Name: Miria
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Domain: Blood, Mist, Smithing, Tinkering, Conflict, Vigour
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Powers/advantages:
Miria is creative and clever, figuring out how to create all sorts of objects that involve being put together piece by piece. Anything that she had built herself, she knows how to use it. Especially weapons. She likes to make her own personal ones a bit tricky and fun to play with during battle.
Miria's powers are closely related to her Domain, and allows for a bit of interaction with mortals, should the need (or maybe even simple boredom) arrive. Such abilities would include placing dome of her own blood into a mortal vessel, so that she could use them to witness the affairs of the world from another perspective, and changing her own appearance. The vessels hold a smaller version of her own powers that allow them to transmute other things into blood, turn themselves into something similar to an elemental, store and retrieve all manner of things within mist, travel through the mist, and even access the Miria's own realm, if she allows it.
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Quirks/disadvantages:
For all Miria's cleverness, she easily gets excited at the thought of watching or participating in battle. General conflict alone isn't quite as exciting to her, and she tends to go down into the realm of mortals in order to start something up. When she, whether it be in her own form or her vessels
Although she cares little controlling those that craft weapons or chairs, if the individual who is crafting these things view it more as an art, then they would be within Rasti's Domain of Power. Not only that, since she is the Goddess of Blood, anyone's that has shed enough blood (might need some help on this one later, but definitely a LOT is needed) will enter her Domain, and basically become a problem that she'd have to solve.
She also has a fascination with combining the blood of different beings together, and inadvertently blessing it. If that blood were to be placed within a vessel of its own, it would mutate and empower the vessel with a few attributes from the other beings.
As for her vessels, the power they have needs to be honed in order to be used. Even then, if they're possessed by Miria and she tries to go beyond what the vessel had learned, it would most likely end with that vessel dying before anything could work.
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Motivations: Curiosity towards how this new world will be. The differences and the similarities, but mostly what will drive the mortals to conflict again.