Question. Can the beast people change from a humanoid form to more animal form, or do they just look something in between?
 
Name: Terrin Orlof

Age: 21

Appearance: His eyes are very golden yellow, he has a cuttlefish for a head, He his very tall, wearing a large hat, somewhat loose clothing and heavy shoes.

Race: Fishman

Nation of Birth: Kidri

Occupation: Hunter/Gatherer

Bio: Born to a relatively poor family, Terrin had learned from an early age how to identify, hunt, and gather food, herbs and anything he could sell or use. This has served him well ever since his people have become prey for others.

When he grew up, he continued to live with the family in order to help them in any way He could. He eventually was able send all of his family but himself to the land of Solus.

Noticeable Details/Reputation: His head is like a cuttlefish, so he has a beard of tentacles. he can change color based on his mood and the environment.
Why Solus: To hopefully rejoin the rest of his family.

Power of the Traveller: Able to manipulate plant life, aquatic or terrestrial.

Skills/Abilities: Excellent hunting and butchering skill, as well as plant and fungi identification skill.
 
Hello. I am interested in this.

Name: Glacir Ternox

Age: 24

Appearance: Glacir is a tall, muscular Dwemer/Frost Demon. He has light-blue skin, blue eyes, and short, black hair. His right arm has a few burn marks from his early days in the forge. His left arm has a scar from his early days of sword practice. Glacir wears a black, short-sleeved shirt, long black pants, and, while traveling, a cloak. He carries a hammer and sword with him at all times.

Race: Dwemer (Frost Demon)

Nation of Birth: Traya

Bio: Glacir is the youngest son of the Ternox family, a family of blacksmiths in Traya. He was born during the Third Great War. Glacir was taught the basics of being a blacksmith at a young age, but didn't begin to actually work in the forge until he was fourteen. During this time, his father also trained him in swordplay and ice magic in order to defend himself. During the Third Great War, the Ternox family forged many weapons and armor. Glacir heard of the many battles and their outcomes. He was never fond of Balrog. After the Third Great War ended, and the occupation of Traya by Balrog's men, Glacir decided to leave for Solus, hearing that it was a place of refuge.

Noticable Details/Reputation: Whenever Glacir's arms are visible, one can see burn marks on his right arm and a scar on his left arm. To Glacir, these are reminders of how far he has come in his training. Glacir is more reserved than most Dwemers, and rarely boasts of his skills.

Why Solus: Expand the family business; escape Traya

Power of the Traveller: Whenever Glacir touches a weapon or other object that has been wielded for a certain period of time, he is able to see how the previous wielder of said weapon or object used it via a magic impression on the object (he can see "holograms" of the last wielder, which shows him how they used their weapon/object).

Skills/Abilities: Decent swordfighter, proficient in Ice Magic, Blacksmith

If there is something that needs to be changed, please inform me.
 
Back
Top