Travelling Swords (OOC/Sign-ups - SEMI-CLOSED(See Edit))

Lazzamore

WAAAAAAAAAA-
full

Bordered to the south by vicious Orc tribes, and the north by their huge and treacherous enemy C'zear, Olginnia is a land of survivors, who fight for life with every drop of blood. Not the largest or the richest of the nations of man in the world of Ba'ag, but strong and growing none-the-less. And though King Onmiller Half-man of C'zear and his regime would have the people believe otherwise, Olginnia's king Reulle reigns with wisdom and strength.

In the fort of Tria, an Olginnian city that history may remember as the birthplace of many scoundrels and not much else, there is camped the Travelling Swords, a mighty mercenary guild. Perhaps you come from Tria, wishing to join the ranks to prove your cities worth, perhaps you hail from elsewhere, maybe a place that sees you a hero, or perhaps you truly are just in it for money; whichever is the case, you find yourself in search of joining the Travelling Swords.


Welcome to The Travelling Swords RP! This RP is a high-fantasy adventure where we're all mercenaries in the Travelling Swords; the mightiest sellswords available in these parts. We will travel as a group through a fantasy world I happen to use for my novels (It is easier to expand a universe when your attention is not divided!), going place to place taking jobs to slay beasts, harass our client's rivals, arrest bandits in fringe regions, so on and so forth.

EDIT: As of now, we are Semi-closed(?). More or less, I can't handle more then like nine people, And I got that in the interest check and here. So Remaining slots will be reserved for those who posted in the Interest check prior to this message. If you wanted to join but now can't, I'll open it again if I get to a stable place in the RP. If your from the interest check, make your Character sheet as normal.

Character Sheet:
Name (People here usually don't have a last name):
Race:
Sex:
Personality:
Background:
Appearance:
Strengths:
Flaws:
Races:
Humans - the most common creature in Olginnia - and much of the Earthenrun - They are industrious and ambitious creatures. Reproducing quickly and living an average lifespan, they are at their worst Greedy and Hateful and at there best masters of Art and Industry. Being so common, Humans can live in many different climates, which over time and along with heritage have an effect on their appearance. Their are three common ethnicity's found in Olginnia (Though their are many more in the Earthenrun): the Dark skinned Amaran, the blond colored Altunese, and the pale C'zearians, who come from C'zear.

Orcs - Long ago, when the god Lar Tinchadel betrayed his brother Kror by corrupting his daughters, the Chelxies, a great war was started between them and many mortals died, either to protect or destroy Kror’s city Nathals.
While this happened, another god worked in secret. After being cast out from the divine realm of Rituaria by Kror’s father, Kazzag the Charlatan god, Tayur the god of rage sought revenge by building up his own army of mortals to forever contend with all the others. So he captured all the dying souls from the wars of Ba’ag and gave them new bodies and new minds, full of rage at the world that wronged them. These were the first Orcs, or so the story goes. After Kror lifted Nathals up to the heavens to escape the war, Tayur and the orc were discovered, and with the help of all his many children, Kazzag sealed Tayur in a prison, to sleep forever. Though among the Orcs Tayurs return has been foretold…
Orcs are stubborn and strong, and often rash and quick to anger. Most worship Tayur as a sort of savior, saving them as a race from what they believe to have been slavery to foreign gods.
With mottled green and grey skin and huge, vicious canines, orcs stand usually not far from 6’, and are intimidating foes to have.

Talarans - Talarans are semi-aquatic red humanoids with bulging eyes, bared teeth and a surprisingly peaceful disposition. They are neither numerous or ambitious, and the greatest gatherings of them can be found in big lakes and wide rivers. Talarans will often hail from the great Talar Lake, where the majority of their peace-loving race come from. Primary exports from their tribes to Humans are often fish and their unique fishing spears.

Low Elves/Half-elves - Long ago, when mankind was young, a race of benevolent divine beings called the Aradai came to the heavens (Known now as the 'Ethes') around the world and blessed a chosen few with some of their ichor running through the humans veins. This gave them long life and beautiful children with odd features: Pointy ears, pale skin, and iridescent black pupils and hair. These were the first elves.

Occasionally, the Aradai will return to the world and Elves with no other blood in their heritage but elven ichor will be chosen to ascend to the rank of a High Elf, a powerful magical Demi-god. This hasn't happened for decades, but still most all Elves are only found hidden in tiny woodland colonies, where they zealously protect their bloodline from outside corruption. Those with 'impure' blood, the Half Elves, are always banished from these places along with their whole family, if not they meet an even worse fate.

Liskus - Strange and mysterious, few really know from where the Liskus originate. What is known is this: They represent a sort of creature called an Olisk, and act as their ambassadors. Liskus currently live in a marsh known as the Corna, for the Life there has been corrupted by a strange, alien power by the same name. Now the marsh is the staging point for the Olisk of the world; dangerous, vicious beasts that are worth fifty men in raw power.

Liskus appear as though they have spines or tentacles for arms and legs (Though still humanoid), one terrifying ‘eye’, a mouth for speaking and two proboscises for eating.
Accepted Characters (5/9):
Duncan
Name: Duncan

Race: Amaran Human

Sex: Male

Personality: Fiery, ambitious, outgoing, and fun loving.

Background: Duncan was born the son of a warrior. He grew up watching his father go off to war and his only dream was to become just like his father. As he grew the dream changed, he wanted to be better. As a young man his village was ransacked by monsters and his father sacrificed himself to draw the beasts attention away from his family. That kind of courage was fearful and yet the most beautiful thing that he'd ever seen. Duncan trained for countless hours till he was the best in the region and then trained till he was the best of his people. Now it was time for him to join the very best swordsman of all.

Appearance: Unruly black hair, deep brown eyes, olive toned skin, muscular, tall, and angular.

Strengths: Duncan has enough courage to stand even when he knows it is dangerous, he has the bravery to act on an instant without forethought, he is accomplished swordsman, strong sense of justice, and a formidable mind.

Flaws: His fiery nature has overridden his brains at times, a strong sense of justice has also jaded his perspective of the average person since most are not altruistic in nature. Among his best traits is one critical failure, he is not equipped with charm.
Higor
Name: Higor

Race: Orc

Sex: Male

Personality: Higor, like most orcs, can be overly aggressive to people that cross him. With few exceptions Higor sticks to himself and is easily ticked off by people assuming he wants to listen to there ramblings. One of the only ways to truly become Higor’s friend is to fight with him in battle and prove you are worth his time. Once befriended Higor is extremely loyal.

Background: As soon as Higor could walk his father started drilling him, crafting him into a true orc warrior. Higor’s father never wint easy on the young orc forcing him to swim or drown trying. Higor never quit and thanks to his father he became a fearless orc with the a drive to always succeed. To prove how much he had learned Higor’s father forced him to join the Travelling Swords. Higor was excited to join the Travelling swords and finally put the skills he had spent his life learning to use.

Appearance: Higor stands at six foot three inches and weighs around 250 pounds. Higor has darker greyish black skin, kinda of like the Uruk-hai from Lord of the Rings. Higor has yellow eyes, simy pointy ears, and two large canines that are almost always showing. Higor has long black hair that he leaves rather unkempt. Higor wears leather armor with no sleeves so his arm movements are not restricted.

Strengths: Higor is skilled with a sword and shield, he is loyal to those he trusts, and he is a strong runner with great stamina and speed.

Flaws: Higor’s off putting attitude can cause him to miss important information and loss what could be valuable allies. Like most orcs his anger can get him in trouble.
Frank
Name: Frank

Race: Human (>95%)

Sex: Male

Personality: Eager to help, urgent to learn. Frank offers his services wherever he goes. Someone lose an arm? Frank is there to help! Someone else need a hand later? Frank's on the job! Someone needs to have someone else's limbs removed? Well, it is a mercenary group! Hopes to one day bring a dead man back to life. Likes to stitch patterns into himself while walking, whistling cheerfully as he goes. "This won't hurt a bit."

Background: His mother was the famous warrior Two-Cut, and his father was the uncannily brilliant surgeon "Life-Saw", and it happened more than once that certain individuals visited them in turns. In his youth, Frank tagged along with each of them himself, learning and mixing their trades though the years. Though he never quite matched either of his parents abilities, he quickly made a name for himself on both their blood-soaked battlefields. After they died, Frank dedicated himself to learning how to bring back a body to life, like his father was rumored to have done once. "Guess it didn't work on himself," Frank was said to have said afterwards. If someone can't afford his services, Frank often helps them anyways, on one condition: when they die, he'll want his parts back. With interest. To Frank, the Traveling Swords are a convenient and reliable source of money, parts, and knowledge of people's squishy bits. As long as those keep coming in, Frank is happy to help anyone who needs him.

Appearance: No one would guess he's only in his late 20's. When in public he covers himself in light armor and cloaks, since the skin under that is covered in dense scars and old stitch-marks. One of Frank's ears is a different shape and skin tone than the other. He also has two different colored eyes, though he insists that he was born like that, sometimes before anyone asks. His hair is mostly brown, except for a patch of blond on top that he's proudly braided into a sort of top-knot. His hands seem too large for his arms, and have scars ringing their wrists. If he moves carelessly, there can be heard clinking of metal tools and vials from his belts and bandoleers. Frank often smells faintly of formaldehyde. "I have my father's hands."

Strengths: Frank's a competent warrior and doctor who specializes in amputations and transplants, willing or otherwise. Creates his own mixtures to sterilize, numb (not that he ever needs that one for himself for awhile now), or cause various other helpful and not-so-helpful effects depending on how they're applied. "Only difference between medicine and poison is the dosage!" says Frank. Also makes a mean cuppa tea.

Flaws: Has very little tact, and can't understand why people shy away from him and his work. "But I'm so careful! I'd never do something to anyone that I didn't test on myself first!" Can become consumed in research and dissections, staying up all night to process a specimen, then taking a special mixture to stay awake for the day. If this goes on for more than a week at a time, Frank may fall over snoring at an inconvenient time. Has a gigantic pack of books, tools, and specimen jars. He is terrified of fire.
Mildred
Name: Mildred (can call her Millie)

Race:
Human

Sex:
Female

Personality: Shy, anti-social, very awkward on conversations when she tries. Very diligent and focused during tasks or missions. She really cares for her comrades but she doesn't know how to show it, so she does it secretly as she can but quite obvious when someone noticed.

Background: Mildred is an orphan with unknown parents. The children in the orphanage found her scary for her looks (dark haired and deep blue eyes), so she had no friends. She was adopted by a couple which turned out to be assassins and in need of a child to inherit their skills. Her scary look piqued the couple's interests (they remarked how she looked beautifully deadly). The couple did not treated Millie as a child of their own, as expected. They taught her how to kill, and it was excruciating. Millie, as an innocent child who felt no love from her former place, requited that this what love is. She grew up beautifully than they expected, where at the same time, the couple felt affection to her where at the point that they decided to forget their ways of assassins and live like a normal family. But a tragedy happened and her parents were killed while she was away to gather a heartwarming dinner. Using the teachings of the couple who adopted her, she tracked down the killers, which turned out to be a syndicate. A few ran away, but revenge was served. After that, Millie lost her ability to trust others, but she moved on with her parents' will: live happily and kill for the good.

Appearance: An actual beauty; composed of jet-black ponytail on the back, dark blue eyes, fair skin and fair body physique. An early 20s lady. (I will draw her soon to get a better description, especially her clothes and weapons)

Strengths: A strong assassin, but has a lot of room of improvement. She specializes on using dual daggers, thus, very swift on her tasks.

Flaws: Due to background story, she find trouble on trusting others. She gets hard times to engage conversations, thus she ends up falling silent and bottling up her feelings. It'll take a lot of time to have her trust fully. Ability-based; due to her swift attacks, Millie finds herself low on defense.
Ivesa
Name: Ivesa (ee-veh-sah)

Race:
Talaran

Sex:
Female

Personality:
Ivesa is a mature and calm woman. She always seems to have the best intentions, even if she can sometimes do the wrong things. She has a kind heart, but is loyal to a fault. Ivesa's forgiveness is not given out sparingly; if she recognises that you've wronged her, it will take weeks, maybe even months for her to forgive and forget. She is known to be deeply mature and consistently holds great confidence in herself and her peers. She has a cheerful disposition. She doesn't have the best sense of humour, and any jokes made at her or anyone else's expense will likely be taken to heart. When serious things happen, she takes charge well, and can even be quite stern when someone annoys her. She is generally quite intelligent, with a longing to invent. When reminded of her family, she can become quite lonely, as she misses them dearly.

Background: Ivesa grew up in a small river leading just off the Talar Lake. She and her family of six made an honest and admirable living creating fishing devices and fishing, though they focused mostly on the former. As a family, they would spend many days a week trying to create revolutionary, new fishing tools. They created things like nets with small lights to attract fish, poles that would be stuck into the water and had sharp spikes on all ends, and small, wire mesh cages. Ivesa's older brother was the first to leave home. For him, 'leaving home' meant moving deeper into Talar Lake and living the same life he did before, just with his own family. Ivesa's sights were set farther. With her family's most prided inventions, she left Talar Lake and moved to Tria. At first, she only intending to sell her wares. However, she found herself the target of thieves and the like due to her supposed weak looks. This in mind, Ivesa turned her spear to her attackers instead of fish. She has found a passion equal to her passion for inventing and fishing in spear-fighting. Ivesa sees the Traveling Swords as an opportunity to make her wares well known, while also bringing in an income for her.

Appearance:
Ivesa is a medium sized woman, standing straight at 5'6" (66in/168cm). She weighs 9st 4lbs (130lbs/59kg) and looks to be her
early twenties, despite being twenty-seven. She has vibrantly red skin that looks scaly around her neck, legs and arms. She has long, dark brown hair that she almost permanently has up in a messy, informal bun with a grown out fringe. Her teeth are just as obvious as any other Talaran's, though that doesn't make their yellowness any less unattractive. She has traditional Talaran eyes, but they are a dull green. When she isn't actively in combat and is not expecting it, she wears cloth trousers and similar shirts, normally coloured brown or other dull colours. When she is expecting a fight that day, she wears light leather armour that she can take off easily in case she needs to swim. She carries on her back a very large backpack, full of fishing equipment and materials.

Strengths:
Ivesa's most obvious and best skill is inventing. Give her the right materials and the creative girl will sort up what you'd like, easy. She is an impressive fisherwoman, catching the fastest of fish in the wildest of waters, but only with spears. Whilst it is not her best skill, she can also fight with her spear. Ivesa is also a good swimmer.

Flaws:
Ivesa is not the tallest or strongest, so in one-on-one combat she is at a disadvantage. She is not very good at fishing with nets. The scaly look on her neck, arms and legs are quite weak and easy to damage, so she has to cover them up with armour, but this restricts movement. Her backpack is a hinderance; she cares about it more than life itself, and will often vote to save her bag instead of herself, due to the great nostalgic value it has to her.
Travelling Swords Lore:
The Travelling Swords were founded nearly fifteen years ago by a mysterious C'zearian known only as the 'Bone Man'. Legend has it that his sword was imbued with magic to strike fear into the hearts of his enemies. Under the Bone Man's guidance the Travelling Swords band of heroes grew powerful and influential. It would not last.

After years of service in Olginnia, the wandering sellsword troop got into an altercation with authorities in Munchiny, the city of Olginnia's King Reulle. the King had his armies arrest the Bone man, and all members with C'zearian accents.

News would spread of this, and without the Bone Man and half their troop, his apprentice Tirn would set out of Munchiny, to build back his mentor's army.
 
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Name: Duncan

Race: Amaran Human

Sex: Male

Personality: Fiery, ambitious, outgoing, and fun loving.

Background: Duncan was born the son of a warrior. He grew up watching his father go off to war and his only dream was to become just like his father. As he grew the dream changed, he wanted to be better. As a young man his village was ransacked by monsters and his father sacrificed himself to draw the beasts attention away from his family. That kind of courage was fearful and yet the most beautiful thing that he'd ever seen. Duncan trained for countless hours till he was the best in the region and then trained till he was the best of his people. Now it was time for him to join the very best swordsman of all.

Appearance: Unruly black hair, deep brown eyes, olive toned skin, muscular, tall, and angular.

Strengths: Duncan has enough courage to stand even when he knows it is dangerous, he has the bravery to act on an instant without forethought, he is accomplished swordsman, strong sense of justice, and a formidable mind.

Flaws: His fiery nature has overridden his brains at times, a strong sense of justice has also jaded his perspective of the average person since most are not altruistic in nature. Among his best traits is one critical failure, he is not equipped with charm.

(Let me know if I need to edit or expand anything.)
 
Name: Higor

Race: Orc

Sex: Male

Personality: Higor, like most orcs, can be overly aggressive to people that cross him. With few exceptions Higor sticks to himself and is easily ticked off by people assuming he wants to listen to there ramblings. One of the only ways to truly become Higor’s friend is to fight with him in battle and prove you are worth his time. Once befriended Higor is extremely loyal.

Background: As soon as Higor could walk his father started drilling him, crafting him into a true orc warrior. Higor’s father never wint easy on the young orc forcing him to swim or drown trying. Higor never quit and thanks to his father he became a fearless orc with the a drive to always succeed. To prove how much he had learned Higor’s father forced him to join the Travelling Swords. Higor was excited to join the Travelling swords and finally put the skills he had spent his life learning to use.

Appearance: Higor stands at six foot three inches and weighs around 250 pounds. Higor has darker greyish black skin, kinda of like the Uruk-hai from Lord of the Rings. Higor has yellow eyes, simy pointy ears, and two large canines that are almost always showing. Higor has long black hair that he leaves rather unkempt. Higor wears leather armor with no sleeves so his arm movements are not restricted.

Strengths: Higor is skilled with a sword and shield, he is loyal to those he trusts, and he is a strong runner with great stamina and speed.

Flaws: Higor’s off putting attitude can cause him to miss important information and loss what could be valuable allies. Like most orcs his anger can get him in trouble.
 
As of now, we are Semi-closed(?). More or less, I can't handle more then like nine people, And I got that in the interest check and here. So Remaining slots will be reserved for those who posted in the Interest check prior to this message. If you wanted to join but now can't, I'll open it again if I get to a stable place in the RP.
 
(Lemme know if anything needs changing or updating, I've never done this before; feedback is appreciated!)

Name:
Frank

Race: Human (>95%)

Sex: Male

Personality: Eager to help, urgent to learn. Frank offers his services wherever he goes. Someone lose an arm? Frank is there to help! Someone else need a hand later? Frank's on the job! Someone needs to have someone else's limbs removed? Well, it is a mercenary group! Hopes to one day bring a dead man back to life. Likes to stitch patterns into himself while walking, whistling cheerfully as he goes. "This won't hurt a bit."

Background: His mother was the famous warrior Two-Cut, and his father was the uncannily brilliant surgeon "Life-Saw", and it happened more than once that certain individuals visited them in turns. In his youth, Frank tagged along with each of them himself, learning and mixing their trades though the years. Though he never quite matched either of his parents abilities, he quickly made a name for himself on both their blood-soaked battlefields. After they died, Frank dedicated himself to learning how to bring back a body to life, like his father was rumored to have done once. "Guess it didn't work on himself," Frank was said to have said afterwards. If someone can't afford his services, Frank often helps them anyways, on one condition: when they die, he'll want his parts back. With interest. To Frank, the Traveling Swords are a convenient and reliable source of money, parts, and knowledge of people's squishy bits. As long as those keep coming in, Frank is happy to help anyone who needs him.

Appearance: No one would guess he's only in his late 20's. When in public he covers himself in light armor and cloaks, since the skin under that is covered in dense scars and old stitch-marks. One of Frank's ears is a different shape and skin tone than the other. He also has two different colored eyes, though he insists that he was born like that, sometimes before anyone asks. His hair is mostly brown, except for a patch of blond on top that he's proudly braided into a sort of top-knot. His hands seem too large for his arms, and have scars ringing their wrists. If he moves carelessly, there can be heard clinking of metal tools and vials from his belts and bandoleers. Frank often smells faintly of formaldehyde. "I have my father's hands."

Strengths: Frank's a competent warrior and doctor who specializes in amputations and transplants, willing or otherwise. Creates his own mixtures to sterilize, numb (not that he ever needs that one for himself for awhile now), or cause various other helpful and not-so-helpful effects depending on how they're applied. "Only difference between medicine and poison is the dosage!" says Frank. Also makes a mean cuppa tea.

Flaws: Has very little tact, and can't understand why people shy away from him and his work. "But I'm so careful! I'd never do something to anyone that I didn't test on myself first!" Can become consumed in research and dissections, staying up all night to process a specimen, then taking a special mixture to stay awake for the day. If this goes on for more than a week at a time, Frank may fall over snoring at an inconvenient time. Has a gigantic pack of books, tools, and specimen jars. He is terrified of fire.
 
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Name: Mildred (can call her Millie)

Race:
Human

Sex:
Female

Personality: Shy, anti-social, very awkward on conversations when she tries. Very diligent and focused during tasks or missions. She really cares for her comrades but she doesn't know how to show it, so she does it secretly as she can but quite obvious when someone noticed.

Background: Mildred is an orphan with unknown parents. The children in the orphanage found her scary for her looks (dark haired and deep blue eyes), so she had no friends. She was adopted by a couple which turned out to be assassins and in need of a child to inherit their skills. Her scary look piqued the couple's interests (they remarked how she looked beautifully deadly). The couple did not treated Millie as a child of their own, as expected. They taught her how to kill, and it was excruciating. Millie, as an innocent child who felt no love from her former place, requited that this what love is. She grew up beautifully than they expected, where at the same time, the couple felt affection to her where at the point that they decided to forget their ways of assassins and live like a normal family. But a tragedy happened and her parents were killed while she was away to gather a heartwarming dinner. Using the teachings of the couple who adopted her, she tracked down the killers, which turned out to be a syndicate. A few ran away, but revenge was served. After that, Millie lost her ability to trust others, but she moved on with her parents' will: live happily and kill for the good.

Appearance: An actual beauty; composed of jet-black ponytail on the back, dark blue eyes, fair skin and fair body physique. An early 20s lady. (I will draw her soon to get a better description, especially her clothes and weapons)

Strengths: A strong assassin, but has a lot of room of improvement. She specializes on using dual daggers, thus, very swift on her tasks.

Flaws: Due to background story, she find trouble on trusting others. She gets hard times to engage conversations, thus she ends up falling silent and bottling up her feelings. It'll take a lot of time to have her trust fully. Ability-based; due to her swift attacks, Millie finds herself low on defense.

(( Please tell me if there's some errors ! ^_^ ))
 
Name: Ivesa (ee-veh-sah)

Race:
Talaran

Sex:
Female

Personality:
Ivesa is a mature and calm woman. She always seems to have the best intentions, even if she can sometimes do the wrong things. She has a kind heart, but is loyal to a fault. Ivesa's forgiveness is not given out sparingly; if she recognises that you've wronged her, it will take weeks, maybe even months for her to forgive and forget. She is known to be deeply mature and consistently holds great confidence in herself and her peers. She has a cheerful disposition. She doesn't have the best sense of humour, and any jokes made at her or anyone else's expense will likely be taken to heart. When serious things happen, she takes charge well, and can even be quite stern when someone annoys her. She is generally quite intelligent, with a longing to invent. When reminded of her family, she can become quite lonely, as she misses them dearly.

Background: Ivesa grew up in a small river leading just off the Talar Lake. She and her family of six made an honest and admirable living creating fishing devices and fishing, though they focused mostly on the former. As a family, they would spend many days a week trying to create revolutionary, new fishing tools. They created things like nets with small lights to attract fish, poles that would be stuck into the water and had sharp spikes on all ends, and small, wire mesh cages. Ivesa's older brother was the first to leave home. For him, 'leaving home' meant moving deeper into Talar Lake and living the same life he did before, just with his own family. Ivesa's sights were set farther. With her family's most prided inventions, she left Talar Lake and moved to Tria. At first, she only intending to sell her wares. However, she found herself the target of thieves and the like due to her supposed weak looks. This in mind, Ivesa turned her spear to her attackers instead of fish. She has found a passion equal to her passion for inventing and fishing in spear-fighting. Ivesa sees the Traveling Swords as an opportunity to make her wares well known, while also bringing in an income for her.

Appearance:
Ivesa is a medium sized woman, standing straight at 5'6" (66in/168cm). She weighs 9st 4lbs (130lbs/59kg) and looks to be her
early twenties, despite being twenty-seven. She has vibrantly red skin that looks scaly around her neck, legs and arms. She has long, dark brown hair that she almost permanently has up in a messy, informal bun with a grown out fringe. Her teeth are just as obvious as any other Talaran's, though that doesn't make their yellowness any less unattractive. She has traditional Talaran eyes, but they are a dull green. When she isn't actively in combat and is not expecting it, she wears cloth trousers and similar shirts, normally coloured brown or other dull colours. When she is expecting a fight that day, she wears light leather armour that she can take off easily in case she needs to swim. She carries on her back a very large backpack, full of fishing equipment and materials.

Strengths:
Ivesa's most obvious and best skill is inventing. Give her the right materials and the creative girl will sort up what you'd like, easy. She is an impressive fisherwoman, catching the fastest of fish in the wildest of waters, but only with spears. Whilst it is not her best skill, she can also fight with her spear. Ivesa is also a good swimmer.

Flaws:
Ivesa is not the tallest or strongest, so in one-on-one combat she is at a disadvantage. She is not very good at fishing with nets. The scaly look on her neck, arms and legs are quite weak and easy to damage, so she has to cover them up with armour, but this restricts movement. Her backpack is a hinderance; she cares about it more than life itself, and will often vote to save her bag instead of herself, due to the great nostalgic value it has to her.
 
Name:
Adreanna Mederuiel

Race:
Elf

Sex:
Female

Personality:
Adreanna is always looking out for other people. She strives for every person and species to be treated equally.She is a very optimistic person looking on the bright idea things. She enjoys exploring and dreams of traveling to new and far off places. Even though she grew up around politics she not much for them even though that is what her father plans for her to do.

Background:
Adreanna was born into the Mederuiel colony. Her father being the high ruler over the people. At first Adreanna loved dressing up and being escorted around like a princess but soon got sick of it. At age ten she requested to be taught archery and defensive fighting. Despite her fathers dismay he finally agreed. When she turned 15, Adreanna and her mother tried to help a human man and elf woman escape the colony with there child. Sadly they were got and thrown into prison. Her father forgave Adreanna but banished the family and her mother. Adreanna was punished by not ever aloud to leave the colony again. Adreanna still continued to train hoping her father would change his mind.

On her seventeenth birthday her father began talking to her about marriage but she shook her head at the idea. Adreanna finally got sick of being cooped up in the colony and decided to sneak away, with the help of her fighting instructor. She told him she would return when she was ready or when she was absolutely needed. She has been traveling alone for almost a year helping out people in poverty while hiding from her father men who still look for her.


Appearance:
View attachment 643

Strengths:
Adreanna is a strong fighter and very exceptional with a bow. She is very nimble an agile on her feet. She cares for her comrades and anyone in need.

Flaws:
Can become careless when it comes to protecting other. She sometimes might jump into a situation without thinking. She's not terrible at close commbate she works much better in the distance,
@Lazzamore
(srry it took so long but I finally got it)
 
That looks good, jump right in! I believe we are saying most characters are already part of the guild, though very new in some cases. Which works for me, so you can say that too so we can get right in the thick of it fast.
 
Just wanted to let you know, @Black Kett , your doing great! I really like your latest post; you seem to really be a natural at this. Anyways, I wanted to let you know because I'm not fully sure I can post tonight and this will be two days in a row with no post from me, and I wanted you guys to know it is of no fault of yours; and I'm really sorry about missing yesterday and today.
 
Thanks Lazzamore, that really means a lot. It's still tough for me to know how much I should type, or to what degree I should try to influence the story. I want everyone to have fun, not just me (otherwise I'd write a book). And don't worry about missing days, life happens.

Looking forward to tomorrow!
 
Heads up, I'm visiting our RP everyday waiting for anyone--echnically Lazzamore's reply. o/
 
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