Steely's Character Storage!

Steely

Tactical Imbecile
Hello everyone! This is simply a thread for me to post my characters, and serve as a reference point whenever they're used for a RP. Should any new characters be created in any future roleplays, I'll add them here as well.
 
Gerhold Zimmerman
AY3kpCG.jpg


Gender:
Male

Age:
27

Occupation:
Ritterbrüder/Minor Teutonic Noble

Aliases/Nicknames:
White Demon, Herr Zimmermann, The Madman of Königsberg

Appearance:
cn3PoGc.jpg


Gerhold is a man of tall, toned constitution, easily towering over most of the people he meets. Though many consider him to be quite a handsome man with his rugged features, trimmed beard, golden hair and icy blue eyes, his expression gives him more of a stern outlook than a charming one. He rarely smiles, and usually sports a piercing gaze whenever facing someone. Despite his past as a raging warrior, he lacks a collection of scars on his face, save for a small slash on the right portion of his forehead. Despite the cold, unapproachable look, he does seem healthy at all times, and is almost never seen with afflicted with any illness that may affect his overall appearance.

Personality:
First and foremost, Gerhold is a cold, stoic man. While not entirely unapproachable and anti-social - after all, he doesn't shy away or abhor any sort of interaction with others - he often addresses people with objectiveness and always seek to remain on the subject. The lessons he received on chivalry during his youth seem to be one of the few things that survived his turbulent years, and even if he comes to dislike someone's demeanor, he will still aim to treat them courteously unless the other party doesn't follow it. Ironically enough, for someone who seems devoid of emotion, he is very expressive when something does stir some sort of reaction within him.

Infamous for his temper, Gerhold always tries his best to keep it controlled. While his eventual expressiveness may leave him huffing and glaring whenever someone consistently annoys him or provokes his person, he is quick to try and crush the rising anger before it can act upon his thoughts. His five years of rampaging proved to him that his temper was something to be put on a leash, both for his own safety and those around him. This often leaves him conflicted when faced with tense situations where his old self would usually walk his way out with his fists - or his sword - and it isn't uncommon to see the veteran knight deep in conflicted thought whenever a complicated situation is thrown onto his lap.

His morality is a bit stained. While he isn't prone to extremely diabolical deeds anymore, Gerhold is aware that not everything can be solved with chivalry and general pureness. As a means to stabilize his life, he often tries to take the best option when dealing with a dilemma, though if some evil needs to be enacted in order to fulfill his objective, he won't shy away from it.

Background:
lRKWrII.jpg


Gerhold Zimmermann was born around the late 1200s, when the Teutonic Order was finally crawling towards its height of power. Single child of a minor Holy Roman noble and a Polish courtier, he never knew the pleasures of a high lord's life, though misery never touched him either. Raised in a village belonging to his father, on the surroundings of Königsberg, he received the best education available, be it in languages, religion, strategies and the chivalrous code of knights. Even then, he never really understood why Christianity opposed the neighboring Lithuanians, still adamant in their pagan ways; this caused him to avoid inheriting his father's religious zeal. Due to his proximity with the village's denizens, he grew up to be rather humble, having quite a group of friends among the peasantry.

His quiet life did come to an end, however. Aged 11, Gerhold saw the Teutonic Order relight its rivalries with the Kingdom of Lithuania thanks to the Pope's requests for a Crusade. With his father out on the battlefields, he was left with his mother, longing for the return of the man he admired so much. Before that could even happen, a Lithuanian lord, seeking to weaken the food supply of Königsberg for a future siege, raided the village with a powerful host of his armies. The attack threw the sleepy settlement into a fiery chaos as the eastern warriors ravaged the fields, burned the houses and slaughtered whoever tried to stand up against their invasion. Gerhold, as terrified as he was, decided that it was best if he tried to join the defenders, though the incoming onslaught forced him to retreat to his manor, where his mother was.

Their refuge didn't last long, though. The Lithuanians quickly set fire to the residence, sending them into a desperate attempt to escape the burning ruins of their house. Despite carrying the weight of having to leave his friends behind at the mercy of the pagan raiders, he set off on a hopeful sprint towards Königsberg. Fate struck cruelly against him that day, however. The attackers soon detected him, and before he could react, a hail of flaming arrows rained down upon him and his mother. One struck him on the back of the leg, though his mother suffered the most of it. Pierced by three projectiles, one of which had landed on her spine, the flames set her clothes alight, and within seconds, Gerhold's mother was screaming horridly, the air filled with the scent of her burnt flesh.

Acting as quickly as his wounded leg allowed him to, and aided by what can be considered sheer luck, the young boy managed to douse out the flames licking at his mother's body by guiding her towards a meek stream running in the wilderness surrounding his home village. Even then, the damage was already done: the once joyous woman was reduced to a charred, moaning carcass, barely clinging to life. With tears in his eyes, Gerhold, in a haze of fear and determination, carried her all the way to Königsberg, collapsing at the gates from exhaustion and blood loss.

The following days went by like a feverish dream for him. Bedridden as a result of his wound, which had gotten infected due to a broken arrowhead, he relieved every moment of the assault on his home for what felt like an eternity. Once consciousness finally returned to him, he found his world to be completely different than it once was. The wounds didn't leave him crippled, though his mother was now bound to live the rest of her days wrapped in bandages, confined to a bed. His village was burnt to the ground, and from what was reported to him, none made it out alive... or free. His father still didn't return, and some knights spoke of him having simply vanished.

Left with a painfully blank slate, Gerhold held onto two things that'd carry him through the following years: his sickly mother, and his newfound hate for the realm of Lithuania. Now officially training under the Teutonic Knights stationed at the fortress, he used his raw determination and his dream of becoming a Ritterbrüder as fuel to shape him into a trained, able warrior, progressively improving his skills as time went by. As he reached the age of 15, given the troubled times of war, Gerhold was quickly assigned to a knight group, sent into battle to test his skills. And to the surprise of the generals and captains, the young warrior prospered on the bloody fields of the Baltic: his injuries were few, and his efficiency, undeniable. It was a supposedly flawless combination of contained rage and combat proficiency.

His military career, successful as it was, earned him quite a reputation. The young knight was soon turned into a Ritterbrüder, now actively participating in offensives and any sort of military action the Order had against its enemies. Tales of 'Herr Zimmermann' traveled the lands, inspiring the Christian warriors and bringing dark clouds over those who opposed the Teutons. While he campaigned, leading his own band of knights, at roughly the age of 22, Gerhold met a fair lady during one of the court's great feasts. For someone who never experienced love before, the woman was the light of his life for him. After a brief romance, Gerhold announced that he would be ready for marriage. After all, he was still a noble, and needed heirs to continue his bloodline, as small as it was.

But once again, fate decided to turn him into its little plaything. Months before the preparations officially began, Gerhold was shaken from his sleep to the sounds of alarmed screams and angry orders rampaging through the fortress. When he asked for information, he didn't believe what they told him. The reports said that his beloved had escaped during the night, taking with her important documents regarding the castle's structure, passages and even reinforcement orders. Now branded a traitor, the lords settled at the castle damned her even more, as her time residing in Königsberg meant she could easily provide a full description of the fortress for whoever she spied for. In the midst of this chaos, Gerhold refused to believe any of it. His love couldn't simply have taken advantage of him.

As he dove deeper and deeper into his own lovesick delusions, the Lithuanian lords quickly used the newly-acquired information to mount a lightning siege on the fortress. Having caught the Teutons by surprise, they had enough men to easily take it on a direct assault, meaning to slaughter the defenders before they could be aided by incoming reinforcements. As he watched the surrounding forces, Gerhold caught sight of something that finally broke through his hopeful illusions, and shattered his heart. The very much familiar shape and appearance of his loved lady was seen dealing with one of the Lithuanian commanders, receiving a hefty payment in gold for her services.

For the first time in his whole life, the prodigy knight felt broken beyond repair. Once the Lithuanians came to assault the walls, confident in their victory, Gerhold fought like a wild animal. Blinded by a rage that not even he himself understood, he fiercely held back the attackers. The battle was long, and bloody, with both sides suffering heavy casualties. Eventually, the Lithuanians decided to fall back, having lost far too many men for their morale to handle. Gerhold's compatriots found him standing atop a sea of dead soldiers, soaked in crimson and badly wounded. Eye witnesses called him the 'Madman of Königsberg', name given to how brutally he slayed his enemies.

From then on, Gerhold would never be the same. The White Demon was born.

Intent on exacting revenge upon the Kingdom of Lithuania and his old lover for betraying him, Gerhold Zimmermann mounted a bloody campaign that would wreak havoc upon the land on his pursuit for retribution. He raided villages, pillaged captured cities and slaughtered whoever refused to comply when captured. While he didn't indulge in rape, his men were gladly free to do it, given that their commander was more interested in his manhunt. With time, the woman was found, and killed in one of his most brutal executions performed by his own hand. The realm of Lithuania came down upon him right after the spy drew her last breath, and despite his beastly ways, the Ritterbrüders of the White Demon were slain or routed.

Gerhold then wakes up in a wooden shack, his last memories being that of a soldier striking a spear through his shoulder before falling limply to the muddy ground. His whole body was covered in bandages, and he felt weak, so weak that even sitting up became an arduous task to him. Within a couple of hours, a young, yet vaguely familiar figure entered the room. He introduced himself as Hans Freudenberg, a major noble within the Teutonic Order; general of one of the armies Gerhold himself fought in. The juvenile commander explained to him what had transpired, exactly. He had wasted five years hunting for his lover, during which he managed to make both the Lithuanians and the Teutons fear him. Before his downfall, a myriad of plots were set up to assassinate him, as the Order grew wary of his demeanor. Worse yet; his mother passed away just three weeks ago, finally letting her life slip away, deeply wounded by her son's dive into his rage-induced madness.

Realization struck him like a hammer, and he spent a good week thinking, immersed in his own thoughts. He realized that his revenge had only destroyed him and those who he held in good esteem, and in the end, awarded him nothing but misery. Even then, on the verge of simply giving in, he found a reason to live, within himself, as fragile as it was. Clinging to it, he swore to never forget his sins, and use them as reminders, perhaps even restraints to his destructive side. With Hans' support, the knight decided to work towards suppressing all that led to his miserable state, as hard as it would be. The two grew close as friends, and eventually, the younger commander threw in his proposal.

The Teutonic Order, as proud as it was, grew too greedy with its conquests. Concerned that it might bring about its own downfall, and not willing to simply see such a legacy crumble to dust due to boundless ambition, Hans decided to make his own stand within the Order. Gerhold, still struggling with the scars of his revenge, was to support him through it, rebuilding his reputation to further aid the cause. The two also agreed to one thing before setting out on the world once again. Hans would keep him from delving too deep into his bloodthirst, and Gerhold would hold Hans back from whatever path of corruption that might attract him during the pursuit of his goal.

And like that, a partnership was born. Between a scarred, stoic man with a blood-stained past, and an ambitious, idealistic yet cunning lordling, intent on protecting the Order's glory... from itself.

isM2Srm.png


Character Available For:
Historical Medieval RPs, Fantasy RPs, and RPs set in the universes of Dark Souls, The Elder Scrolls, A Song of Ice and Fire and For Honor.​
 
Last edited:
Kiratta Forin
h4WB5IC.jpg


Gender:

Female

Age:
22

Occupation:
Rebel X-Wing Pilot

Appearance:
PGYABs1.jpg

Kiratta's features reflect her youth, even more since she is frequently seen smiling, or at least brandishing a joyous expression. She is of average height, and thanks to the training under the Rebellion's officers, she sports a rather toned figure, though it's far from muscular. Her black hair is often kept short, barely reaching her shoulders, for the sake of practicality. The pilot's eyes are of a dark, almost imperceptible blue, and easily give away her emotions; though her expressive eyebrows also play a great part in it.

Personality:
Thanks to her role in the old marauder group she participated in, Kiratta can be easily interpreted as a spirited, determined woman. She is fiery when it comes to her passions, and is often quick to defend those who she loves and the ideologies she upholds. Sadly, she often sees the world through black and white goggles: due to that, she struggles whenever faced with a morally ambiguous decision, and tends to quickly, blindly judge those who are neutral on their standings. Her temper is also something to watch out for, even if she tries her best to keep it under control given the number of times it sparked arguments and petty fights within her group of friends.

She is, however, extremely empathetic, and is as quick to offer a helping hand to those in need as she is to judge others. Despite being the most mature of her squadron, she is sometimes gullible, letting herself be fooled by wittier minds taking advantage of her weakness towards vulnerable people. When it comes to relationships, she is rather straightforward with her feelings, and often gives hints of her affections, which is doubled by just how expressive she is.

Background:
Not much is known about Kiratta's birth, as her earliest memories draw back to when she was introduced to an orphanage in the backwater, crime-ridden planet of Chaila. Thanks to her outgoing demeanor, she made quick friends with the slightly older Jonly, an equally adventurous boy who led a small group of troublemakers among the orphans. Given that the place was run by a sweet yet easily distracted lady, the band had no trouble in sneaking in and out of the building, often going on all sorts of shenanigans across the city of Pylatyr, capital of the planet. While they avoided the cartels and smugglers like the plague, the group, labeled the "Pylatyr's Raiders" by Jonly, targeted mostly the struggling Empire forces trying to exert a stronger presence on the planet.

Moved by Jonly's juvenile yet passionate speeches against the Empire's tyranny, Kiratta wasted no time in joining the band of youthful marauders in their mischievous doings. For years, they terrorized the local Imperial garrison, their actions ranging from simple pranks on patrols to theft of food supplies. Around the time Kiratta turned 11 years old, the Empire decided to tighten its fist on the city. The planet was blockaded, and Pylatyr was occupied by the Imperial forces within a single night. The city fell into pure chaos as the cartels fought back, and the orphanage's owner was imprisoned for omitting information regarding the infamous, juvenile raiders that gave the troops so much trouble over the past years.

Enraged by her imprisonment, Jonly and the group escaped the orphanage, taking refuge at an abandoned Clone Wars-era bunker that they now called home. The bunker still contained a small supply of old, yet fully functional armaments, as well as interesting bits of information regarding Chaila and the city of Pylatyr. Now armed and driven by a roaring fire for justice, the Pylatyr's Raiders became an even more notorious group, actively conducting raids and other attacks upon the growing Imperial presence.

One of their most daring assaults shaped the nature of their group forever. Jonly decided to strike an old Republic fort, known to contain plenty of weaponry, as well as supplies that could be stolen and destroyed. During the raid, Kiratta came upon a hangar containing an entire wing of unused ARC-170 fighters. As they had yet to raise any alarms on the base, the group decided to use the fuel cells sitting by the hangar and, as inexperienced as they were, escape with the fighters. The attempt was disastrous, though after a tense moment figuring out the controls, the raiders managed to make their escape. Now armed with attack fighters, their strikes became more daring, and warranted even the attention of the planetary cartels. Kiratta herself grew to become an exemplary pilot: after peeking around inside the ships, she found old, training tapes designed to discipline the Clone Pilots of old in the arts of flying and dogfighting, all of which she studied thoroughly to fully understand how to properly pilot a starfighter.

At the height of their power, the group heard of rumors that would further pavement their path. Talk of a Rebellion rising, joining multiple factions and struggling cells across the galaxy in a group. Jonly and Kiratta (Who had become a sort of co-leader thanks to her contributions) decided that this was the next step in the band's adventure. Devising a plan perhaps too bold to be actually executed, their minds and efforts turned to reaching out to the Rebellion. The idea was to steal a cargo freighter from a cartel on a nearby outpost, and use it as a means to punch through the Imperial blockade.

Even if some of the Raiders displayed concern for the actual probability of success for the plan, it saw great initial success. Their air superiority crushed any ground resistance from the criminals, and with their previous knowledge with piloting, the freighter proved to be no challenge to them once everyone found their respective stations to operate from. Jonly himself served as their escort fighter, while Kiratta acted as a captain of sorts for their hastily assembled crew. Their plan didn't count, however, on the strength of the Imperial blockade. As soon as the freighter was detected by the Star Destroyers composing the defense fleet, they were met with heavy cannon fire, and a mixed wing of TIE Fighters and Bombers began their assault on the vessel.

What was meant to be a smooth-running plan quickly turned into a desperate fight for survival. While Jonly tried his best to hold back the scrambled starfighters, more and more reinforcements threatened to punch through the freighter's shields. So, the leader of the Raiders proposed to distract them long enough for the vessel to jump into hyperspace. Kiratta was the first to voice her adamant disapproval, though no matter how much she tried, the boy had already made up his mind. As the ship finally activated its hyperdrive, the last they ever saw of their passionate friend and leader was his ARC-170 fighter being taken down by the overwhelming power of the Imperials.

The ship arrived at an unknown system, damaged, out of fuel and with its crew demoralized. Kiratta, despite being shaken by Jonly's loss, did her best to push through the mourning and take the reins of the Raiders; not in an attempt to mimic Jonly, but because the situation called for a leader. Even then, they would take time to reach for the Rebellion, specially since they were forced to look past their idealistic views and work roughly a whole year as smugglers, working up enough money to fully repair their ship and bribe their way into finding out where the Rebellion had settled their base at.

Upon finally reaching it, they were accepted after a brief period of waiting, since they had built quite the reputation as criminals. The Pylatyr's Raiders were formally absorbed into the Rebellion's fleet, serving as a junior wing during a couple of missions before earning enough recognition by the high brass. Now officially under the name of White Squadron, Kiratta leads it as White Leader. The young woman affectionately named her X-Wing 'Jonly', in memory of their fallen friend, and for the first year as a fully fledged Rebel, she led White Squadron on many missions to free their home-planet from the Imperial occupation.

With her position in the fighting ranks of the Rebel Alliance as firm as it can be, Kiratta is ready to take on whatever the Galactic Empire throws at them, specially now that the war begins to pick up its pace.

StarWars-RebelAllianceStarbird-e1481259535395.jpg


Character Available For:
Star Wars RPs, all sorts of Sci-Fi RPs.​
 
Agatha of Astora
Pr2SsPV.png


Gender:
Female

Age:
Unknown (Undead; estimated to be centuries old)

Occupation:
Wanderer

Appearance:
bSIeZUB.jpg

Though of Astoran descent, Agatha doesn't exactly share the once proud Kingdom's striking, almost god-like beauty. Instead, she is a woman of simple, somewhat plain looks, with her only 'charming' (At least by court standards) features being her delicate nose, her bright green eyes and her fiery red hair. She keeps her mane in a braid to keep it from being a hindrance in combat, and is rarely seen with her hair down. She sports quite the toned build from her training and constant adventuring, and is largely unscathed save for a small cut on her left eyebrow. More often than not, she has a composed, mature look to herself, almost as if always pondering on something.

Her Dark Sign sits on her right shoulder, a dark, bottomless hole marking her status as Undead.

Personality:
After having spent centuries on her own, Agatha grew to be a distant, silent woman, always lost in her thoughts and dismissive with many she found along the way. With her hope restored, however, she became a woman of few words, though kind and temperate. That doesn't mean she is passive, however; when engaged in combat, she becomes completely focused, almost disconnected from the world. She is diligent and welcoming most of the time, more than willing to lend a helping hand to whoever needs assistance on the way. Even then, she isn't one without flaws. The lady is a bit hard set on her ways, and often stubborn to change her methods when it comes to some situations. She also has a hard time forgiving others, brewing great grudges with those who wrong her.

History:
Agatha remembers almost nothing from her life as a normal human being, as most of these memories were consumed by time and the curse of Undeath. Even then, it is said that she was once the 'Lady on the Hill', name given to her after her untimely death. She was supposedly turned into an icon for Astora during a decisive battle against one of its beastly enemies, defeating a vile creature when many others had already fallen to its wrath. Her injuries, however, claimed her life, though her tale didn't stop there. A fellow admirer, broken by her death and motivated by his undying, sickly love for her, ventured a dark path to bring the powerful warrior back to life. This was done by bestowing the terrible Dark Sign upon her flesh, a gaping, infinite hole that ate away at one's humanity and granted them Undeath.

Now back to life as one of the cursed Undead, she was hunted out of Astora by her own comrades, forced to run as far away as possible from her homeland. Confused, she began to wander the land aimlessly, slowly hollowing thanks to her growing lack of purpose on the world. One time, however, after having endured many deaths at the hands of the madness that swept the world as the flames of the Age of Fire began to fade, she came upon a bright soul, one which crossed the many distortions of time to come to her aid in her confrontation with a demon. Inspired by the soul's kindness and selflessness, ones that reminded her of the values of the long lost land of Astora, she sought out to help others in the same fashion.

Now a member of the Warriors of Sunlight, the reinvigorated warrior makes her way to Lordran, land of the gods, seeking to fulfill whatever prophecy the Undead are bound to in order to keep the fires of her world burning just a while longer, and to help whoever is in dire need of assistance along the way.

0181452B31CD514050A9D8A6A48436CCFF6A9C79


Character Available For:
Dark Souls RPs, all sorts of Fantasy, and Medieval-era RPs.
 
Last edited:
Back
Top