Chronicles of The Omniverse Archived Script's Characters

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Name:
Mei Cai
Age: 23
Species: Human
Place of Birth: Tiānshì City, Lósénji Island
Place of Residence: Tiānshì City, Lósénji Island
Nationality: Lósényǔ
Occupation: None

Family:

  • Father: Huang Cai
  • Mother: Jun Cai


Synopsis/History: Mei grew up the only daughter of a highly influential Minister, who would in her later years be appointed the First Minister of Law. As a result, her life has been 'cushy' in most respects. She has had an excellent education, near any comfort she could ask for, and the attentions of many an ambitious suitor. Of course, as is the way with humans, she still desired something more. For her, it was meaning. Pampered and provided for, there was little reason for her to seek work, with the exception of being expected to work in the Ministry - a prospect that didn't appeal to her in the slightest. She had no interest in becoming directly involved in the power-grabbing games of petty politics that the ministry was.

Thankfully for her, in her teens, she discovered her powers as a Spiritborn. Owing to the rarity of such individuals, her father immediately abandoned all of his political plans for her and instead found her teachers and guidance for her newly discovered art. For a ministerial family to possess a Spiritborn immediately increases their political sway - even though their identities are closely guarded - in no small part due to their value in spying (or even assassination).

Mei maintains her outward face as the innocent, indulged young heir without much interest in politics aside from gossip. By night, however, she roves the rooftops of the city and strikes against her family's enemies. She grows dissatisfied with this situation, however, beginning to realise she is only a tool of her father. Her eyes are set upon the position of spiritual advisor to the Empress.

If she is to be a tool, she thinks it is in her interests to be the tool of the most powerful person she can.
 
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Name:
Willow Ellis
Age: 17
Species: Human
Race: Half-Cryon
Place of Birth: Isirian Space
Nationality: Isirian Citizen
Occupation: Mechanic/Smuggler/Mercenary (in a pinch)
Last Known Residence: Blackrock

Bio: Born aboard a ship belonging to a ring of black-market traders, Willow was brought up on the wrong side of the law and taught that it was only there to keep the people that weren't smart enough to regulate their own lives and keep shady dealings on the down-low in check, whilst maintaining government power. Everyone amongst the convoy of traders largely considered one another family, but Willow shared a particularly close relationship with her older half-brother in the years before he left to further his racing. Jayden and her father together taught her a great deal about ships and their inner workings, and though she never quite took to piloting in the same way as her brother, she was easily as adept as him with tinkering with ships, guns and anything with nuts and bolts on.

Willow hasn't quite forgiven her half-brother for upping sticks and leaving the convoy without ever seeming to look back, even though her rational mind acknowledges the difficulties involved with staying in touch with a moving convoy whilst yourself moving around a lot. Some years later, she too has departed from the convoy, though expressing her intent to eventually return, in order to gain some experience fending for herself in the dog-eat-dog world of Isiria's outer systems.

Since then, despite her young age, Willow has made a name for herself locally between a few towns on Blackrock for her skill with machinery and her fiery temper, getting into more than a few scrapes which she has invariably come out of better than the other guy thanks to the inherent physical superiority her Cryon ancestry gives her.

Equipment:

  • Various tools of mechanics and engineering.
  • High-Calibre Railgun Pistol
  • Power-Glove fitted with built-in plasma cutter, welding torch and magnets. Capable of delivering electrical shocks that can be set to both lethal and none-lethal levels.
  • Annie - Customised Mech
    • 14' 6" tall, red, silver and black mech. Far from slick and elegantly designed, Annie is quite clearly a home-project and despite being perfectly functional doesn't half look hacked together.
    • Bulky and heavily armour-plated, with the thickest plating centred around the cockpit. Plenty of shock absorption included to minimise permanent damage and recoil from its heavy weapons.
    • One six-barreled, Gatling-style rotary railgun cannon, firing 20mm rounds that can be swapped between depleted uranium (armour-piercing) and explosive rounds at the flick of a switch.
    • Two shoulder-mounted railgun auto-cannons, firing 30mm depleted uranium armour-piercing rounds.
    • One large armblade capable of punching through most metals.
    • Rocket propulsion on each arm to enable super-charged punches.
    • Missile pods built into the upper torso and lower legs.
    • Rocket boosters on the legs and feet to enable impressive feats of jumping (not flight).
    • Ejector seat.
    • Full HUD displaying an analysis of the mech's state, equipped with an AI that can identify targets (e.g. vehicles, other mechs, humanoids, etc.) and provide targeting assistance for its guns and lock-on for its missiles.
 
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Name:
Vaughan Wilhelm Roth
Alias/Nickname: Steel
Age: 28
Species: Human
Race: Cryon
Place of Birth: Lochcrest, Cryo
Nationality: Isirian Citizen
Occupation: Bounty Hunter/Hired Gun
Current Residence: Lochcrest, Cryo

Bio: Not much is known about the past of the bloodthirsty 'Steel' beyond the fact that he doesn't talk about it. With no observable family ties, both parents long-since claimed by Cryo's merciless process of survival of the fittest and no siblings to be spoken of, his origins and the reason behind his violent nature are objects of speculation usually answered by: "It's Cryo. What did you expect?"

The nickname is one given to him by the locals, in reference to his ability to manipulate metal. The prevalence of metallic guns, bullets and mechs on Cryo make this ability very useful in doing his job, and as a result his talents are widely sought after by those who wish to remove enemies without risking their own necks.
 
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Name:
Zexal
Age: ???
Gender: ???
Species: Voidling

Bio: Formed in the aftermath of the Sealed One's defeat, Zexal is a voidling that has developed sapience. Separated from the Sealed One's will and the murderous bestiality of its kin, it developed a searching curiosity for all things alien to it - that being anything outside of the void. With an ability that seems an odd variant of the manner in which void-wyrms jump in and out of the void realm to traverse large distances, Zexal's jumps sometimes pass both through space and time, with only the former being strictly controllable. It utilises its eerie telepathic song that can carry a listener away into a dreamlike state of visions to communicate, due to the reactions the unnerving nature of its physical form tends to receive. It is capable of picking up on emotions with a 'sixth sense' that is amplified by touch.

Abilities:

  • Short-range teleportation.
  • Long-rage spacetime jumping (uncontrolled)
  • Telepathic Empathy
  • Telepathy
  • Hypnotic Song/Sensory Manipulation

Note: Zexal's ability cannot pass through the veil surrounding Aelora. Encounters with it outside of Aelora occur in what is effectively an alternate timeline, after it was caught in one of the 'crossroads' events caused by the veil fraying.
 
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Name:
Kye 'Sparrow' Lachlan
Age: 17
Gender: Male
Race: Human
Nationality: Valoran, North Terran

Height: 5' 4"
Weight: 93lbs

Background:

Kye is an orphan, who's lived at Windcrest Orphanage most of his life. His mother, from Westeria, died in childbirth, and his father in a hunting accident before he was a year old. As a result, he was largely raised by the orphanage volunteers and the other children. Street-savvy and wary of most people, Kye learned quickly that whilst shelter, clothes and food were provided by the orphanage, it was far from a perfect world.

In his teen years, Kye has found work as a messenger boy for the Elysian Vanguard and the militia. He also works some days as an assistant at a bakery.

He has an affinity to animals, and acquired his nickname, from a sparrow he named Flick that he raised from a chick when he found his egg fallen from a nest near the orphanage over ten years ago. The little bird has been his faithful companion ever since.
 
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Name:
Seiji Watanabe
Age: 17
Gender: Male
Race: Human
Nationality: Losenji

Personality: Free-spirited, carefree, bubbly and excitable, gentle and kind yet also possessed of a clever tongue and a disregard for authority.

Bio: Seiji's parents were both relatively respectable individuals. His mother was a scholar at a library in Tianshi City, whilst his father was a low-ranking member of the ministry. It was expected by both of them that their sons, Kento and Seiji, would grow up to be equally respectable young men - settling down, marrying and generally being rather dull.

It was not to be, though. Kento decided instead that he was going to strive to join the Dragonwatch, and on his pursuit of martial prowess was everything from a guild-member to an arena fighter. Somewhere along the way he got distracted from his initial goal and has been working for a guild for many years.

Their second son, Seiji, also spurned their vision. From a young age, he was always a little different. Where most kids lost their imaginary friends before they were 10, Seiji's never went away. Largely due to the fact that they weren't imaginary. Seji, despite his total lack of the normal discipline needed to connect with the spirit world, can see and speak with spirits freely almost all the time. It's harder for him to block them out than it is for him to connect with them. As a result, like spirits, Seiji is extremely flighty and cannot abide routine or boredom. That's why at the young age of sixteen he set out to see the world with nothing more than a backpack of hand-drawn starcharts.

Abilities: Seiji is an unawakened spirit channeller, carrying a greater celestial spirit within him.
 
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Name:
Katherine Lessard
Age: 45
Nationality/Race: Lutetian Human

Background: Katherine is a powerful woman - rich, well connected and well respected amongst politicians and church members alike. Unbeknownst to many (as befits a spymaster) she is also one of the High Inquisitors of the Evêquec Church.

In her mind, Lutetia is at war. Vampires, werewolves and more threaten the rightful human rulers of the land and walk the streets as though they are untouchable. Humanity lives in fear of being made their prey. She sees in the freedom of these creatures the country slipping back towards its dark past. The only way to prevent it is to strike the threat down before it gains enough power to truly rise up.

Humans should not fear to walk the streets of the city at night.
 
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Name:
Seri
Nickname: Kitten
Age: 18
Gender: Male
Nationality/Race: Lutetian Werecat

Background: Seri was born in captivity to slavers operating out of a remote location in Issunar. They specialised in capturing magical creatures and selling them on to anything from wizards who wanted them for their magical properties, or rich men and women who wanted them for exotic pets. His mother had been pregnant when she, his father and his older brother were captured while travelling in Northern Lutetia. His parents died during an escape attempt while he was barely weaned off his mother's milk. He and his older brother were recaptured. Despite promising to look after him, his older brother was separated from him not long after that, when he was purchased by a buyer.

Seri came to escape from the slavers by what seemed like a fluke - his cage fell from the table it was on, and the lock broke in the fall. He fled, and never looked back.

In his aimless flight, Seri eventually reached Lutetia. He ended up scrounging on the streets there, using his cuteness as both a little kid and a kitten to beg for scraps. As he grew up, he fell in with the other street-dwellers - mostly werewolves. By merit of growing up around wolves, he shares many similarities with their kind as opposed to his own. What he lacks in physical strength, he makes up for with his superior precision and dexterity. Having spent his life always having something to prove - that despite being a 'little kitten' he can hold his own - he also has a vicious streak a mile long. He's sent more than one wolf twice his size whimpering away with its tail between its legs for not taking him seriously.
 
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Name:
Alistair Des Coteaux
Use Name/Alias: Alistair De Roux
Age: 26
Gender: Male
Nationality/Race: Lutetian Human

Background: Alistair was born in a rural village in the valleys to the west of Lutetia, a fair distance from the conflict of the city, but also away from the watchful eye of the police and church protectors. When he was but a boy, his family and much of the village were slaughtered by feral werewolves. Those who rescued him from the tattered and bloodied remnants of his parents' cottage were the Evêquec paladins who responded to the attack. They brought him back to Lutetia, where he was taken into the church and raised amongst them.

His hatred for werewolves grew under the teachings of more extreme disciples of the Church, whose policies on the supernatural he embraced - it was their nature that was responsible for the slaughter of his home, and only by eliminating them could people know safety. He was inducted into the Inquisiton and quickly amassed a significant kill-count. His superiors had to swiftly reign him in after he slew more than one werewolf who had committed no crimes.

It was through his uncompromising attitude that he came to the attention of one Katherine Lessard, and she reached out to him to offer him a place serving her directly. Though he resents being kept on a leash, he recognises that openly attacking those creatures that hide under the guise of citizens will only get him arrested. He is safe in the knowledge that the High Inquisitor is working towards the same goal as he is - their eradication - and is willing to act according to her commands if it will bring that about.

Abilities/Equipment:

  • The Anselme Project
    • Superhuman Strength: Thanks to the blood magic coursing through his veins, Alistair is superhumanly strong, easily surpassing all but the strongest werewolves and vampires in brute force.
    • Superhuman Speed/Reflexes: Alistair's swiftness is also greatly enhanced, allowing him to move at speeds comparable to particularly fast vampires.
    • Absolute Regeneration: Alistair can regenerate from near any injury, even some fatal injuries. His regeneration is also extremely swift.
  • Battle Magic: Alistair has learned to apply the blood magic within him for other purposes.
    • Bloodwreathed Weapon: Alistair can wreathe his melee weaponry with blood magic, using his own blood to strengthen and sharpen it such that it can pierce through steel given enough force. It also allows him to poison his weaponry with bloodbane, if he has imbibed it prior to using this magic.
    • Witch-Sight: Alistair uses his attunement to magic to detect magic through his vision.
    • Bloodflame: Alistair can project wicked crimson flames of magic, searing at the flesh of his target.
 
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Name:
Jason Durand
Age: 24
Gender: Male
Race: Lutetian Werewolf

Backstory: Jason's first memory is of pain. His blood boiling in his body and threatening to tear him apart. Bound to an operating table by chains, watched over by an expressionless being. Black spots that could span moments or days for all he knows are scattered through his memories of that time, but what he does remember, is breaking free. Tearing the chains from their fastenings and lashing out. Fleeing into the wilderness and running. As a man, as a wolf, shifting back and forth as his body attempted to fight ... something inside of him.

Then blackness, and waking up in the slums on the edge of Lutetia City. He was twelve? Thirteen? He can't remember. The Scions found him, naked and bloody - though they were fairly sure it wasn't his blood - and took him in.

As he grew, he realised that he had ... power. Something he didn't fully understand, but when his blood got pumping in a fight and adrenaline filled him, he could hit harder, take more punishment. It took him a long time to wrestle control over it, figure out how to focus that energy into something he could use on demand. But he managed it. Single-mindedness and drive have never been something that he had a hard time with.

His strength earned him respect. Jason still doesn't know what he really is, but he tries not to think about it. As far as he's concerned, he's a werewolf with the Scions of Aodhan. And that's good enough.

Werewolf Traits:

  • Regeneration - Jason's natural werewolf regeneration is semi-instant, allowing him to heal from minor damage in moments and more major damage in minutes or hours. Further, the abilities in his blood allow him to withstand injuries that would kill even other werewolves until this healing can kick in.
  • Enhanced strength/agility
  • Enhanced senses
  • Wolf Form - Jason's transformation is into a bipedal black-furred werebeast standing at near 10 foot tall, its eyes a luminous crimson and its veins pulsing bright beneath its thick, leathery skin. This form can bear even more of the power from his blood, making him a terrifying enemy. However he loses most of his awareness and intelligence while shifted, beyond the concepts of friend and foe.
  • Lunar Cycle - Jason transforms under the full moon, but otherwise is unaffected by it.
Powers:
  • Strength - With focus or adrenaline, Jason's physical strength skyrockets. His lower arms are wrapped in energy, allowing him to deliver devastating blows on par with the most powerful werewolves despite his younger age, slamming through walls and tossing cars around like nothing.
  • Resilience - Jason's body is tough. Most werewolves are. But something else fuels his resilience as well. An average human's punch is unlikely to phase him at all (it's more likely to hurt their fist), or a knife wound. Whilst gunshots will break the skin, they seldom do much. Stronger creatures like particularly powerful werewolves, or more powerful weapons, are more capable of harming him.
  • Other - The power in Jason's blood can be erratic at times. The full extent of what he is capable of, willingly or otherwise, hasn't been fully revealed to even himself.
 
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Name:
Lyssa Aldridge
Age: 26
Gender: Female
Race: Human, Shaitan-Blooded

Backstory: Lyssa was born as the result of a dalliance between a human wizard mother and a Shaitan (earth djinn) father. From an early age, her relationship with earth and stone was apparent. She was always outside playing in the dirt and sand - like many children. Unlike many children, however, her sandcastles were twice the size of her and intricately formed from her mind's eye.

She learned of sorcery from her mother, possessing an innate talent for it thanks to her magical blood. She spent her childhood as part of a travelling clan in Southern Aslund, trading with Lorandor and other settlements but seldom in one place for long. When she was a teen, however, their caravan fell victim to a raider attack. She was taken captive along with the other women, but through her magic, she defended herself in captivity and all-but destroyed the raider camp in a rage.

Her display of power impressed the leader of the raider band, who offered her a deal. In exchange for the lives of all the other captives, she would enter into a life-debt with him until such a time that he deemed it paid off. She accepted to save her friends and family from death.

In the service of the raiders, she committed many crimes. She developed a reputation - referred to as the Rock Witch, the Sand Devil, and feared widely. Her sense of honour kept her from betraying her master, until they came across her clan's remnants a second time. Recognising her childhood friends, she turned on the raiders and slew their leader, driving the rest off into the desert.

Her past deeds continue to haunt her, however, and so she chose to leave Caldonia and travel north, where none knew of the Rock Witch. One day, she intends to return, when people have forgotten her. She doesn't know when that day will be.

Inherent Abilities:

  • Rockseer - Lyssa can sense the vibrations in the Earth with incredible precision. So long as something is standing on rock, metal, dirt or a similar substance, she can feel and react to their movements like a sixth sense. She can use this ability to effectively 'see' anywhere connected by rock to her location within a moderate distance, using her own vibrations to read the layout of the stone and anything on it.
  • Earth Glide - Lyssa can glide through Earth as easily as a fish swims through water, propelling herself like a drill through the ground but leaving no tunnel behind her.
  • Stone Meld - Lyssa can meld herself and any items she is wearing/carrying into a stone surface.
  • Stoneskin - Lyssa's skin is as tough as stone.
  • Rock/Earth manipulation - Lyssa can manipulate earth and rock with ease.
  • Metal manipulation - as a substance derived from the earth, Lyssa has some power over metal, though less complete than over rock. She can manipulate it to a minor/moderate degree.
  • Poison/Acid resistance - Lyssa's ancestry makes her highly resistant to most poisons and acids.
Spells:

(At will)

  • Detect Magic - sense magic, its power, and gain an idea of what it is/does.
  • Poison Spray - spray a small cloud of poison gas from the palm.
  • Light - create a ball of hovering light, or make an object glow.
  • Acid Splash - form a small ball of acid and launch it.

    (6 per rest)
  • Grease - create a field of incredibly slippery grease.
  • Jump - enhance the acrobatic capabilities of an individual.
  • Magic Missile - create a number of intelligently homing projectiles of pure magical force.

    (5 per rest)
  • Mirror Image - creates illusory duplicates of the caster that move in tandem with them.
  • Darkness - creates a field of supernatural darkness.
  • Shatter - creates catastrophic vibrations in a moderate area, shaking things apart.
  • Spider Climb - allow walking and crawling on walls/ceilings.

    (4 per rest)
  • Diamond Spray - shoots a cone of sparkling slivers as hard and sharp as diamonds out at tremendous speed.
  • Haste - enables the target to move at incredible speeds.
  • Minute Meteors - conjures a number of small, dense balls of rock and fire that orbit the caster, and can be launched at foes to explode on impact.

    (3 per rest)
  • Obsidian Flow - convert an area of the ground into molten glass.
  • Stoneskin - make a target's skin as tough as stone.
  • Vitriolic Sphere - conjures and launches a large ball of strong acid that explodes over a wide area, capable of eating through solid stone.

    (2 per rest)
  • Conjure Elemental - conjures a powerful elemental to fight for the caster.

    (1 per rest)
  • Disintegrate - fires a ray of powerful magical energy, that wracks the body of the target and may reduce them entirely to dust. Alternatively, it disintegrates up to a 10ft by 10ft area of inanimate material.
Wild Surge: The chaos of inherent magic is unpredictable. Sometimes Lyssa's spells have unexpected and ... odd results, ranging from her turning temporarily into a potted plant, to summoning extraplanar creatures. [OOC: Every time Lyssa casts a spell, I roll a d20. On a 1-5, I then roll on this table and translate the effect into something that works in a freeform RP sense.]
 
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Name:
Naotora Kato ("Nao")
Age: 22
Gender: Male
Species: Human (spirit-touched)
Nationality: Losenyu

Backstory: Nao was born to a woman named Xue from the Shattered Isle, who had left to make her home in Losenji after falling in love with a trader who regularly visited the island. When he was born with a blue gleam in his eye, she immediately knew that he was the new water Na'vin. The Na'vin of the Shattered Isle are individuals who are born touched by one of the elemental spirits that the tribes of the island worship. There are a few every generation, and they possess great power over their given element.

Xue knew that tradition demanded that the Na'vin serve their clans in the various conflicts upon the island, but she didn't want to subject her son to the trials and duties returning him there would bring. She wanted him to be able to make his own choices in life rather than have them predetermined by traditions.

And so she raised him instead in Tianshi City. She taught him what she knew of his nature, but most of his powers he figured out for himself. His first encounter with another Channeller - a Torrent like himself - was after a street-fight in which he utilised his powers. Cascada, as she called herself, took it upon herself to train him in the principles of their art. Though it quickly became apparent that Nao's raw strength exceeded hers, her technique was impeccable. She moved onto other lands after only three years of training together, and since that time Nao has had a number of teachers, but none as capable.

At sixteen, after completing his compulsory education, he joined the Golden Phoenix guild in Tianshi and began training with weaponry as well as his magic. His life at home had always been pleasant, but his mother had long encouraged him to find a good use for his powers. It was at her urging that he had begun training them to begin with - out of underlying guilt for keeping him away from her former clan, no doubt.

Since then, he has become well known in the city and amongst the guilds for his strength and determination, and the unusual source of his powers.

Abilities:

  • Powerful water manipulation. Nao can change the state of water, heating or cooling it to produce steam or ice, as well as directing it kinetically. He can manipulate any water source, including vapour in the air and that within plants, with the exception of fluids within animals and humans. This is due to a 'spiritual barrier' that the soul of a creature creates.
  • Enhanced athleticism/agility.
Equipment:

  • Trident-Spear, bladed both on the tip and the edge to allow for thrusts and slashes. The weapon is magically reinforced and bonded to Nao, allowing him to call it to his hand even from a great distance.
 
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Name:
Kenta Miyake
Age: 20
Gender: Male
Race: Losenyu Human

Backstory: Kenta was born on the Island a short way off the coast of Losenji Island, in one of the isolated tribes that call the "Shattered Isle" their home. Amongst the peoples of the Island, every generation comes with a number of boys and girls blessed by the elemental spirits they worship. These children are imbued with the element of that spirit, and raised as leaders and figureheads for their tribe - going by the reverential term 'Na'vin', meaning 'god-touched'.

Kenta was imbued with the strength and passion of the fire spirit god, Sashyn. His powers were discovered when he was ten, but up until that point, he had shown no interest whatsoever in fighting or becoming a warrior - something that the fire clan expect of their Na'vin by default. He was reluctant to be dragged away from his love of performance and healing to be taught how to fight for the clan, but had little choice. His teen years were spent being taught the ways of spear, sword and bow, and being trained by the elder Na'vin how to use his fire to fight. In his free time, though, he still practised his dancing - incorporating his fire into it.

Eventually, he decided that he couldn't go on any longer. He didn't want to be a champion of his people. He wanted to be free to choose his own path. So he snuck away and travelled to Losenji Island, away from his people. He abandoned his duties as a Na'vin entirely. On the larger island, he fell in with a group of travelling performers. He performed alongside the fire-eaters and dancers that the group already had, but swiftly outstripped their abilities thanks to his supernatural powers.

It quickly became apparent that he was stealing the show, and many of the other performers were not happy with it. He eventually found himself subject to enough negative will that he decided to leave the circus and travel - both Losenji and the world - performing where he went and just seeing what he could see.

Abilities: Fire manipulation, generation, and immunity.
 
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Name:
Taro Tachibana
Alias: Blink
Age: 19
Gender: Male
Race: Human (Zodiac Spirit Infused)

Synopsis/History: Taro was born to a poor family living in Tianshi City's slums. His mother, Jun and his father Ichigo were factory workers piecing together a living from the little money their positions afforded them. They could barely afford to eat, and live in the communal worker accommodation provided 'generously' by the Ministry of Work. Life was set to be hard and mundane. That was, until Taro began to grow horns. At first, his parents were terrified that it was some terrible demonic omen, but when he failed to begin vomiting and screeching like a beast, they cautiously brought him to a seer. The seer judged that, far from being infected by a dark spirit, Taro had in fact been visited by a powerful zodiac spirit. Zodiac spirits are a particular variety of the revered celestial spirits in Losenyu mythology, representing the constellations. It was not unheard of, the seer said, for zodiac spirits to imbue a portion of their self into mortal beings so as to experience the world. Taro's horns were, the seer said, a gift from Aries the Ram, and he would bring them great prosperity.

In the end, he just ended up bring them trouble. Many of their co-workers were not so open to the concept of a zodiac spirit, and branded him a "demon child" or a "dark spirit". They were run out of the factory accommodation and onto the street. It was while living on the street that Taro fell in with a band of misfits that would later grow into a sizeable gang operating out of the city's industrial district. He had discovered that the spirit side of him allowed him to, with enough focus, pass from the physical world into the spirit world - in doing so, he could travel distances near instantly due to the somewhat wibbly wobbly way time operated in the spirit world. He could only shift for a few seconds at a time, but that allowed him to teleport short distances seemingly instantly. It was a talent that proved very useful for his criminal associates, and earned him the nickname "Blink".

As the band of misfits grew into a crime ring, however, things got a lot more serious very quickly. Their leader, a man named Jirou, grew ever more ambitious and demanding of those who had formerly been his companions, and now he considered his employees. Eventually, he began to test their loyalty. When it came to Taro's turn, he was taken aside and informed that his father had taken out a loan from them and was late several payments. Taro was told to beat the money out of him, while Jirou watched over them. Taro refused. Enraged, Jirou told him in no uncertain terms to get out of his part of the city, and that he would regret betraying him. In the end, it turned out to be true. Taro's father, sensing the danger, had arranged for Jun to take all their money and flee the city. He intended to follow soon after, but dallied to try and make contact with Taro. He succeeded, but by the time Taro arrived, his father was dead, with a message from Jirou saying nothing more than "I warned you".

Despondent, Taro lived off the street for a time, using his blinking to thieve and get by, until he was found by Nao a year back. The Golden Phoenix member saw something in him and offered to take him in. Not that he had much choice, but Taro accepted the offer. He hasn't looked back since - out of a pointed desire not to, mainly.

Abilities:

Spirit-Channelling; Ram's Charge: More akin to planar shifting than true teleportation, Taro can shift to the spirit world for a few seconds at a time, will himself to travel a short distance, and then reappear in the physical world. The seconds spent in the spirit world translate to a mere instant in the physical realm, making it appear like teleportation. He has theorised that he could potentially jump greater distances, but isn't sure how to.
 
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Name:
Devona Yukimoto
Age: 32
Gender: Female
Race: Human (Terran/Losenyu)

Synopsis/History: Devona is the daughter of a Losenyu man named Kaito, and a Terran woman named Jora. She spent most of her early life raised in Windcrest, in northern Terra, before her family moved back to Losenji during the Aschen occupation. Having aspired to join the Elysian Vanguard when old enough, and now denied that opportunity (or at least having had considerable distance placed between her and it), Devona searched around for a similar calling in Losenji. That was how she came to join the Golden Phoenix Guild. The Guilds represented, to some extent, a similar thing to the Vanguard - albeit more locally oriented and at a fee. In her time in the guild she proved a highly capable warrior, and notably, a strong leader with strong ideals. And so when the Guild's guildmaster, Horoshi Fujimoto, retired, he named Devona his successor. She has led the guild well in the years since she was appointed, though some say she is somewhat liberal in accepting jobs "pro bono".

Abilities:

Spirit-Channelling; Shieldbreaker: Devona can channel spiritual energy to enhance her body's capabilities to inhuman heights.
 
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Name:
Shiori Osamu
Age: 26
Gender: Female
Race: Human (Losenyu)

Synopsis/History: Shiori was born in a small village to the North of Tianshi, but in her late teen years went to study abroad at Academia Celestia in Terra due to an interest in foreign magical techniques. When she finished her studies, she returned to Losenji and joined the Golden Phoenix Guild as both an administrator to deal with the day-to-day running of the organisation, and as a field agent.

Abilities:

Witchcraft: Curses, hexes, summonings and bindings - a fairly variable array of magical abilities limited only by her knowledge of techniques and components.
 
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Name:
Tora Xi
Age: 86
Gender: Female
Race: Human
Nationality: Losenyu

Background: "I was born on an Island, I threw some rocks at people and they made a big deal of it. I didn't think it was such a big deal, so I left and wandered around for a bit. I threw rocks at a bunch more people, and I think at some point there was a dragon. Big whoop. By the time I got bored of wandering around, I was old, so I found a little village in the forest and made it more badass by taking charge. And here we are. Buy me another drink and I might tell you what colour the dragon was."

Abilities:

Earth Manipulation: Tora can masterfully manipulate rocks, dirt and the like.

Nature Manipulation: Tora can direct and accelerate the movement and growth of plantlife, from flowers to ancient trees.
 
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Name: Talys Vallen
Age: 25
Race: Ifrit (humans who are the result of liasons with outsiders from the plane of fire, carrying flames in their blood)
Nationality: Terran (Aslund)

Height: 5' 7"
Weight: 141lbs

Background: Talys' father was a summoner by the name of Auden, who had a rather perverse habit of summoning beautiful outsiders and coercing them into providing him with pleasure either with magic or with promises. Talys is the result of one such liason, between Auden and a fire nymph named Illustra. Two years and nine months after the two coupled, Illustra reappeared on the material plane before Auden uncalled, and deposited a child before him. Illustra had taught the boy enough about his nature to control it, but had no desire to raise him further - she was a young spirit herself, tempestuous and hot-headed, and hated the idea of being tied down. It was only her better nature that had her bring the boy to his father rather than simply abandon him.

Auden was, in a word, befuddled by his sudden acquisition of a two year old who had an unfortunate tendency to set things on fire when he had a tantrum. Which, after the transition from the warming embrace of a fire nymph to the incompetent hands of a self-interested summoner, was often. And so for a second time in his young life, Talys was rejected by a parent. Auden came across a caravan of Rovers less than a month after Talys was presented to him, and he snuck into their camp to leave the sleeping boy there. He was discovered that same night by the travellers, and attempts to find his father proved fruitless - he’d already moved on.

It was amongst the Rovers that Talys learned of music and dance, taught by a Losenyu woman by the name of Cai Yue who journeyed with the Rovers for several years during his youth. Yue reminded him of his mother - she was fiery, passionate and caring. In his teen years, she departed from their company to return to her homeland, and he went with her. He spent five years in her tutelage in Losenji on top of the three he'd spent with her with the Rovers. Eventually, however, she deemed him to have learned all that he could from her. Though he was not her match, she said that he must continue to hone his spirit and body in his own way, on his own journeys. Experiencing life and the universe on his own path was the only way to advance further.

After this, he returned to Terra to refind the Rovers, though he did not stay with them long. He drifted to Westeria City, the city where it seemed that universes converged, to find new inspiration and direction.

Abilities:

Flame Generation/Manipulation: As an Ifrit with a connection to the plane of fire, Talys can control flames and produce them with his own energy.
Fire Immunity: In the same vein, Talys can't be harmed by fire or heat. On the contrary, it invigorates him.

Dancing: Talys is trained in the art of dance, both in the context of performance and battle. His movements and ki are in sync with the universe's own flow, allowing him to direct it to a certain degree to produce effects that resemble magic - and indeed, perhaps they are a form of it. Just as mages weave mana, Talys weaves the universe's energy. When in battles, foes will find it extremely difficult to strike him as he moves in a continuous flow. Even weapons considered unavoidable, such as bullets, regularly miss their mark even if thought to be aimed perfectly. The energy of the universe in flux around Talys cooperates with him when he moves, to supernaturally place him out of the path of danger. This also enables him to perform great feats of acrobatics, defying gravity and physics in general with his dancing.
 
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Name:
Arien Valentine
Age: 19
Race: Vampire (ex-human)
Significant Relations: The Lessard Family

Personality: Darkly cheerful, Arien sees the funny side of most things - up to and including murder - the kind of guy to laugh at an amusing position a corpse has landed it, or put it in one himself for kicks. He's a friendly guy, even when he's killing you. Moderately sadistic, Arien tends to take pleasure in inflicting pain upon those he sees as having wronged him, but has no real interest in tormenting innocents. That said, he couldn't care less about anyone who does, and if the need is there, would do so without a care himself. Despite these sociopathic tendencies, Arien holds his friends and allies close. He just doesn't make many.

Bio: Arien was always the weird kid. Whether it was pulling the legs off of spiders as a toddler or yanking hairs out of friends for strange mock-rituals in primary school, these might have been considered warning signs for the path he eventually went down. Taking up blood magic at a young age, Arien proved resilient to the temptations and attempts at possession of the demons he dealt with, developing significant skill in his art. He murdered one of his bullies in revenge using it, and then successfully framed another person by planting memories in other peoples' minds. Now out of school, Arien's excess of free time can only lead to bad things...

Abilities:
Vampiric Enhancements: Improved strength/speed/reflexes/regeneration/senses.
Blood Magic: The ability to power spells with blood (life force), and cast spells from a twisted and dark lore. Examples:

  • Compulsion - the forcing of his will over another's to command them to do his bidding.
  • Drain Life - the siphoning of a victim's life-force to replenish his strength.
  • Drain Corpse - the siphoning of residual energy from a dead body to replenish strength.
  • Affliction - a curse of blood that causes extreme weakness and pain in its target.
  • Desecration - a curse of blood that continuously eats away at the target, burning their flesh over time and negating regeneration effects/reducing the effectiveness of magical healing.
  • Haemorrhage - a target's blood boils and ruptures in their veins, causing internal bleeding and massive internal trauma. Requires contact with an open wound.
  • Crimson Plague - a curse of blood that transmits itself through contact. Initially dormant with no symptoms, but after a day the victim will periodically suffer crippling agony and bleed profusely from their nose, ears and eyes. This curse can kill given enough time, the bleeding worsening each day until it is a constant flow.
  • Tides of Blood - the energy used in direct blood magic attacks, this unholy magic burns and corrupts flesh, leaving wounds that resist magical healing in most forms. Acts more like acid than fire, eating away at wounds it leaves behind for a time after the strike. Capable of forming physical strikes as well as energy ones.


Equipment:

  • Ceremonial Silver Dagger
  • Handgun, with both normal and silver cartridges of bullets.
  • Vials of blood, mostly human. Snacks and/or magical fuel.
 
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Name:
Elante Vadrillion
Age: 23
Date of Birth: 17th April
Place of Birth: Orlen's Hill (town), Terra
Gender: Male
Race: Human
Class: Journeyman Mage
Ancestry: Noble

Abilities:

Arcane Magic:

Lore of Celestia: - though not divine itself, Celestial Lore is arcane magic designed to mimic the magic of the heavens. As such, it shares many attributes with divine magic, including increased potency against 'unholy' targets.

  • Saving Grace - Restorative magic that imbues the target with energy, banishing their fatigue and curing minor injuries. More serious wounds can be restored over time, but attempting to instantaneously heal them is liable to cause more harm than good.
  • Daylight - A burst of radiant sunlight banishes both natural and unnatural darkness and imbues nearby allies with courage. The aura of light produced by this spell, which can be targeted over an area or upon an object or creature, relieves a measure of fatigue and strengthens the will of nearby allies. Additionally, creatures vulnerable to sunlight are affected as though by the sun when under the light of this spell.
  • Starlight - The Mage summons the light of the stars to fall on their allies, offering a divine protection against harm. The spell places a starry aura on its subjects, that blunt any blade that seeks to strike them (to a point), meaning that what might otherwise have been a severe gash becomes but a bruise. Magical powers and demonic weapons are most affected by this, weaker spells failing completely on contact with the aura and demons burning if they touch it.
  • Moonlight - A burst of moonlight radiates from the caster, creating an aura of celestial power that strikes fear into the hearts of the wicked. Enemies within the area are subject to supernatural terror, requiring immense strength of will to not turn tail and run. Even those that resist fleeing are liable to be shaken by the effect. Again, this is amplified in potency against demonic, undead, or otherwise 'unholy' targets.
  • Celestial Blades - Spawns several blades of light that hover around the caster's form and deflect incoming attacks, as well as swiping at nearby enemies while they remain undirected. The blades can be released as projectiles, directed to thrust themselves at enemies - the blades are formed of pure celestial magic, and can cut through most rocks and metals.
  • Sunbeam - The Mage calls forth the fiery energies of the sun in a blast of energy, burning both the flesh and the spirit of targets with celestial power. Additionally, creatures vulnerable to sunlight are affected as though by the sun if struck by this spell.
  • Flame Strike - Calls an immensely powerful column of celestial power down upon a target area, like a magical orbital laser.
  • Celestial Shield - Creates a single, nigh on impenetrable barrier of celestial energy to protect their allies. This spell brings a wall of light into the path of the enemy, impassable for most demons, though strength decreases as the surface of the barrier increases. This barrier can take the form of a single large wall, a single large dome, or smaller domes around particular allies or groups of allies. Those within the shield can see out of it, but those looking directly at it from outside are liable to be blinded.
  • Empowerment - The mage targets a single ally with a channelled empowerment that heavily enhances their combat capability. The spell increases their physical and magical strength, their speed and agility, and their endurance twofold, protects them against incoming damage in a manner similar to the 'Starlight' spell and provides a constant regenerative healing effect. This spell takes up the mage's full focus, and depending on how much damage the ally takes, taxes their energy levels.
  • Starfall - The mage calls upon celestial power from the sky over a large area, bringing forth a shower of meteor-like projectiles that rain down upon enemies, formed of powerful magic and causing powerful magical explosions upon impact.
Summoning:

  • Summon Entity - Elante's summoning powers take on many forms, and he can summon demons, celestials and fey alike.
  • Nether Portal - Creates a black portal into the nether, capable of sucking weak enemies in and banishing them to a demonic realm.
  • Black Chains - Extraplanar chains shoot from small nether portals in the air or ground, latching onto enemies and binding them, or ripping them apart with very high pulling power.
  • Tormented Soil - Taints an area of land with demonic energy, making it difficult to move on as the ground itself clings to feet like tar, draining life essence from those within the area.
  • Miasma - Generates a sapping cloud of magic in a moderately sized area, slowing movement and sapping physical and magical energy.
  • Null Sphere - A nether projectile that strikes with shadowy negative energy and produces a localised anti-magic burst upon impact.
  • Nether Grasp - The caster locks gazes with their target, bright beams of nether energy flashing between their eyes and the target's and directly assaulting the target's innermost being. Both the caster and the target are unable to move for the duration.
  • Nether Comet - Calls down a single black comet from a void portal in the area, dealing heavy damage in an explosion of energy upon impact.
Arms and Armour:

  • Tome of Celestia: Containing the spells of the Celestial Lore, this tome amplifies Elante's ability with his casting of these abilities.
  • Heart's Promise - the twin to Aeryn's amulet, this allows Elante to communicate with Aeryn telepathically provided they're on the same plane of existence. Forged of equal parts gold and silver, it holds a sapphire at its center, and projects a magical barrier around Elante constantly.
Personality: Elante is a caring and passionate young man, wholly fascinated with learning and applying magic (and other academia) in new ways. Thankfully for him, he has a sizeable inherited fortune on which he can rely whilst he indulges those passions. This can lead to him being somewhat out of touch with the reality of the lives of the working class, or arrogant towards those who haven't dedicated so much of themselves to learning. Whilst he was advantaged by birth in that his parents constantly pushed him to greatness and nurtured his intellect, he has worked tirelessly to achieve what he has, and is no stranger to great trials after his time in the Orsa war, which served to significantly ground him.

History: Overview in several scenes here.

Since then, Elante graduated from Academia Celestia several years earlier than most, and has been conducting research there as a member of staff. He took part in the war with the Orsa of Terminus as an artefact bearer and fought with the Elysian Vanguard against the Sealed One to the end. Though nowadays he spends more time at Celestia than with them, he still considers himself a member of the order and responds whenever the need arises.
 
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