Southpaw
*pulls the wrong lever*
This is an idea I've been cooking up for a long time coming. The premise is as follows:
In the realm of Majrya, a land mostly composed of deserts, plains, and canyons, there exist magical vessels of power left behind by the old gods. These items have numerous effects: They can grant the user the ability to control an element, or perhaps act as an improvement to their armor. This can be anywhere ranging from winged boots of flight, to a sword that is made of fire, to a spell that allows you to control animals. There's only one catch:
This magic kills humans slowly over time.
Think of it like a cancer: magic is too powerful for humans' bodies, so while one may get immense power, they will die young and pretty painfully. Rampant fear and speculation has led the general population to believe that magic is contagious, and segregate and persecute these so-called "mages" out of fear. The mages form guild in their cities, and go on quests to retrieve magical items for royalty, or fight magic threatening the world.
This is a guild-based roleplay, where contracts are posted and heroes journey out to fulfill them. While there will be big baddies that the whole team needs to quest towards at times, many of these contracts require only 3 or 4 individuals. Ideally, this would be a multi-threaded story, since we can have active contracts as well as the Guild HQ, which can be a 24/7 station for relationship, character, and interaction building!
If a few people are interested, I can get an OOC up and running! I welcome all levels of experience, so don't be shy!
In the realm of Majrya, a land mostly composed of deserts, plains, and canyons, there exist magical vessels of power left behind by the old gods. These items have numerous effects: They can grant the user the ability to control an element, or perhaps act as an improvement to their armor. This can be anywhere ranging from winged boots of flight, to a sword that is made of fire, to a spell that allows you to control animals. There's only one catch:
This magic kills humans slowly over time.
Think of it like a cancer: magic is too powerful for humans' bodies, so while one may get immense power, they will die young and pretty painfully. Rampant fear and speculation has led the general population to believe that magic is contagious, and segregate and persecute these so-called "mages" out of fear. The mages form guild in their cities, and go on quests to retrieve magical items for royalty, or fight magic threatening the world.
This is a guild-based roleplay, where contracts are posted and heroes journey out to fulfill them. While there will be big baddies that the whole team needs to quest towards at times, many of these contracts require only 3 or 4 individuals. Ideally, this would be a multi-threaded story, since we can have active contracts as well as the Guild HQ, which can be a 24/7 station for relationship, character, and interaction building!
If a few people are interested, I can get an OOC up and running! I welcome all levels of experience, so don't be shy!