The Evrensel Conflict OC Creation

Definitely not. Think Supe's heat vision, but more... actually, think plasma. White-hot plasma, but without his concentration or willpower to shape it and direct it, it just disperses and cools rapidly. It can probably penetrate the armoured hull of a few modern warships in a row, but would only partially melt the, say, 6th one or so.
 
Name: Xiao

Age: 21

Gender (Can be genderless too): Female

Sexual Orientation: Bisexual

Species: human

World and Universe they are from: Avatar the last airbender/legend of Korra

Appearance: Xiao is a small sleepy looking girl that comes with a strong athletic build. Despite being only 144 CM tall she is surprisingly strong and can topple a man nearly two times bigger than her. Sporting a deeply tanned look to her skin and striking green eyes, her ass length hair lacks any color and is snow white that's easily distinguishable from a large distance.

Personality: She is a devious and manipulative piece of work, picking up on subtleties about people and using them to her advantage. She can be very brazen and unrestrained in her actions and words. Xiao easily gets into conflicts, fighting over any minuscule insult with anybody and quite often will end up using her avatar state to show who really is the boss.

History/Bio: Xiao was born in a small village on the edge of the foggy swamp where she loved to go and train her bending. With no official teachers and everybody still looking for the new avatar she had to learn most if not all of what she knows from the nature the spirit realm and the swamp people. With the relative isolation from many people She developed herself a unique and an unorthodox fighting style that utilizes a sawlike stone chakram. as the years passed and the new avatar finally been found she was put through even more training by the masters of their own elements, granting her that formal training she needed. Nearing the end of her physical training she began working on her spiritual side. But something was off... the spirit realm seemed agitated...as if some sort of an outside force was trying to intrude upon it. Mistaking the avatar Xiao as the intruder most powerful of the spirits kicked her out of the spirit realm...unfortunately for the avatar. she got kicked out through the wrong exit and ended up in some different universe entirely.

Powers

Waterbending: is the hydrokinetic ability to control water in all of its various forms.The fighting style of waterbending is mostly fluid and graceful, acting in concert with the environment. Foggy Swamp style waterbending, however, is more rigid and straight. Waterbenders deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when waterbenders do take an attack stance, their moves always appear to flow from one to the other.

Earthbending: is the geokinetic ability to manipulate earth and rock in all their various forms. The key to earthbending is utilizing neutral jing, which involves waiting and listening for the right moment to strike and, when that moment comes, acting decisively. In other words, earthbenders generally endure their enemies' attacks until the right opportunity to counterattack reveals itself

Firebending: is the pyrokinetic ability to control fire. It is unique among the bending arts, as it is the only one in which the performer can generate the element. Firebending is known for its intense and aggressive attacking style and general lack of adequate defensive moves, although firebenders can modify offensive maneuvers to function as a defense, such as creating large walls of fire or shooting down incoming attacks with fire jabs.

Airbending: is the aerokinetic ability to control and manipulate air. The key to airbending is flexibility and finding and following the path of least resistance. Airbending is notable for being almost purely defensive, as well as the most dynamic of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal; however, due to the pacifist nature of the Air Nomads, such attacks are rarely used. Due to their aforementioned spirituality, they often adapt to the situation surrounding them and employ negative jing, preferring evasive maneuvers as opposed to direct confrontation.

Avatar state: The strongest and most powerful ability that the Avatar can invoke is the Avatar State. This state was created when Wan permanently bonded with Raava by touching the energy coming through the spirit portal during the Harmonic Convergence in 9,829 BG. It allows the Avatar to channel vast cosmic energies and the knowledge of previous Avatars, granting them increased strength and the ability to perform especially powerful and extraordinary feats of bending.
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"The Avatar State is a defense mechanism, designed to empower you with the skills and knowledge of all the past Avatars. The glow is the combination of all your past lives, focusing their energy through your body. In the Avatar State, you are at your most powerful, but you are also at your most vulnerable. If you are killed in the Avatar State, the reincarnation cycle will be broken and the Avatar will cease to exist."
-

Power limitations: She has had only 2 years of formal combat and informal training until the age of 19 from the waterbenders and animals at the foggy swamp.

Skills
usage of a zweihander chakram: Her skill level with this is SS due to her developing the entire martial arts style to go along with her rather unique weapon of choice.
Cooking: C She had to cook and prepare her meals on her own from a very young age.

Weapon(s)/ Equipment
sawblade stone zweihander Chakram
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((This image will be replaced later on once ive made and rendered a 3d model of her weapon))

Strengths: She is as tough as nails and will keep going till she passes out of exhaustion or is killed. the word gie up does not exist in her vocabulary. with sheer willpower alone she could force herself to keep fighting no matter her physical condition. ((to a reasonable degree))

Weakness/ Fears: She isn't very great at using the element of fire as its the exact opposite of her native element earth and is for some weird reason really creeped out by fish. each of her elements have some sort of a counter. for fire its water for air its earth for water its air and lastly for earth its fire.

Other: She has a pet wolfbat
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Name: Elon Krull

Age: 26

Gender (Can be genderless too): Male

Sexual Orientation: Straight

Species: Human

World and Universe they are from: Star Wars

Appearance: Elon Krull is a dark skinned male, standing at 6’3” and weighing at 160 pounds of almost pure muscle. Covering his chest are tribal tattoos, used to help make him appear more intimidating. Elon is completely hairless, save for his eyebrows, and chooses to remain such as as part self imposed discipline. The only article of clothing he wears are a crimson antaravasaka, and a pair of bracers and greaves made of ultrachrome. His irises are a dark grey.
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Personality: Elon chooses to rarely shows emotion, preferring to stay critical to the task at hand. Elon’s philosophy is that one should always strive to be the best they can be. One should always push their limits, attempting to grow stronger, or else they are waiting themselves. Without complete concentration, one suffers in their ability to perform, and that limit one’s ability to grow. This makes him take everything seriously, as everything a challenge, and there is always a lesson that can be taken away from.

Elon also is a very neutral character. Since he values strength, most of his motivation will be to get stronger, however only for the sake of being so. He is not a jedi who uses his power to protect, and he is not a sith who uses their power to conquer and destroy. He frowns upon both as he believes the Sith lead themselves down a path of destruction, and the Jedi remain stagnant..

He is also keen to imparting his philosophy onto others that will listen.

History/Bio: Elon Krull, formally Jel Ovan, began his life as training as a Jedi, taken in when he was just a baby. He grew up learning how to connect with the Force and channel the light side. When he was 12, he was taken up as the padawan to one Boma Ner, a Togruta Jedi Knight. Around this time, the Mandalorian wars began. His master, along with so many other Jedi, followed Revan to battle. Naturally, he followed after.Not long into the war, his master died, and Jel was horrified. This opened his eyes to the horrors of war. The lines between Jedi and Sith were blurred, and all Jel could do was fight to survive. After the event’s of Malachor V, Elon could not bear it any longer. His brethren were either dead or Sith, and he was most certainly not a Jedi anymore. He needed to find his own way.

Thus, he cast aside both Jedi and Sith. He cast aside his lightsaber, a weapon symbolic to them. He did not need them. He had the Force, and the Force would guide him.

Jel died and Elon was born. He became a wandering monk, creating the philosophy he holds today.

Powers: Elon main power is the use of the Force. He most notably uses it for improving his physical capabilities.
  • Master Speed: Through the use of the force, he can greatly increase his speed and close gaps quickly
  • Force Enhanced Strength: Elon passively uses the force to strengthen his blows, turning his unarmed attacks into deadly blows.
  • Force Armor: Elon can temporarily make a force barrier which vastly increase his defence, though this only last for a few seconds.
  • Force Deflect: Elon has the limited ability to deflect some ranges attacks away from him, though not back at the attacker.
  • Master battle meditation: If Elon has time, he can mediate before a battle, greatly improving his strength, speed, and reflexes.
  • Stun droid: Elon can shoot a small shock that sometimes stuns droids.
  • Heal: Elon can use the force to heal small injuries.
  • Force Push: Can push nearby back a short distance.
  • Force Telekinesis: Elon can lift and move objects with the Force, though rarely does so.


Power limitations: Besides enhanced strength and master speed, using other force powers drain Elon. That means he can’t spam powers, and he can get tired. As his focus is on physical enhancement, anything that is ranged has an effective range of 10 meters max.

Skills:
  • Unarmed Combat: SS
  • Swordsmanship: A
  • Treat injury: A
  • Repair: B
  • Survival: A
  • Cooking: B


Weapon(s)/ Equipment: Ultrachrome bracer and grieves. These metals are resistant to lightsaber strikes and blaster fire, making them an ideal choice for his unarmed combat approach.

Strengths: He is a very skilled combatant, being able to fight multiple enemies at once. Each one of his strikes are devastating, and in some cases even lethal. He also is unwavering in anything he sets his sights on, making him a dangerous enemy to face.

Weakness/ Fears: His single minded focus is also his greatest weakness as it opens him up to surprise attacks. Since he is also a practitioner of unarmed combat, his range is small, and one who can keep their distance from him usually will have the advantage.
 

Name: Paladin Lucifer Mathias Anghelscu

Age: 28

Gender: Male

Sexual Orientation: Demisexual

Species: Damphir

World and Universe they are from: Hellsing

Appearance

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Personality

A somber, philosophical priest. He views his birth as an oddity and considers his life, penance for what he is. Born a monster, he seeks out other monsters to purge with blessed blade and inward turmoil. His dream is to see innocence before him preserved. His methods as a result, work on the mindset that his own personal safety is always last, compared to those he could save.

History/Bio: There is a legend of a particular school in Romania. A place where only ten students for a span of seven years are chosen, and one sacrificed to its headmaster for the price of power. It was here, that the Impaler came to study and in the modern era, it's ruins were plundered by the Catholic Church.

Many of its artifacts were kept locked away, deemed too dangerous for the world. In the wake after the War of London, the more...Radical factions of Iscariot see otherwise. In secret, they took the dark secrets of that school and with modern medicine performed a feat blasphemous by many standards.

They bred a monster to fight monsters, using artificial insemination but something happened that none forsaw.

The child born was eager to please, listening to stories of the heroes of Christianity. From the Roman martyrs to the modern saints he learned and he questioned the world around him. All the while, he would be trained in secret for the Radicals and their missions. He was undoubtedly a monster, but his mannerism was uncannily human. A sign from God? Or perhaps he was a wolf in sheep's clothing?

Whatever he may be or what he was, his mother loved him and in knowing her love, he retained his humanity once he learned what he was. He is now the shadow of the conservative faction, the Radicals secret weapon. He receives no accolades for what he does. To be found is to die by his allies.

But this is his path. For the sake of others and for that Carpenter who set the standard, he fights.

Powers

Regeneration: Like the fallen Paladin in London, Lucifer likewise can regenerate. However, it's notably weaker due to his humanity. Whereas Anderson could heal from headshots within seconds, Lucifer would require an outside party to remove the bullets first. Limbs would be required to be found and set, to allow flesh and bone to knit back. Poison and disease however, have no effect on him due to this.

Teleportation: Manifesting in the form of a crow swarm, Lucifer can teleport within a hundred meter range. This requires him to know his surroundings, lest he ends up halfway in a wall.

Enhanced Strength/Agility: Strength and Agility on part with MCU Captain America. Powerful enough for humans, against monsters it's much more taxing.

Hypnotism: A talent he's personally uncomfortable with. However, it's undeniably useful for removing eyewitnesses. Has no effect on those with mental protection or strong wills.

Shape-shifting: Capable of transforming into a crow, a rat and a black dog.

Magecraft: Another heresy atop his own personage. The art of Magecraft is varied, but if asked he would deny being a magician. He is simply a person who uses Magecraft to his own ends, studying the work to aid in his battlecraft and hunts.

Runic Lore: As this is a craft that deals with preparation, it has found its advocate in the young Paladin. His two focus are Protection and Fire.

Wall Walking: When he concentrates, he can run on walls. This does not extend to surfaces like glass.

Beast Senses: While not sharing the sheer range a proper vampire would have, his own senses are enough to render him a monster on human scales. The outward evidence of this is in his eyes, which are always the same red coloration. In hunts, he wears colored contacts to pass for human.

Ki Mastery: Due to his intense study of martial arts as well as his own search for balance between man and monster, Lucifer has become a user of his internal energies. While he won't be flinging fireballs or spend episodes on end to channel a beam, this does grant him some aid. Notably, he can 'feel' the aura of people, translated as scents to his mind. He can also expel 'bursts' to empower a blow or speed himself up to make him faster. This is a finite resource, with over usage of his energies rendering him weak and tired until able to rest.

Power limitations: In addition to the limits mentioned with each power, every three days he requires blood plasma to survive. Removal of this wracks him with pain and without a ready source, his body will feast on himself. This may possibly render him a true vampire, but most likely will kill him. He takes his blood plasma in the guise of diabetes shots.

Skills

Magecraft: A
Ki Mastery: A
Bajiquan Martial Arts: B
Mental Resilience: SS
Bayonet Mastery: AS

Weapon(s)/ Equipment.

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Blessed Bayonets: Of the type identical to the deceased Paladin Anderson. Comes in a variety of types, from throwaway, mass-produced types to more melee-centric, high craft items.

.50 Caliber Smith and Wesson, with blessed ammo: Completely hopeless with aiming, this is a last-ditch weapon for Paladin Lucifer. The weapon is mostly a ceremonial piece as a result.

Shroud of Saint Giles: The greatest feat of Magecraft accomplished by Paladin Lucifer yet. Named after the patron saint of Lepers and Outcasts, the Shroud is covered in repeated runes of protection. Intermeshing, one with the other they create a repeated protective force that redirects blunt trauma and other physical blows through the legs of its wearer into the ground. This has a threshold however, and it's material is still cloth. The shroud takes the form of the longcoat Paladin Lucifer wears in battle.

Military Scriptures and rosary cross: Constant items he takes everywhere.

Strengths: His faith in a higher power, in addition to his innate stubbornness ensures that attempts to influence his mind will more often than not, fail. In battle, he fights like a Hunter and makes contingency plans, to ensure success. Using the sum of his individual power and skills, he makes for a terrifying opponent.

Weakness/ Fears: His code of honor is his bond. Unscrupulous folks could make good use of that, seeking to manipulate him. In addition, he can be killed with enough force and application. He's no marksman also, guns being a weapon of last resort. His nigh-suicidal battle mindset could also be used to lure him, as can the possibility of innocents harmed. His final Weakness is his reliance on Blood Plasma.

Other: "These are God's children. And you will not harm them."

-Paladin Lucifer.
 
Name: Alec Duggan

Age: 25

Gender: Male

Sexual Orientation: Straight


World they are from: Mass Effect
Appearance: Alec is 6'4, with slightly tanned skin, short brown hair, a stubble beard, and green eyes. He dresses in modern earth military armor, but the color pallet is a dark blue with a faded white to resemble his country of origin. He didn't choose that by the way, his commanding officer did for fun, since he was the only Scottish guy. Anyway, he also has a see through visor around his eyes and a helmet. His casual is a variety of of T-shirts and those weird hoodies with holes in the sleeves for thumbs. He doesn't like those, as he thinks they're stupid, but he likes how comfortable he is in them. Muscle wise, he's a gymnast. Not overly buff, but he has some muscle, and a handsome guy.

Personality: To quote Homer Simpson: "NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRD!!!" .... Alec is one of the biggest nerds and geeks in his squad. The man is a film buff, video game buff, comic buff, and even anime buff. So he makes a shit ton of pop culture references, and really obscure ones at that. He's also what I like to call a 'dude-bro,' where he can't help but party himself into a drunken mess. So don't give him beer or alcohol at any point in the day, he may have a problem he isn't aware of. Outside of all of that, he's a kindly man, who likes helping people out and likes being friends with people. Though he might try too hard.

History: Alec was born in Edinburgh, Scotland. He was raised by both parents, who were unfortunately divorced by the time of his birth, but he mainly grew up with his father, since his mother lived farther away and only visited her on weekends. His father was a cop, a highly decorated one, and Alec looked up to his father in that kind of way. He loved his dad, and wanted to be just like him. However, in his teenage years, he kinda fell off the wagon. He began hanging out with a group of guys that were not the best people to be with in school, cheated on his girlfriend, and smoked a LOT of weed in his senior year. Not only that, but in his college years, he joined a frat house, and got arrest for DUI and disrupting the peace. Surprisingly, his father wasn't that mad at him, he was proud of his son in some other ways, like he was one of the best track runners in his high school, but he didn't like how he was becoming a bit of a degenerate.

When Alec was 20, he received some bad news however. His father had a terminal illness, one that couldn't be cured. For six months, his father was in the hospital, doing his best to fight through it, but he died as Alec visited him one last time. After that, Alec changed his interests to becoming a policeman, and by his 22nd birthday, he joined up for training at the police academy, and graduated a few months later. A year went by, and Earth needed new crews for human spaceships after the reaper attack on the Citadel, and Alec decided to join up. He now works for the USS Victoria, a United Kingdom ship, and is one of the soldiers in the ship's small military unit.

Powers: Alec has the Soldier abilities, which include Adrenaline Rush, Concussive shot, Disrupted ammo, incendiary ammo, and frag grenade.

Limitations: They of course take a minute or so of cool down before use again.

Skills: His weapons and melee skills are a solid B.

Weapons: He keeps a shotgun and assault rifle, both of which are standard issue Earth manufactured

Strengths: Good fighter, good friend, and NNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRD!

Weaknesses/Fears: Bizarrely afraid of heights. He thought he was actually joining a ground unit, not the crew of a ship. Also, very unlucky, just no idea why.

Other: NNNNNNNNNNNNNNNNEEEEEEEEEEEEEERRRRRRRRRRRRRR-- You get the point.
 
Name: CT-1066 ‘Norman’

Age: 13. Body/Mentally: 30

Gender: Male

Sexual Orientation: Heterosexual.

Species: Mandalorean Clone

World and Universe they are from: Star Wars

Appearance:
View attachment 2207

In armour:
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Personality (Over six lines long.): As far as clone troopers go, Norman is pretty par for the course. Professional and coordinated, the man was born to take orders and live on the battlefield. Yet despite this, he finds himself enjoying his work and the variety of weapons he has picked up over his years of service with the Jedi and Clone army. The man bonds easily with those he serves with, and would happily sacrifice himself in the name of the greater good.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Born on Kamino as one of the first wave of clones, Norman is one of the very few remaining clones that first participated in the battle of geonosis. Serving under the general Anakin Skywalker as part of his 501st, the clone trooper participated in many a battle upon a multitude of worlds, each more unique than the last. Over the course of his battles, Norman slowly began to accrue a variety of different weapons and utilities, mostly from battlefield salvage that no one really blinked an eye at.

It was at the battle of Mandalore that everything changed. During the raging battle against the native mandaloreans in the attempt under Ahsoka Tano to remove Darth Maul from his position of power, Norman found himself blinded by a pale green light, before everything when silent and the trooper was left all alone in the silence, brothers missing.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): He advances rapidly in age.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): He advances rapidly in age.

Skills:

Trained in Close Quarters Combat (See: Gunfu/GunKata). A.

Proficient in all types of Weaponry found in SW, including Primitive, Plasma and Kinetic. S.

Trained to be able to recognise the controls of and pilot any humanoid vehicle. B.

Weapon(s)/ Equipment:
Phase I Body Armour: Generally heavy body armour, it’s less modular than the newer versions and is somewhat uncomfortable, but the armour is thicker and capable of taking more blaster shots, as well as having an inbuilt respirator. Spreads the damage from laser Weaponry around the whole body, dispersing it.

Jet pack: Self explanatory really. Often used for rapid descents, but can scale small buildings. Can’t go very far and relies on fuel.

Macrobinoculars: Really good Binoculars/Rangefinder.

Dc-15A Blaster Rifle: Long range blaster rifle. Slower rate of fire, but packs a larger punch than the 15S. Can hold five hundred shots and fire from at max 10 kilometres.

DC-15S Blaster Carbine: Medium range blaster. Average rate of fire with average damage. Can hold 500 shots and is heavily modifiable.

Blaster Pistol: A singular blaster pistol. Has a fast rate of fire, but with weak impact against anything vaguely armoured.

Grenades: Norman comes equipped with a variety of grenades. These include: Electromagnetic pulse, smoke bombs, thermal detonators, sticky bombs and flashbangs.

Z-6 rotary blaster cannon: A plasma mini gun, it can fire up to 200 shots before needing to reload. Has both a powerful rate of fire and packs a punch.

Missile Launcher: It launches Missiles. Star Wars legitimately has no better version, it’s a slightly fancier rocket launcher.

Flamethrower: It’s a flamethrower. It’s built in to his left arm and shares a fuel tank with his jump pack.

Z4 Riot Control Baton: A large, extendable clubbing weapon that ends in two split sides. Utilising electricity, it is capable of rendering unarmed targets immobilised in a single hit.

Strengths: Norman is physically far above an average human. Large, strong, fast and durable, he is more than capable of near-superhuman feats during combat.

Norman was raised from (accelerated) birth to be a soldier for the republic army. His mind is sharp in a fight and easily capable of coming up with a variety of battle plans and tactics for any given situation, as well as being highly capable in a fight.

Weakness/ Fears: Norman is, at the end of the day, still a normal human. He can’t survive anything that someone nowadays wouldn’t survive naturally, and certainly has his limits.

Norman fears his inevitable fate of growing old while those around him remain young. The fate of all accelerated clones, he would be extraordinary lucky to live to he age of fifty, and he often has to clear the thought from his head before he spirals.

Other:
He keeps half of his weapons in a backpack and complains about the weight eternally.
 
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Name: Xenon Age: 17
Nicknames: The red terror
Gender: Female
Sexual Orientation: Prefers other females but she does not care for their race as long as they're cute
Species: Twi'lek

Appearance:
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Personality: Xenon is an person who has been through allot and has gained many different traits. one of those and most important would be to never trust your allies completely. she had been betrayed enough for her to get wary of anybody who approaches her. she can be quite cruel towards anybody who has challenged her. However she does not like unnecessary bloodshed. Xenon also likes to be the one in command and due to being very stubborn and persistent she will never give up on something.

History/Bio: She started off in Nar shaddaa as a slave and later was taken in by the sith. she was quickly put into a combat school when they saw some potential in her. There Xenon was trained to be a cold blooded killing machine. even though with all of that training a part of her humane side survived. after the combat school she was taken to the sith training academy on Korriban, their home world. in Korriban she learned how to utilize the dark side of the force to its fullest and she still is growing in power. also in Korriban she gained her weapon that proves that she is a true sith. a double bladed light saber taken from the corpse of her own teacher. The teacher was killed by none other than her. later in the capital world of the sith called Dromund Kaas she gained her own ship and a title of the sith inquisitor. her mission now is to hunt down anybody who might be even the slightest threat to the empire and its agenda.

Current Residence: Fury-class Interceptor
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Featuring an advanced hyperdrive and state-of-the-art sublight engines, the Fury is the most versatile starship in the Imperial fleet and the end result of centuries of evolving design. The modern Fury was originally conceived for use in high-priority military missions but is now used almost exclusively by Sith and outfitted accordingly. The Fury's angular design combines the maneuverability of a fighter with impressive armament rivaling some larger military vessels. The Fury also features a set of "strike foils" that remain down for travel but can be expanded in short-range combat to maximize the ship's agility and range of firepower. The interior aesthetic is sleek and functional, arranged in the traditions of the Sith Academy on Korriban. Military-grade computers and communications equipment are integrated into the ship's hardware, and hidden security devices make sabotage extremely difficult and dangerous.

Magic/Power: The dark side of the force

Use of magic/power:

Seethe: Casting time: Pause to prepare for the coming fight, restoring health and force. Damage causes the effect to end prematurely. Cannot be used during combat.

Saber Strike: Deals physical damage spread across a flurry of three melee attacks. can be parried by anything thats tough enough to survive a lightsaber touching it.

Shock: Using the dark side of the force she shocks the target with high energy damage. a personal shield of just simply jumping out of the way also works in avoiding the hit.

Overload: Deals moderate energy damage and knockback to all enemies within 8m. weaker enemies are additionally knocked off their feet

Electrocute: Electrocutes the target, dealing low damage and stunning it for 4s.

Whirlwind: Traps the target in a whirlwind for 60s. Any damage will end the effect prematurely

Unbreakable Will: Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects. This skill can be used every ten minutes.

Lightning Drain: Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weaker enemies.

Backlash: Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15s. In addition, once per second, the shield shocks melee attackers dealing low energy damage.

Force Speed: Increases movement speed by 70% for 2s. Does not break stealth.

Deflection: Increase the chance of deflecting blaster bolts by 70% for 15s.

Nightmare: Send the visions of a nightmare down upon all enemies within 8m causing them to cower in fear for 8s. Damage causes this effect to end prematurely.

Cloud Mind: Clouds the mind of an enemy, Instantly lowering the chance of them attacking again. (Wont be used against other OCs without permission)

Power limitations: the limitations for each skill are different but generally they're all focus and willpower based

Weapon/ Equipment: A dual bladed lightsaber. both sides of the light saber are colored pink. if you want the appearance of the light caber just look at her appearance picture.She has a few other sabers taken from her foes as souvenirs that she uses only if her own personal favorite is unavailable for any reason.

A pink speeder:
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Name: Craig Carter

Age: 27

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: New Earth Order

Appearance: Craig isn't a very tall man, standing at barely 5"9, and is of medium build, not too fat or skinny. He does, however, work out near-religiously, and as such has a proportionate muscle mass, approximately 50% more than an average human. He has a fairly light complexion, sandy hair and pale blue eyes, and his hose is slightly hooked. Craig prefers civilian clothing over his army uniform, but he is usually forced to wear the uniform anyway, which is a fairly simple attire: a black combat layer on his torso with a compact but effective multipurpose ballistic vest over it, black pants covered in dark, digital-disruptive patterns, along with black combat boots and plated gloves. He also has a full-wrap helmet which seals automatically and provides him with a simple HUD.

Personality: Craig is a very laid-back guy, whose attitudes have landed him in trouble more than once, but his coveted Natural skillsets dodged him quite a few bullets and even earned him a small promotion. He is easy-going man who enjoys hanging out with close friends more than anything, save for using his abilities. That said, he is a fierce combatant on the field, willing to take a bullet for his fellow soldiers any time. He is less lenient towards those he dislikes, however, and can actually be quite petty when it comes down to it. He treats civilians and figures of authority differently as a soldier, always with an air of professionalism that people who knew him are often surprised by.

History/Bio: Craig was born in Toronto, Canada, at a time of conflicts. The world was already pretty unstable by then - armed conflicts, territorial disputes, global unrest. He was only thirteen when he witnessed the nuke landing on London, and scarce a few days later when the nukes fell on Russia. His life went downhill from that point: his father went away into the army and never returned. His mother tried to raise him on her own, unsuccessfully, before succumbing to illness herself, leaving Craig with little money, an empty house, and a load of responsibilities.

He didn't give up. At seventeen he was working in a factory, managed to sell his old house and rented a small apartment, living off of his low wages. Three years passed, and it was about then when he heard the news that the Europeans have been all but wiped out. He ditched his dead-end job and joined up with the Army. He was put through a tough training course, officially enlisted, but never deployed overseas until three more years later, when the stalemate was broken and the Alliance rushed to occupy Asia. He was deployed there, along with another regiment, to be the dominant assault force in what was known as Vietnam.

When the AZA pushed through, his regiment had split itself into companies, and companies into its subdivisions. His abilities manifested when during a skirmish, his platoon was caught in between some heavy crossfire, no evac was available, and there was a hundred-meter long flat ground between them and their nearest friendly-occupied location. Half of the platoon perished trying to make it back, and Craig, calling back on some rumours he's heard in other parts of the world where men moved things with their mind, conjured fire and causes mayhem, attempted it himself in a last-ditch effort. He managed to deploy a shaky but effective shield, escorting five members of his platoon back to friendly lines, including a Lieutenant, who promptly ordered a precision strike on enemy locations and called in suppressing fire, allowing the rest of the stranded to return to friendly lines.

He received a promotion for his bravery and was moved to other front lines, where he intermittently used his abilities to aid Alliance forces. After the end of the war, he was transferred back to reserves, where doctors and scientists waited for a chance to examine him and his powers, along with thousands of others'. Scarce two years later, the Teiz counter was developed, and Craig was further commemorated for his efforts in the war and the cooperation he's shown during the studies. He planned on staying on the force for another few years until he could be honourably discharged, after which he'll go into studying practical uses of his abilities.

Powers: Anomalous abilities, thaumaturgical practises (in layman's terms, magic and stuff). He is able to channel his energy to do a wide variety of tasks, like telekinesis, conjuring electricity/flames/ice, mental probing, deflective shield, temporary flight, shockwave, healing, etc.

Power limitations: His powers are reliant on his Teiz count. When the energy reserve in him runs dry, he's just another guy. And although he has a large reservoir of it, it still runs dry fairly fast.

Skills:
H2H: S
Marksmanship: S
Piloting: A
Driving: A
Social: S
Thaumaturgical practises: SS
Commanding: A

Weapon(s)/Equipment: BR-19 "Salvo" Assault Rifle, ADMR-14 "Huntsman" Designated Marksman Rifle, P-6R "Elite" Pistol, TH24 "Spazzer" Amplifier

Strengths: Good at commanding others into battle, using "magic", self-sufficient

Weakness/Fears: Weak when the energy reserve runs out, is not enhanced except by his exo, and is still prone to a lot of hazards

Other: He's been practising other ways to utilize his powers, including making his reserve bigger and attempting to bend reality.
 
Right, Xenon and Craig is accepted.

Norman needs more work. For one, I'd rather you not use a picture of Cody from Episode 3 for his appearance. That's just stealing, and the argument of 'well he's a clone, they all look alike' isn't gonna work.

Also, no need to keep making references to Jango, I mean.... Yeah, they're clones of him, but you're pushing it in our faces.
 
Name: Gualatinus Bolana -- THE WERE-CRAB!

Age: 123

Gender: Male

Species: Mudcrab

Sexual Orienta-- No I'm not doing this one

World: Elder Scrolls

Appearance: ...... He's a mudcrab. Just slightly bigger than other mudcrabs.... Here's what mudcrabs look like:

latest


Personality: ...... He's more aggressive than more mudcrabs, but it comes off more pathetic since his crab hands can't exactly kill anyone. It's like a kid trying to karate chop a wooden board, bless their hearts, but it's hard to watch..... I don't know how to be more descriptive, he's a mudcrab!

History: Okay, here we go, actual detail. Gualantinus was a mad fisherman who lived off the coast of Skyrim, near the city of Winterhold. He fished for slaughter fish and oysters in the icey waters, where he made him home from an old ice cave. He was quite mad, believing the oysters were plotting against him, Ice Wraiths and Frost Atronachs were simply women in disguise trying to scare him... Yeah. It didn't help he worshiped Sheogorath and lived by himself, with only the corpse of a dead Frostbite Spider to keep him company. One of the big ones too, so he has those eyes looking at him in the morning. He calls her 'Emma.'.... Anyway! Sheogorath had something of a problem with one of his fellow Daedric Princes, Malacath. See, he didn't like that Malacath had his own race of beings that worshiped him, the vampires, and they had a lord, Harkon. Sure, Sheo had his Dark Seducer and Golden Saint guards, but they were in his realm, not the mortal word of Nirn.

So he hatched a plan. Gualantius was the perfect man for the job, as Sheogorath developed what he thought would be his masterpiece... To threaten the continent of Tamriel with mudcrabs! WERE-CRABS TO BE EXACT! He had it all set up, Gual would be his Harkon, the lord of mubcrabs, and spread the were-crab disease from Skyrim all the way to Cyrodiil. He would infect unsuspecting people trying to fish for crab by biting their necks with his mouth! Gual accept his new role with open arms and became.... THE KING OF THE MUDCRABS!!!!! The first were-crab in all of Nirn, and his tyranny would be matched only by Sheo's pal Emperor Pelagius III!

Only one problem: Mudcrabs have their teeth in their stomachs to help disgust food. Their mouths are soft little mouthpieces that could barely scratch skin, let alone make someone bleed. And it was too late to reverse Gual, so.... Sheo got bored and left Gual in his current state. So Gual now travels the coast of Tamriel, looking to infect the Were-crab cruse upon unsuspecting civilians!.... To no avail.

Powers: None

Skills: Killing people - F. Hurting them - D.

Weapons: None

Strengths: None

Weaknesses: None

Other: ..... He's a fucking crab.
 
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