Imperatus Rex
Semper Imperatus
That is essentially what I meant, although I could have been more clear. I was saying that characters are a reflection on the player as in their preferences and aesthetic, but "They are also a critical story factor and pivot." What I meant by this was not that the character morals are the same as the players, but that players should make sure their character doesn't ruin the almighty plot with their preferences and aesthetic. Thank you for adding clarification, because I threw that in there without the correct context.I wouldn't so much say that my characters and worlds are a reflection of me personally, as they are my interests, values, ideas, knowledge, and so on.
I think that describes just about everyone. I used to make god-awful borderline god modded characters. I am still growing as a writer, but I cringe when I think back to when I was like that. Really, there isn't much of a reason for cringing at it so much. I wasn't experienced enough to know my mistakes.I remember being a novice writer in my early teens writing "totally original characters do not steal" and being overly defensive of my creations too.