S. Wait for the click
P.S. Wait for the click
Hello hello! I've been rolling around this idea in my head for a while, and it's time to put it down in writing. There will be three teams in this place. Each team has access to a separate wild, but all have access to the house wild, that is a maze of rooms and corridors. People can enter after this starts, and it will start when each team has three people on it, that's 9 people in total because once a team has 3 people on it it is locked until the others have 3. But really teams mean little.
Teams:
Mirror - Has access to the mirror maze. Message board takes form of a fogged mirror. Gets advice from the glass maker.
Hedge - Has access to the hedge maze. Message board takes form of a wall covered in vines. Gets advice from the gardener.
Cave - Has access to the cave maze. Message board takes form of a stone tablet. Gets advice from the stone cutter.
Now for the characters! They must be human, and can be from any time period after the 20th century and from anywhere in the world, but all will be able to communicate with each other. You cannot give them powers or anything of the such, however you can give them a talent that is plausible(cooking, athletic, sewing, carpentry, doctor, psychology, mechanic, etc. etc.). This must make sense with their backstory but is not necessary. All characters must be 10-30 years. First name is necessary, last name and beyond is optional. Also, each character must have a warp state. The warp states are:
Depression - Stays in room, purposely tries to harm oneself or puts oneself in danger.
Anger - Aggressive, lashes out at others and holds grudges.
Anxiety - Stays in safe area, fearful of others.
Attachment - Clings to another character, suspicious of others and overly trusting of the character they are attached to.
Protective - Guards over a character, often suffocation.
Obsession - Obsesses over another character, often to the point of attempting to kidnap them.
Fascination - Fixates upon a mundane object and attempt to collect a large number of them from the mazes.
Perfectionist - Over-analyses and critiques others and themselves.
Psychopath - Loses ability to empathize and feel emotion.
Dictator - Attempts to gain control over their team by nefarious means.
Addict - Becomes addicted to any substance that can be found in the wild.
Numb - Unable to feel pain, emotional or physical.
Narcoleptic - Randomly falls asleep.
These are just a list that I've come up with. It is okay for multiple characters to have the same warp state. If you come up with your own message me. This does not have to relate to their personality. The warp state will only come into affect after the character has gone for two days without going into the wild.
Now, Here is the Character Sheet. You must fill one out. If you are confused about any of it tell me.
Name:
Gender:
Age:
Year Taken From:
Description:
Personality:
Backstory:
Warp State:
Team:
Talents:
Now once 9 people (wow that's a lot) join I will either do a Epic or Multi-threaded roleplay, leaning towards Epic. I will expect you to post every other day at least, unless you give me a reason in P.M.s. I will have a notification thread to ping people who haven't posted in 2-3 days. You should ping people you are responding to or interacting with to help with notifications. No meta-gaming, and if there are 3 or more people involved in an conversation/interaction you cannot post one after the other since that would leave out the other person/people. Ask about anything you're confused about. I will make my character after 8 have made theirs and will play the Gardener, Stone cutter, Glass maker, and M