So! This roleplay would follow a concept of heroes being reincarnated throughout history at key points of turmoil. In an attempt to tip the scales between good and evil, an evil entity makes moves to wipe out an entire generation of would be reincarnated heroes before they could become adults. The roleplay would follow the handful of survivors who have no memory of their former lives, but have all the makings of rising to a heroic calling in a world where good vs evil has been tipped in the favor of evil.
Now I've been musing over plot angles and stories for this roleplay but I have decided that I want to run it a little differently than most stuff that I've done in the past. Instead of an over-arcing singular villain I want to focus more on these heroes-to-be living in a time of strife. Evil is all around them in the world in all shapes and forms. The story is about tipping the overall balance back towards good rather than fighting a singular source.
So my thoughts are to start this out following a number of characters in individualized and largely one-on-one plot lines initially, growing their characters and in time connecting up with other characters as their individual stories widen and become entwined.
So with that all said, I'm going to leave this advert very basic with no plot information or world lore, because I want to build the roleplay around the characters. Essentially, I would like to invite people to submit character concepts and a rough idea of 'story' of sorts they would like to pursue with their character (just rough ideas for now). I will then develop the roleplay setting and create individualized plot lines around those character concepts. The only criteria is that the characters be suited for a general fantasy/magi-tech type setting with a heavier influence on the fantasy side of things.
Due to it largely starting out as one-on-one posting with the various players, I do ask that people joining this roleplay have some experience in being able to collaboratively drive a story and post engagingly, rather than passively follow. This means posting in a manner that leaves the other player something to work off from to write replies.
And lastly, because of the divided plots initially. There's no harm to the overall roleplay in abruptly dropping out at any point if a player feels that things just aren't jiving for them. So just let me know.
Now I've been musing over plot angles and stories for this roleplay but I have decided that I want to run it a little differently than most stuff that I've done in the past. Instead of an over-arcing singular villain I want to focus more on these heroes-to-be living in a time of strife. Evil is all around them in the world in all shapes and forms. The story is about tipping the overall balance back towards good rather than fighting a singular source.
So my thoughts are to start this out following a number of characters in individualized and largely one-on-one plot lines initially, growing their characters and in time connecting up with other characters as their individual stories widen and become entwined.
So with that all said, I'm going to leave this advert very basic with no plot information or world lore, because I want to build the roleplay around the characters. Essentially, I would like to invite people to submit character concepts and a rough idea of 'story' of sorts they would like to pursue with their character (just rough ideas for now). I will then develop the roleplay setting and create individualized plot lines around those character concepts. The only criteria is that the characters be suited for a general fantasy/magi-tech type setting with a heavier influence on the fantasy side of things.
Due to it largely starting out as one-on-one posting with the various players, I do ask that people joining this roleplay have some experience in being able to collaboratively drive a story and post engagingly, rather than passively follow. This means posting in a manner that leaves the other player something to work off from to write replies.
And lastly, because of the divided plots initially. There's no harm to the overall roleplay in abruptly dropping out at any point if a player feels that things just aren't jiving for them. So just let me know.
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