Captainsnowflake
Member
Character Sheet
Name:
Nickname:
Gender:
Age: Remember you're all elite in your field. You're not likely to be teenagers or 70+. Most realistic age bracket will be somewhere between 24 and maybe 40/50, with some exceptions. For example support personnel (medics, engineers, pilots) are more likely to be older, whereas front line combatants will have an advantage from being younger, so are more likely to be the frontline. However with enough justification just about any age is acceptable for any specialty/class.
Nationality: The country that your character originates from.
Languages Spoken: Most characters will speak English and all will have at least a basic understanding of it, because special operations forces usually get training in English, as well as other languages (including their native one obviously).
Race: E.g. African-American, Caucasian etc.
Build: Light, medium and heavy. Will affect some aspects, such as how fast a character is or how quick a character is.
Description: A brief description of your character and how they look, a few sentences will do it, with any distinctive scars or other features.
Class/Specialty: The class or thing they specialize in, for example being a medic or a machinegunner. This will effect what proficiencies are allowed, and how effective your character is in certain roles. For example, a rifleman won't be able to fly a fighter jet, but a medic will have a much higher chance of saving someone from a life threatening injury.
Proficiency: The guns your character is best with, and what skills they have, effected by their class/specialty. You can have up to 4 of these, for example a medic with the proficiency: First aid, surgery, rifles and negotiation. These skills can be pretty much anything positive, and will have an effect on every decision that you and your allies take in game.
Equipment: The equipment your character has and carries into battle. Such as an M4 rifle, armour (this includes bulletproof vest, helmet etc as these are standard battle gear), medkits, extra ammo and food, NVGs, things like that. Anything you can think of. However, take into account how much these things each weigh, and your characters body type. They will slow you down.
Weapons: The weapons your character carries into battle. Remember that in real war, soldiers carry one large weapon and often one sidearm, depending on your class. For example, snipers often carry a sniper rifle and submachinegun, whereas riflemen carry a rifle and a handgun, and pilots often only carry a submachine gun.
Former unit(s) and combat experience: The former units your character has served with. This is impacted by your nationality, e.g. Russian's might serve in the Spetnaz, but only in exceptional circumstances would foreigners be allowed to serve in their ranks in any capacity. Some special forces have differing policies on this, so doing your research is advised. Also what combat have they take n part in? You are encouraged to consider conflicts which could have taken place in the dystopian future. For example, did your soldier fight in Egypt, as it fell?
Rank (In former unit): This will depend in some part on the special forces for example US Navy Seals use naval ranks whereas most others use army ranks. Again, if you're unsure ask or look it up.
Personality: A few sentences describing your character as a human being, what they like and dislike, how they act and talk.
History: A paragraph at least, and however long you want to make it, about your character's childhood and their life, as well as their more recent history and how they came to join The Warden's.
Name:
Nickname:
Gender:
Age: Remember you're all elite in your field. You're not likely to be teenagers or 70+. Most realistic age bracket will be somewhere between 24 and maybe 40/50, with some exceptions. For example support personnel (medics, engineers, pilots) are more likely to be older, whereas front line combatants will have an advantage from being younger, so are more likely to be the frontline. However with enough justification just about any age is acceptable for any specialty/class.
Nationality: The country that your character originates from.
Languages Spoken: Most characters will speak English and all will have at least a basic understanding of it, because special operations forces usually get training in English, as well as other languages (including their native one obviously).
Race: E.g. African-American, Caucasian etc.
Build: Light, medium and heavy. Will affect some aspects, such as how fast a character is or how quick a character is.
Description: A brief description of your character and how they look, a few sentences will do it, with any distinctive scars or other features.
Class/Specialty: The class or thing they specialize in, for example being a medic or a machinegunner. This will effect what proficiencies are allowed, and how effective your character is in certain roles. For example, a rifleman won't be able to fly a fighter jet, but a medic will have a much higher chance of saving someone from a life threatening injury.
Proficiency: The guns your character is best with, and what skills they have, effected by their class/specialty. You can have up to 4 of these, for example a medic with the proficiency: First aid, surgery, rifles and negotiation. These skills can be pretty much anything positive, and will have an effect on every decision that you and your allies take in game.
Equipment: The equipment your character has and carries into battle. Such as an M4 rifle, armour (this includes bulletproof vest, helmet etc as these are standard battle gear), medkits, extra ammo and food, NVGs, things like that. Anything you can think of. However, take into account how much these things each weigh, and your characters body type. They will slow you down.
Weapons: The weapons your character carries into battle. Remember that in real war, soldiers carry one large weapon and often one sidearm, depending on your class. For example, snipers often carry a sniper rifle and submachinegun, whereas riflemen carry a rifle and a handgun, and pilots often only carry a submachine gun.
Former unit(s) and combat experience: The former units your character has served with. This is impacted by your nationality, e.g. Russian's might serve in the Spetnaz, but only in exceptional circumstances would foreigners be allowed to serve in their ranks in any capacity. Some special forces have differing policies on this, so doing your research is advised. Also what combat have they take n part in? You are encouraged to consider conflicts which could have taken place in the dystopian future. For example, did your soldier fight in Egypt, as it fell?
Rank (In former unit): This will depend in some part on the special forces for example US Navy Seals use naval ranks whereas most others use army ranks. Again, if you're unsure ask or look it up.
Personality: A few sentences describing your character as a human being, what they like and dislike, how they act and talk.
History: A paragraph at least, and however long you want to make it, about your character's childhood and their life, as well as their more recent history and how they came to join The Warden's.