ChelonianCommander
Strength of Steel, Will of Iron
Setting
A medieval world that is a mixture of high and Arthurian fantasy as well as
hints of Renaissance and steampunk tech.
Introduction
Magic is the blueprint of life. Ever since people were capable of reasoning, they were capable of using magic and all its glory, though some more then most. This is where the College comes in. For many generations the Stahlhiem College has been the seat of many powerful mages, wizards, witches and warlocks, all from different walks of life and all from different nations and races. Here the college provides students the opportunity to learn and hone their abilities so that they won't harm themselves or others around them.
Playable Races and Factions
In this World, known as the Auraga, there lives many races and factions capable of magical abilities. These are the people who attend the college and will one day graduate stronger then ever, or die trying.
-Bordermen: A human of the 'technologically advanced' Border Empire. While the Border Empire sports the most advancements in technology, due to things like the Repeater Pepper Gun, or the Steam Driven Ram, the Border Empire still acknowledges the use of magic as...useful, so should a youth discovers his magical abilities, the Empire is more then happy to send the youth a healthy grant to put him through college, given he pays back that grant with several decades of service.A medieval world that is a mixture of high and Arthurian fantasy as well as
hints of Renaissance and steampunk tech.
Introduction
Magic is the blueprint of life. Ever since people were capable of reasoning, they were capable of using magic and all its glory, though some more then most. This is where the College comes in. For many generations the Stahlhiem College has been the seat of many powerful mages, wizards, witches and warlocks, all from different walks of life and all from different nations and races. Here the college provides students the opportunity to learn and hone their abilities so that they won't harm themselves or others around them.
Playable Races and Factions
In this World, known as the Auraga, there lives many races and factions capable of magical abilities. These are the people who attend the college and will one day graduate stronger then ever, or die trying.
-Britainnian: A human of the honorable, courageous, xenophobic, country of knights and lords, Britain. The people of Britain are rather suspicious of magic as it was witches that caused all those food shortages and it was wizards who kept the rains from falling, as well as mages who spawned all those bandits to attack the lowly peasants. Still as a lowly peasant yourself, who just happens to have a natural gift of magic, it is up to you to stop all those bad wizards and witches by fighting fire with fire.
-Griffin Civilian: The Griffin Kingdoms are a small, but powerful faction located near the Border Empire, due to a pact a past leader of the Griffin Nomads made with a past leader of the Border Tribes. The Griffin Kingdoms are a proud and noble faction, known for their relationship with the Griff-Beasts they have in their care. Given one of these creatures at a young age, the magically inclined are no exception as each youth of the Griffin Kingdoms arrive with one of these creatures in tow.
-Verdantkin: The Verdantkin are a race of pointed eared humanoids found in the mysterious forests of Verdant-Home. The Verdantking come in two flavors, based on what time they were born in; pale skin and blue eyes if born during the day and dark skinned with red eyes if born at night. While Verdantkin are all magically incline, and they do have colleges of their own, due to their current lack of experienced mages due to failed crusade against the Wastelanders, the Verdantkin had no choice but to send their youths to colleges outside of Verdanthome, and it just so happens the closest one is Stahlhiem College
-Hammer Folk: The Hammer Folk are known as such as early in their creation, their god went on a drinking binge and dropped his hammer onto a human man and a human woman, making them stunted. Still that drunken god might have done right as the Hammer Folk are a hardy, hard working and innovative people, with the ability to use magic to boot. Those Hammer Folk capable of using magic travel to the College with a gleam in their eyes, a pouch fill of gold and a flask filled with liquor.
-Wastelander: The Wastelanders are a green skinned people found in the Northern Wastes. Due to the many, many, many, many, many airborne, waterborne, food-borne diseases, combined with the fact that many flora and fauna in the Northern Wastes are pretty much deadly to all known forms of life, almost nothing can live in the Northern Wastes, save for the Wastelanders. Foul and unkempt, the Wastelanders have the rotting skin of undead, the green ting of the sick and are ripe with mutations. Still Wastelanders are capable of magic just the same as every other race and due to the lack of colleges in the Northern Wastes, the magically gifted individuals are sent to Stahlhiem College.
Non-Playable Races and Factions
-Void Born: The Void Born used to be citizens of a nation known as the Old Empire, but due to large cataclysm, the citizens of the Old Empire had their souls transported to a location known as the Void. There they stayed and there they lived until one day during some experiments an unknown witch attempted to animate a suit of armor with the use of magic, but instead bound a soul trapped in the Void into the armor instead. And thus after a few centuries the Void Born are now a major player in Auraga. However being undead the Void Born are incapable of using magic themselves, but are near immune to the effects of magic, meaning the Void Born in Stahlhiem College are primarily there to guard the students from magical kidnappers and to protect the people of Stahlhiem from the students themselves should the need arises.
-Tunnel Goblins: While Tunnel Goblins are capable of using magic, those who do are extremely dangerous and unstable, sometimes overexerting themselves and exploding, releasing blood, gore and bones in all direction. The Tunnel Goblins found in Stahlheim are the non-magical kind and thus cowardly by nature, and is very much willing to work for food, water, shelter and sometimes a handful of copper coins, mostly because its shiny and a pouchful of copper makes a very good tool to take care of that bothersome Grobbie who stole the last piece of bacon.
Schools of Magic
Magic can be classified in various types known as Schools. All Mages are capable of using only one school, maybe 2 or 3 should the Mage reaches a certain age or skill, but doing so might cause the Mage's head to pop like a balloon, having use to much magic at once. As Youths you will only be allowed to study only ONE school of Magic.
-School of Fire: Creation and manipulation fireMagic can be classified in various types known as Schools. All Mages are capable of using only one school, maybe 2 or 3 should the Mage reaches a certain age or skill, but doing so might cause the Mage's head to pop like a balloon, having use to much magic at once. As Youths you will only be allowed to study only ONE school of Magic.
-School of Ice: Creation and manipulation of ice
-School of Thunder: Creation and manipulation thunder
-School of Winds: Creation and manipulation of wind
-School of Nature: Manipulation of plants and earth
-School of Plague: Manipulation of diseases and illnesses
-School of Beasts: Communication and control of beasts
-School of Metal: Alteration and manipulation of metal
-School of Life: Healing of the body and mind
-School of Death: Resurrection and manipulation of the dead
-School of Light: Manipulation of light from all sources
-School of Shadows: Manipulation of shadows from all sources
-School of Mind: Telekinesis, and telepathy
-School of Illusions: Creation of illusions
-School of Summoning: Summoning and dispelling minor demons and holy beings
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Cast
@ChelonianCommander: Literally everyone else also GM
Arriving Students
@Oscar: Jagton Morves, Griffin Civilian/School of Beasts
@_BB_: Rahvi Fenrin, Hammer Folk/School of Minds
@☆Luna☆: Mikida, Wastelander/School of Illusions
@Gattletowne: Ella Beaumont, Borderman/School of Metal
@61 Argent Feathers Seals Evil: Steven Larson, Borderman/School of Minds
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