[Old]Ages Eternal - Character Sheets - Obsolete

Lazzamore

WAAAAAAAAAA-
Please post you characters here in the form below before RPing. Thank you!

I will post mine as soon as the rest of the RP set up is done on my part.
Form:
Name:
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Domain(if applicable):
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Powers/advantages:
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Quirks/disadvantages:
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Motivations:
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Appearance:
 
Name:
Fidreur, god of Steadfast Devotion
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Domain:
Stubbornness, Devotion, Tenacity
His color is Green
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Powers/advantages:
Single-minded and unshakable faith/devotion to his cause, which his creations also inherit. A strong view on good and evil with uncompromising values.
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Quirks/disadvantages:
Lawful to a fault. He will not give up even if he is proven wrong. He takes everything very literally.
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Motivations:
To honor the Allfather through Imitation. He intends to create something to his greatest ability (Which he usually over-estimates).
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Appearance:
http://www.cruzine.com/2013/07/19/brilliant-concept-art-mike-azevedo/
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Image by Mike Azevedo
Tall, masuline humanoid, with massive teeth and canine tusks portruding from his lower jaw, a feature which he includes in all the sentient things he makes.
 
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Name:
Rasti
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Domain(if applicable):
Music, Wine, Art, and the Wind-Joy and Passion
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Powers/advantages:
Rasti's entire domain is built on fun. He is very quick-witted, and has very little in the way of scruples-if he finds it amusing, he'll do it. He can find beauty in anything, and does so constantly, however he finds beauty in the extreme heights of emotions and in laughter, so his idea of creating beauty lines up entirely with creating chaos if that is what is needed. He is never on anyone's side, meaning he has no enemies, and never hesitates to add his ornaments and decorations to anything his brothers or sisters have done. He has a plethora of fae like creatures (Singers) formed from the wind, who make music and art and generally get to hang out at his parties. If anyone enters his musical domain, they are under his power, and will never leave once they start dancing.
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Quirks/disadvantages:
As a devoted bystander, he is a step outside of the general politics of his brothers and sisters, but they all know he knows far more than they are comfortable with. However, his neutrality means he doesn't have any true friends either. He doesn't particularly mind what happens to his creations once he creates them, as he usually creates out of boredom than out of any particular desire to have people. He knows he can always create another.
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Motivations:
Fun. Easily bored, Rasti will do anything entertaining. If it amuses him, he will do it, and he is amused by anything that fills him with a great emotion-that is why he is such a fan of the arts. He really doesn't care much for creations that aren't his, happy to let the other demigods bicker while he watches on and cares for his own places.
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Appearance:
Tall and slim, he has golden eyes that change colour, skin that occasionally changes colour-though no-one knows except Rasti knows what makes it change, and straight, dark hair.
 
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Name: Nonpa
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Domain: Evil
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Powers/advantages: A very powerful and corruptive individual, Nonpa exaggerates the evil found in mortal men, and punishes the damned based on the
Gluttony
Greed
Anger
Sloth
Envy
Heresy
Violence
Fraud
Treachery
Pride
He loves creating traps to draw in evil individuals, and turns those he catches into horrible monstrosities, who he sets out to hunt more evil.
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Quirks/disadvantages: Nonpa is a severely antisocial deity, and should he sense even a temporary scent of evil on an otherwise good individual, he is very quick, and very ruthless in his acts against the one who does wrong. He cares not for collateral damage, and will literally raze a continent, just to punish a single evildoer. Pray for your god's protection, when Nonpa's wrath is upon you.
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Motivations: Despite his evil appearance and acts, he genuinely wishes to keep the world safe, by destroying and eating the scum of the earth, and shaking up the world to shake up the heroes, to keep the good men on their toes, with the threat of destruction should they get lazy.
 
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Name:Raxis
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Domain(if applicable):Knowledge and Foresight
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Powers/advantages: A very passive and calm individual he knows most things before others and is always seeking to know more about anything and everything and is always happy to share information with others.
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Quirks/disadvantages due to always looking at the past and near future he tends to ignore things in the present and does not tend to socialize with anyone.
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Motivations:To know everything. To share with others what they do not know.
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Appearance:Humanoid with swan like wings on his back Bright blue eyes and golden messy hair (this is my first character creation on this site is it any good... i really dont know so yea say something if its bad thx c: )
 
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Pretty good for a first. My first character was a paranoid schizophrenic who screamed too much. But one tweak; As long as you let me, as the GM, control what you see when looking into the future so it doesn't get too powerful, it seems fine. It's just that foresight can get a bit powerful and is hard to control from seeming Metagame-y ('Metagaming' here being using information you know OOC when IC that your character wouldn't know.)
 
Name:
Vanos, God of The Hunt
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Domain(if applicable):
Nature, The Hunt, Myth, and Monsters

Powers/advantages:
Vanos draws great pleasure from deadly sport. He creates Foes for heroes to hunt, each one better then the last. these beast can be anything from Jotun to dragon to dire wolves. Vanos has a knack for making these monsters. Anyone who enters a hunt for any reason is under his domain. Vanos doesn't often care for men, But has a soft spot for nature and his creations. He is kind and loving to all the wildlife and fae he creates, though should someone dare to endanger them in anything except fare hunting they will incur his wrath.
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Quirks/disadvantages:
Can be uncaring and distant at times. Occasionally he will make a beast to powerful that could be detrimental to the world as a whole. Is easily swayed by the prospect of good sport, Which can get him into trouble with his brothers and sisters. Has a deep care for His siblings but can be disrespectful on occasion, especially when taking sport to far.
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Motivations:
To forge heroes out of mortals and to create ordered chaos though nature. He loves his creations dearly and wishes to protect them. On occasion should a mortal defeat one of his monsters he will make sure their tale is kept in the hearts of other men to inspire them in times of need.
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Appearance: A tall, Hardened, Hairy Man. With Bright Green eyes and Red Hair. He will occasionally appear as a Large red hared Animal.
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Name: Miria
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Domain: Blood, Mist, Smithing, Tinkering, Conflict, Vigour
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Powers/advantages:
Miria is creative and clever, figuring out how to create all sorts of objects that involve being put together piece by piece. Anything that she had built herself, she knows how to use it. Especially weapons. She likes to make her own personal ones a bit tricky and fun to play with during battle.

Miria's powers are closely related to her Domain, and allows for a bit of interaction with mortals, should the need (or maybe even simple boredom) arrive. Such abilities would include placing dome of her own blood into a mortal vessel, so that she could use them to witness the affairs of the world from another perspective, and changing her own appearance. The vessels hold a smaller version of her own powers that allow them to transmute other things into blood, turn themselves into something similar to an elemental, store and retrieve all manner of things within mist, travel through the mist, and even access the Miria's own realm, if she allows it.
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Quirks/disadvantages:
For all Miria's cleverness, she easily gets excited at the thought of watching or participating in battle. General conflict alone isn't quite as exciting to her, and she tends to go down into the realm of mortals in order to start something up. When she, whether it be in her own form or her vessels
Although she cares little controlling those that craft weapons or chairs, if the individual who is crafting these things view it more as an art, then they would be within Rasti's Domain of Power. Not only that, since she is the Goddess of Blood, anyone's that has shed enough blood (might need some help on this one later, but definitely a LOT is needed) will enter her Domain, and basically become a problem that she'd have to solve.

She also has a fascination with combining the blood of different beings together, and inadvertently blessing it. If that blood were to be placed within a vessel of its own, it would mutate and empower the vessel with a few attributes from the other beings.

As for her vessels, the power they have needs to be honed in order to be used. Even then, if they're possessed by Miria and she tries to go beyond what the vessel had learned, it would most likely end with that vessel dying before anything could work.
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Motivations: Curiosity towards how this new world will be. The differences and the similarities, but mostly what will drive the mortals to conflict again.

Most Favored Forms
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Name: Luira
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Domain(if applicable): time, mystery, emotion, pathways, indecisiveness, choices
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Powers/advantages: Luira is very mysterious, and often stays alone. If sought for council, she could provide insight about various choices, but would possibly jut make the seeker more confused. She is very in tune, though, with empathy, and understands how things will impact others. She is responsible for giving mortals human emotion and imagination, and for creating the concept of time.
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Quirks/disadvantages: Her mystery is just as much a disadvantage as it is an advantage. She tends to think in circles, and for her the path is never clear. She sees all outcomes at once. Before she is created, time does not move forward. But once she is created, everything has an expiration date. Perhaps not the demigods, as they have been blessed with mortality, but their creations then have mortality.
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Motivations: Her motivations are also mysterious. She is motivated by many things. but since she sees multiple outcomes at once it is hard for her to pinpoint one. Often, she is moved by the emotions of mortals, and feels that their responses to their emotions are powerful and valid, and wants to help them.
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Appearance: She is dark, shrouded in shadow and mist, and her appearance may flicker, but she is usually that of a young woman with startling eyes- one blue and one violet. Her garb is simple- a lucid grey dress that shifts and swirls. Her hair is long, dark brown, and falls just below her waist.

((picture pending))
 
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Name:
Eellae, Goddess of Confusion
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Domain(if applicable):
Confusion, Manipulation, Beauty
Her color is Black.
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Powers/advantages:
The gods are not, to each other, attractive. Attraction is a biological construct. Somehow, Eellae possesses powerful manipulation skills among her other gods as though she was beautiful regardless. An expert at passive-aggressively convincing the others, she grows more healthy the more others are confused or travelling down the wrong path. And as vain as she is, she'll lead them to go down the wrong path. She has almost no morals of her own.
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Quirks/disadvantages:
She has an adversarial relationship with the Allfather, who knows her darkness. Because of this, the Allfather made a special exception for her in the new world; She is not allowed to leave the water, and neither is her creations. She hates her father, not seeing her own folly.
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Motivations:
Where the other gods wish to please the Allfather through imitation and love his gifts, Eellae sees the world as her prison. She seems to want to be fawned over and free to travel as she sees fit; but in fact she wants to be the Allfather, and have ultimate authority, which she feels she could do better with.
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Appearance:
Eellae commonly takes the form of a persons deepest desire; If means being beautiful, she is all too happy to do it. She has no moral restraint.
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Her favorite, or true form, is above.
 
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Name: Keira
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Domain(if applicable): Death, color
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Powers/advantages: Keira's conscious mind can bring beauty to the things she touches and her unconscious mind can bring death. She has the ability to infuse color into the world and loves everything full of life and vibrance, but can easily drain beings of their life.
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Quirks/disadvantages: She enjoys all things beautiful and alive, but has the ability to cause death, which often leads to her killing the things that she loves. Since her ability to cause death stems from her unconscious mind, she often has little control over it and it tends to flare up when she is emotional. As a result, she is constantly struggling with her own emotions and powers.
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Motivations: Keira longs to bring beauty to everything, even death. She doesn't particularly wish to bring death to the world, but she understands that she has control over it and tries to make the best of it.
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Appearance: She has slightly iridescent, milky white skin and long, wavy silver hair. Her flowing dress is white at first glance, but is actually infused with every color of the rainbow. When she uses her power over death, her dress tends to turn a smoky black around the edges.
 
Name: Hakku
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Domain:
Distance, Stars, Fear.
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Powers/advantages:
Hakku is a strange individual. He calculates perfect distance, and can create incredible things with this knowledge. He sees much, and can understand the intricacies of even the most complex of systems with ease. His domain is the darkness above the clouds, where the stars, his thousand eyes, watch every move of the mortals below. He sees, and he knows.
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Quirks/disadvantages:
Hakku, despite his great knowledge and understanding, is petty and obsessive. He will fume over the slightest blunder, and wants utter, complete perfection from everything around him. His wrath is constant, and he thus seethes with irritation. He preoccupies himself with creating a perfect sphere, a near impossible task for even one as careful and methodical as himself.
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Motivations:
Hakku is a bit of black sheep among his kin, and generally works up above, making his stars and vast, bizarre creatures. He's come to take an opportunity to spread his ever growing influence, and to have a workplace to create his near-mythical Perfect Sphere.
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Appearance:
Influenced3.jpg
 
Name: Firlena, Goddess of Abundance and Virginity
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Domain(if applicable): Nature, Crops, Innocence, Maidenhood, Springtime
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Powers/advantages: She has the powers to make natural things grow. Firlena is all that stands for youth and innocence. That is not to say that she is weak or foolish. Her curious nature makes her as sharp witted as any other demigod/dess. Can transform into an owl.
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Quirks/disadvantages: She Who Watches The Wild may sound like a kindly one, but she has her moments of outburst. Like a child, she has been known to have her tantrums and can hold a pretty unhealthy grudge. She has a soft spot for life and living things. She is very positive and likes to believe in the good of everyone. Firlena has no care for humanoids (unless a child), rather, she enjoys wild creatures and plant life that is more neutral than anything. She is chaotic in nature.
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Motivations: Firlena wants to see the abundance of life. Not just bipedal beings, but of nature and wildlife as well. She wants to see a beautiful and thriving place full of love. Her idea of 'love' is much different than that of a humanoid's idea of 'love.' She would just as soon smother everything in growth and chaos.
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Appearance:
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Name: Firlena, She Who Watches The Wild
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Domain(if applicable): Nature, Crops, Innocence, Maidenhood, Springtime
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Powers/advantages: She has the powers to make natural things grow. Firlena is all that stands for youth and innocence. That is not to say that she is weak or foolish. Her curious nature makes her as sharp witted as any other demigod/dess. Can transform into an owl.
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Quirks/disadvantages: She Who Watches The Wild may sound like a kindly one, but she has her moments of outburst. Like a child, she has been known to have her tantrums and can hold a pretty unhealthy grudge. She has a soft spot for life and living things. She is very positive and likes to believe in the good of everyone. Firlena has no care for humanoids (unless a child), rather, she enjoys wild creatures and plant life that is more neutral than anything. She is chaotic in nature.
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Motivations: Firlena wants to see the abundance of life. Not just bipedal beings, but of nature and wildlife as well. She wants to see a beautiful and thriving place full of love. Her idea of 'love' is much different than that of a humanoid's idea of 'love.' She would just as soon smother everything in growth and chaos.
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Well i Already play a god of Nature, But I think yours is more a god of Abundance and Virgins? which is fine with me! correct me if im wrong though!
 
Well i Already play a god of Nature, But I think yours is more a god of Abundance and Virgins? which is fine with me! correct me if im wrong though!

Yea your totally right! I just thought flowers and plants sort of went with it, but in a very minor way? I'd actually like to edit it to say Abundance now because that describes it better hahaha. Should I take off nature? We could always have IC fights about things though hahaha.
 
Yea your totally right! I just thought flowers and plants sort of went with it, but in a very minor way? I'd actually like to edit it to say Abundance now because that describes it better hahaha. Should I take off nature? We could always have IC fights about things though hahaha.
Sounds Great! Im Good with IC sibling annoyance.
 
Okay! We now have 10 people in this RP! I'm gonna go ahead and say we are Full. Sorry if you wanted to join but now can't, those of you reading this. But take heart, your more than welcome to wait and join our next Age!
 
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