The Bonds That Tie Us - Characters

Maeriel

Well-Known Member
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This is the Thread for the NPC's and Player Characters in the Fantasy Free Form Cooperative Game "The Bonds That Tie Us". Please don't post here so that we can keep it easy to find what we're looking for. I'll be updating it as needed and do poke me if something should be added here through our OOC thread or PM.
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NPC Roster (Relevant ones)

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    Elise and Ara's Father. A harsh man who delivered his own daughters to the merciless hands of the Braedon Chapter of Mage Hunters. Current whereabouts: Unknown.
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    Halfling, of a certain age (who no one can really tell). The woman runs The Black Flagon tavern in Braedon and the local Thieves' Guild, though if there is someone in charge behind the curtains, no one can tell. Makes delicious lemon cakes. Elise's 'employer'.
  • Kyra ?: Barmaid at The Black Flagon. A short young woman, doe-eyed, long wavy auburn hair and a rounded, hourglass shaped body. She always has a pleasant smile and is ready to help. But don't piss her off...
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    Connor is an affiliated member of the Thieves' Guild in Braedon. Full of swagger, fond of his wide brim hat, rapier and pistol. Crack shot, muscle, urban tracker. Connor loves a good duel, a good drink and a pretty lass. Had an on/off affair with Elise.
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    Little is known of the man. Leads the band which includes Bass and Terus and used to include Deirdre.

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    Little is known of the man, except he is one of few words and a lot of unfriendliness. Also eats. A lot. Part of the band which includes Terus and Erund and used to include Deirdre.
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    A skald of the Nord and a spokesperson for the union of Nord clans down south. Part of the band which includes Bass and Erund and used to include Deirdre.
  • Carson Castman: Isaac's brother. Rather intolerant of mages and sour about his sibling. Current whereabouts: His family's farm?
  • Atylis ?: Valerie's Elven Protector and Tutor. Current whereabouts: Somewhere in the elven lands, captured by enemies.

Locations

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Name: Elise 'Lis' Gale (a.k.a. Viola Hayes - fake)
Race: Human (Lorrite)
Age: 26
Class: Sorcerer/Rogue
Description: Lis is around 1,70m with a lithe, slender body. She keeps her dark hair long and always well cared for, one of her favorite features about herself. Her eyes are honey-colored and can draw a person in, especially when she wants something out of them. She dresses to the occasion, more discreetly when she needs, functionally when she travels or foresees a fight, but she mostly like to dress herself in quality clothes she gladly pays with other people's money.

She carries a number of small blades hidden in her clothes, a saber and a rapier at her hips. When needed, she dons a light leather armor crafted to her measurements so her movements are never impeded. Thieves' tools are part of her attire at all times, but if she is up to no good, she will carry an assortment of useful items, such as rope, grappling hooks and the like. Lis is rarely seen without a silvered canteen she keeps her mead in.

Personality Traits: Lis was always over-protective about her little sister. When their world turned upside down and she thought her dead, Lis became a tad cynical, hedonistic, reckless. She will accept most challenges or con her way out of one she thinks she cannot win. She'll dare to rob a place just because people say it is impossible. It is not like she always succeeds, but you can be certain she will be bragging if she does.

Her powers were always much weaker than her sister's, but perhaps because of that Lis has learned how to use them to her best advantage, generally enhancing her physical skills somehow or performing mostly self-affecting spells. She is rather creative and resourceful and makes it work in her favor. She is bitter about the loss of their mother and her sister (as far as she knows) and blames her father, harboring a burning hatred towards the man.


Background: Elise was the first child of the family and her parents, Agnes and Luther, had tried long for a boy, but lost hope. Years later came her little sister, a surprise for both. Luther was always a harsh, sober man, which clashed distinctly badly with Elise's brighter, more carefree and playful demeanor. She often suffered in his harsh, disciplining hands, but she'd endure anything if it kept her sister from harm.

Shortly after her mother discovered her little sister's strong magic affinity, Elise discovered hers. They were all so burdened, she hid it from everyone, besides, she judged it weak and underwhelming, unlikely to pose a problem. Until the fateful day. After her little sister's power went out of control in their father's presence, she knew things were not going to end well. Her mother and her tried to get her away, but failed. When the guards came for her, Elise rebelled, without truly knowing what she was doing, she enhanced her strength and dexterity and managed to pose quite a fight against the guards who had come, even at her young age of 15. Unfortunately, when the flintlock pistols came out, her mother intervened, taking the shot that was aimed at Elise. She ran in horror and fear, and her sister was taken.

Elise by no means forgot her, but there were posters with her face around town and she had to run. On the next village over, she met Pete, a young thief who had stopped her from being caught for stealing food off a merchant. He mocked her lack of skill and awkwardness and agreed to teach her his skills. Barely a moon passed and Elise ventured back into the city of Braedon to find her sister, but her search revealed no one by her name was locked in the Mage Tower.

That was the final blow, her last hope shredded away, Lis entered a criminal life, seeking riches and her father, who was nowhere to be found. She'd find him, and have her revenge. So far however, she found no trail to follow and felt reluctant about leaving Braedon for good, leaving behind her mother's grave and any vain hope that her sister might still be alive might be the thing that pushes her over the edge...

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Name: Deirdre Feranahrdottir of the Scylfing
Race: Nord
Age: ??
Class: Hunter/Seer
Description:

Personality Traits:

Background:
 
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Name:
Ara Gale (Ladybug- nickname)
Race: Human (Lorrite)
Age: 19
Class: Sorcerer​

Description: Ara is a plain looking girl except for her shocking green eyes. Her dark brown hair appears harsh against her white pale skin. It has been roughly chopped off, regrowing as an uneven mess. She is short, thin and malnourished. Due a ritual the seal her magic, she has several deep red markings over her body. Ara is dressed in the plain cast off tunic she was released in. She does not care much for her appearance thus often looks a mess.

Ara carries no weapons nor many possessions, only a small pouch which contains her release order and a small handmade doll she had taken with her from her life before the Mage Tower.

Personality: Ara is a girl stuck in two worlds due to the abuse she suffered. Part of her is older than her years and the other is childish in her wants for the affection and care she missed. She is unpracticed in social interaction after being locked away for so long. She is scared,lost and unsure but also very naïve. Due to the suppression of her illness, Ara experiences moments of insanity.

Ara feels a great longing for her sister. Viewing her as both a sister and a mother figure, however, these thoughts are tainted with resentment.
Why did she not come for her? Or visit her? How could she forget about her?

Ara can become quite jealous of the power her sister can harness and the life of “freedom” she’s been living.

Ara believes herself to be a burden and is always afraid of hurting others, believing herself to be a dangerous. She is terrified of her own power but now that that magic is constrained, she naively believes her life can be as it was. If she could find her mother, life could return. She was normal now, she was fixed.

History:
Ara showed signs of wild magic at the age for two. Although manageable at the time, she grew more and more powerful and uncontrolled as she got older. Her Mother hid her inside, away from the public and from her father as much she could. She could only find control over the magic when she could rid herself of emotion and although she practiced, this was hard for the child to maintain. Any emotion would bring forth the powerful energy.

One night when was 8 years old, she became locked into a terrible nightmare. Her screams echoed through the small house and around her rose blistering flames. With the house burning to the sound of Ara’s shrieks, her power could no longer be hidden. Her father brought men to take her away, she was gone before she could see the fate of her mother and sister.

The time she spent locked away was brutal and lonely. Even the guards were fearful of her uncontrolled magic and often beat her in an attempt to subdue her. She was kept on minimal rations in an attempt to lower her energy. The years passed and life beyond the walls of her prison become foggy and dreamlike. So long had passed since she had last heard her name.

Finally, at 19 there came a solution. She could be free, they could restrain her magic. A ceremony that would lock it inside her; unable to harnessed. The only problem was that the ritual could end in her demise. None the less, she agreed, figuring death would be no worse than life as it was now. The ritual was excruciating and left her unconscious for several days. It was successful, however, and a few weeks later she was out. Free, finally.
 
@inkdragon

Name: Isaac Castman​
Race: Human (Southerner)
Age: 20,
Class: Sorcerer/Cleric​

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Not my image, by the way, I have nowhere near the artistic ability to draw my own characters. Just a faceclaim.

History: Isaac was born with twisted, useless legs, and every healer gave his family the same answer- Isaac would never walk on his own. While his brother Carson and father Omar worked the family's small plot of land outside Braedon, Isaac spent his life buried in books he saved for ages to buy, studying medicine in the hopes he could someday move to the city to start a practice and provide some income for his struggling family. But when Isaac was in his late teens, he started to develop powers. Alone in his room, Isaac learned how to harness the magic he was discovering and use it to support himself, giving him the ability to walk unaided, among other things. Rather than tell his family, Isaac kept the power a secret. If registered, he feared he would bring even more trouble down upon his family. Not even they could be told. Carson had always resented him, both for the fact he couldn't help much with the day to day farm work and because their mother Amelia had died birthing Isaac. While Isaac knew his father would keep his secret, he also knew his brother would turn him in without another thought once their elderly father passed away.

Appearance: Isaac is 5'10" standing fully upright, although leaning on his wooden crutches makes him appear shorter than he is. His frame is slight and skinny, not carrying much in the way of fat or muscle. He has olive skin, hazel eyes, and dark hair which is perpetually a mess. He wears simple farmer's clothes, which due to his family's financial status, are faded and worn out.

Goals: Growing up, Isaac always wanted to be a healer, inspired by his own disability. He saved what little he could afford for books on human physiology and dreamed of moving to the city, where he could work as an apprentice for a while under an established healer before starting his own practice. Though he never had any intent to discover a cure for his own condition, the study of medicine allowed Isaac to satisfy his endless curiosity, and it was also a way he hoped he could one day help support his family. But finding the initial funds to support him through his apprenticeship has been difficult, and he has not yet managed to leave the farm.

Currently, with his father's fading health, Isaac feels increasingly trapped. Carson has always been hostile towards Isaac, but his more recent attitude suggests he has started to suspect Isaac's powers. Isaac knows Carson will turn him in to the Mage Hunters as soon as Omar is gone and Carson is free from the repercussions of his judgement. While Isaac has been able to do simple healing magic, like mending a cut or a bird's broken wing, he is not nearly skilled enough to heal his ailing father. His options are dwindling fast. Even if he was able to leave the farm for an apprenticeship now, Isaac knows Carson would send Mage Hunters after him in hopes of a reward. More than ever, running away is starting to seem like a good option, but Isaac is loathe to leave his father in his final weeks. He has a bag packed with some provisions and clothes hidden at the edge of the property, in case of a fast exit.

Personality: Growing up on his family's farm outside the city, Isaac doesn't have much experience with people. The extent of his social interaction as a child was in accompanying his father to the market to trade once a season. While he earnestly wants to help everyone he comes into contact with, he often finds himself saying or doing the wrong thing. He carries a good deal of guilt over his mother's death, Carson's attitude towards him not helping, as well as guilt for being a burden on his family, unable to work the land but still needing to eat. His nature is easygoing and eager to help others, and while he is slow to anger, he is also slow to forgive. While the government's actions toward casters appalls and terrifies him, the idea of any sort of rebellion terrifies him as well. He would prefer to discreetly work against the system on a small scale than push towards an uprising.

Values: Loyalty, generosity, family, knowledge and learning, peaceful diplomacy and conflict resolution
 
@MJK2431

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Name: Valerie Theryn (a.k.a - Val)
Age: 20
Race: Elf
Power: Elemental magic

Appearance: Valerie has very exotic, willowy features as most elven people do, as well as faintly pointed ears that curve slightly at the tips. She shares her mothers bright, emerald green eyes and her father's thick blonde hair which reaches about waist-length and is curly. Depending one whether her region is experiencing summer or winter, she may have slightly lighter or darker skin. She is of a medium height, with peachy-hued lips and long lashes that frame large eyes. Val can usually be seen wearing a soft, fluid fabric a forest-green colour that could almost pass as a dress if it wasn't for the long slit down the right side that revealed tight trousers which ended in her booted feet. On her neck and ears there are woven but simple items of forged silver and to cinch in her waist she usually wears a thin, wrap-around string of leather that doubles as a sheath for the her main weapon, a sword, and occassional dagger. The elven-steel sword was a gift to her when she completed her swords training, the metal engraved with an elven blessing on it's shaft and perfectly balanced to suit her fighting style. On her right arm, circling just above her elbow, is a tattooed marking placed on her when she was born. Upon closer inspection it appears to be a weaving, twisting piece of vine. This marking points her out as a child born into a noble family.

Demeanor: Valerie always appears to be light on her feet and poised. She is often quiet, assessing situations before her and trying to solve problems with a sense of determination that makes her slightly stubborn and frustrated at times.

Background: From a young age, it was well known that Val was born with magic flowing through her, a gift that only presents itself among those descended from noble blood. Not all nobles develop the ability to control things such as fire, earth and water and it has become a rarity indeed for a child to acquire such a talent. Thus, Valerie has always remained guarded and protected, her training involving swordsmanship in order to better her self defense along with vigorous training in the elements. She grew stronger and stronger every year, the reward for efforts when she was finally finished with her tutelage being a specially forged elven sword. However, things are not as peaceful as they seem, with a secret force rising to take over the current nobles rule in order to gain power over the elven regions and the wealth they hold.
 
@Scalerender

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Name: Lord Stavros of house Enkili, Knight of the Order of the the Silver Flame, Lord Inquisitor of the Mage Hunters.
Race: Human
Age: 37​

Class:
Fighter/Mage hunter.
-Expert swordsman and investigator.
-Mental conditioning to resist magical persuasion/Mind controll
-Extensive training in use of Alchemical Talismans to counter Magic

Background:

Stavros's upbringing was what is to be expected for the firstborn of a noble house in good standing with the crown. He was provided with the best education and training available and wanted for nothing in his early years of live. He carried the weight that came with this privilege easily and believed firmly in the idealized notion of nobility.

This all changed on the night of his wedding.

Stavros was set to marry a young lady from an allied family, a young woman that unbeknownst to him had spurned quite a few lovers when she decided it was time to turn her back on a life of debauchery. One such lovers was a Mage with an unhealthy obsession for her paired with an unfortunate mental instability. What would have been a night of merriment and cheer turned into a hellish nightmare as the Mage unleashed a terrible curse upon his house. Laughter turned into screaming as the virulent affliction spread from body to body, igniting the souls of those it touched and slowly burning their boddies to crumbling husks. Lucky few survived, saved by fluke of destiny or strong spirit. Stavros was powerless to save anyone, including his bride which died screaming before him.

Stavros became obsessed with vengeance, using his estate's wealth to fund and support the local Mage tower and buy his way into the ranks of the Mage hunters. For years Stavros subjected himself to the grueling training and experimentation of the Mage hunters and set on a personal crusade to bring rogue Mages and apostates to justice, preferably the kind that permanently subdued them. Stavros became a member of standing within the Mage Hunters, rising to the rank of Inquisitor and later Lord Inquisitor at relative young age, he was a noblemen in name alone...his estate nearly ruined in his absence and ruled by his family's steward.

As the years passed so did the burning fire of hatred and vengeance die out and Stavros came to question his place in the world and the practices of the Mage Hunters. As the number of powerful apostates and cults dwindled over time the attentions of the order he so fervently supported fell on the lowest of Mages, those barely aware of the curse they bore and even unwilling or frightened to even suggest possessing it. They were hunted as witches, tortured, experimented upon...to no end. It was in this second difficult time in his life that Stavros came into contact with the Order of the Silver Flame, a knightly order that shared interests with the Mage Hunters yet elevated it to a more morally sound belief instead of a cold legal duty that was prone to corruption and perversion. The order believe magic users need restrictions and even culling at times but also needed protection, from both themselves and those wishing harm upon them for unjust reasons. The Silver Flame Knights are few but influential, enjoying the favor and support from key members in the Royal Familly, they are however at odds with certain elements of the Mage Hunters that have grown used to their unlimited power and status within the kingdom.

With a renewed sense of purpose and belief Stavros set out to make the changes he believes need to happen, traveling from region to region to assist Mage Hunter enclaves in their duties as well as make sure they do not abuse the power their responsibility gives them. While Stavros has rank and influence he is not making himself popular and rivalries between him and less enlightened Mage hunters have begun to fester, leaving the question how long it will take before something more dire will happen to Lord Stavros.

Demeanor: Developed during play

Appearance: Stavros is tall (1m90 and at peak condition far beyond what his age should allow, results of a strict training regimen and experimentation, some illicit, by Mage Hunters in order to create a more efficient hunter (Many of these experiments were funded by a young and vengeful Stavros, something that still haunts him). He has dark hair and chestnut colored eyes, handsome features and a noble bearing that easily betrays his privileged upringing. Stavros is rarely if ever seen publicly without his armor and Blue/red/gold Mage hunter uniform. He bears the markings of his rank (Lord Inquisitor, military equivalent of brigadier or brigadier general not in way numbers controlled but rather height in the chain of command) and the heraldry of his Order proudly.

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Name: Illian Swanter
Race: Human (Half-Elf)
Age: 18​

Class:
*Squire, Moderate swordsman
* "Unweaver"Sense Magic (passive), Dampen/Counter Magic(focus), Banish Magic (Incredible effort and concentration or very slowly over very long proximity) (see background)

Background: Illian's life was harsh from birth. Sired by an elven father in an non-consensual encounter with his human mother made him a constant reminder to a horrible event that scarred the woman's life. While a mother's love may be unconditional the man married to his mother had no such inclination and thus Illian grew up without a father in a broken home. The villagers shunned the woman and her child and over the years superstitions of curses and witchcraft surrounded them. His mother was an accomplished herbalist ad medicine woman and easily played the part of "witch" to the uninitiated. As for Illian, its not that he tried to, but his "gift" certainly enforced some of the rumors. As long as Illian can remember he was drawn to places and items that felt "wrong", he'd wander the places and collect these items never truly knowing why but always feeling them change as he spend more time with or around them until they stopped feeling wrong or out of place.

Eventually after being blamed for the 10th time of souring the cattle's milk a Mage Hunter came and investigate, Illian prepared for the worst. Stavros was not like the stories of Mage Hunters dragging children away from their mothers torturing witches in some tower. he was a charismatic and noble individual that connected rather easily with Illian. Stavros was not intent on persecuting them, nor was he there for the vilager's sake, he was in fact there to prevent the villagers from doing something foolish. He stayed however for an entirely different reason. Stavros noted Illian had an innate ability of banishing or "unweaving" Magic. A latent and passive ability that could be focussed through concentration, a fac Stavros had noted when confiscated items which had been enchanted by rogue mages suddenly became suppressed and eventually released the magic.

Stavros told him his ability was incredibly rare and only rumored to exist but never confirmed, it made him special but also very much of a threat to allot of people on both side of the fence. When Stavros offered him a place as his squire Illian eagerly acccepted, feeling it was providence that a Mage Hunter had discovered his gift. Stavros taught him the ways of battle, hunting mages and helped in discovering the meaning and ability of his gift. Illian does not yet realise that Stavros keeps him close to protect him from both Mages and Mage hunters who would experiment upon him until they were offered answers. Answrs that Stavros himself does wonder about, fluke of nature, the next evolution of mankind, the elven blood or the reason of fading Magic given flesh.

Whatever the case, Illian is driven to take his place in the world and is becoming more sure every day that it is his purpose to quench the influence of Magic over mortal lives. His growing fanaticism is only kept in check by the more tempered Stavros who wishes to instill the more balanced beliefs of the Silver Flame in his pupil. But as Illian grows to understand himself more Stavros is beginning to lose touch with the young man who has changed so greatly in the last 3 years.

Demeanor: Developed during play

Appearance: Youthful good looks blended with elvish elegance. Slightly pointed ears, eyes the color of sun-kissed leaves and tow colored hair. He has a strong athletic build and stands taller then most men (1m96), his slender physique mostly hidden by bulky armor. While not an official member of the Mage Hunters he does wear their colors on his clothing.
 
@Shadras

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Name: Alfhild Thell the Bastard (name, excluding her "title" meaning Elf Battle Fortune, in a literal translation)
Age: 23
Race: Half-breed of Fenrir(Nord) and Lorrite
Class: Warrior (of Ice)​

Description: An imposing 185 cm, Alfhild stands above many, but not all. Down her to the middle of her back would cascade golden straw colored hair, if she didn't braid it so often. Tied into one, or into many, Alfhild Thell tames the only tamable part of her, her hair. Her face would be fair, and perhaps some would still call it that, if it weren't for the grime of travel and the single scar that traces down her left temple and down her neck.

However, its most striking feature are her eyes. A bright, shining blue. Pale though, and the overall appearance of her eyes is most like ice. Cold and cutting and said to be able to stare down even a snarling bear with them alone.

The rest of her is strong muscle, tough as wires, entombed in gambeson, chain, and plate that is chipped and worn, but well cared for. Faded paint adorns the pauldrons and helm while a short, cape-like cloth of the same faded blue hangs from her waist. Her weapon, a bastard sword and a "gift" from one of her older half-brothers, is similarly worn along with a small collection of throwing axes.

Personality: Anyone who can remember the last time Alfhild Thell smiled, must have known her when she was a baby. Here eyes match her demeanor all too well, cold, distant, and ready to lash out against anyone who attempt to get friendly, flirt, rage, attack, or almost anything. She's the best warrior of the (known) Thell children, and she won't let anyone forget it.

Above all else, she's driven with the steadfastness of the seasons to complete her quest. Nothing will stop her from finding the sword, giving it to her father, and the claiming honor and renown for her own. Nothing! Or at least, she tries to tell herself that all three will happen.

Deep down, Alfhild is terrified. Terrified of never being truly recognized. Not just in the clan, but by anyone. Half-nord, half-human, both equally unloved by any side, she lashes out at everyone. Even those who could be allies in her endeavors. She feels that if she hits hard enough, strikes fast enough, she will no longer been known as the title she claimed to spite everyone, "the Bastard," but a woman and warrior of merit.

(Oh dear, where is her history? You'll have to keep reading I guess. I decided to put the Thells' histories together, with their own dividing sections)



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Name: Vidar Thell (meaning Warrior from the Forest Fortune, literal translation)
Age: 23
Race: Half-breed of Nord(Fenrir) and Lorrite
Class: Sorcerer/Shaman​

Description: This first odd impression one would have of Vidar is of a man in need of a bath. Not that he smells bad. In fact, he smells oddly...well...fresh. It's as if the scent of a pine or effects of fresh rain in a wood or the perfume of a flower softly cling to Vidar. One would only notice it if they decided to lean in and sniff him, an event that he might not consider strange. No, what gives away that Vidar needs a bath is the dirt. It's on his face, his clothes, and likely in his boots as well.

After a well needed bath, one would mark Vidar's height to be 185 cm, that he has a wiry build that belies flexible, fast muscles with a short shock of raven hair, a lack of any beard, and a bright green eye. Yes, only one. His left eye has vistages of the right's brightness, but has gone milky under the set of parallel scars that drag down his face. In fact, the rest of his body is similarly marked and you could swear some are even bite marks. At which point, Vidar would blush and seek out his clothes, of which were worn, tattered, and faded that you may have burned them along with his pack, although not its contents, without the slightest twinge of guilt.

The only thing that Vidar has that might not belong in the fire is his staff. Hand carved Ash with strange swirling designs that, upon closer inspection, appear Nordic. He'd tell you that he has no idea of its connection of cultures and simply thought they looked good when he carved it. In a notch on the staff is a soft, blue flower with a green bulb that appears to be fading and dying but still clinging on.. The last, and perhaps strangest, thing to know about Vidar is that, every now and then, one could swear they hear hissing coming from him. Upon asking, he claims it's nothing, although its hard to agree with him as he refuses to meet anyone's gaze.

Personality: Inquisitive to a fault. He wants to find out about cultures, politics, fighting styles, agriculture techniques, and so much more. A shame he can't read. Most of all, he seeks to discover the meaning of his dreams. However, he guards those dreams dearly and tells only people he feels he can trust completely and, despite his incredible innocence, he has never met a person he trusted enough. His chief dream is of a woman with golden hair, seeking some strange, powerful sword. And he knows that he must seek out both her and the sword. Why? He wonders at that, but the dreams give no answer, only compulsion.

Now Vidar's innocence is a strange one for it pertains only to social norms. He rarely catches that he's being lied to, but he's hard to coerce. It's easy to con him, but hard to seduce him. His innocence has lead to his honesty. In no way could he tell a lie. That doesn't mean he can't deceive, mislead, and confuse. It means he doesn't do it with words, but with actions. Vidar has picked up some social norms, such as not simply stealing an apple if he's hungry, but these are a thin veil for his more primal nature.

At his heart, Vidar is wild, borderline feral. He acts first on instinct and considers his actions later. Ferociously territorial of anything he feels is valuable to him, including people. Never let him catch you in a lie or deceit. At best, it will take him days, or even weeks, to forgive you. At worst, he may outright attack you.

(Huzzah! History time. I'm going to try and keep it brief so that I can have some fun character development moments as they talk about their pasts in more detail when other characters draw out their stories and so that this post won't be too long. Goodness knows how long it is so far because I can't tell due to the size of the window. If any of you want a more detailed account, I will be happy to provide you with one.)

History:
Both:
Vidar and Alfhild Thell came into this world from a raid. An Orc raid with Nord slave-soldiers fell upon some of the north most Lorrite villages. Why arm the slave Nords? It was safe and secure enough with the number of orcs to Nords and, more importantly, it gave a few Nords a more gilded cage. They could go out, raid, fight, and enjoy the feeling of freedom and help keep the other Nords in line. Numbered among the raiders was one Lord Thell, leader of his clan, great warrior, and the most eager for blood. He and his three eldest sons lead the assault, slayed the village guard leader, and plundered the village's big-house. Trifle feats for any Nord, not even a warrior at that. However, while it did not bring any glory, it brought a prize. A prize that Thell felt worthy of him. The village chief's daughter, a young, raven-haired woman, tried to save her mother from the axe of Thell. A desperate swing of a cleaver, a catch of her arm, and Clan Lord Thell knew he had his prize. Holding her tight, Thell finished his butchering and carried her off with the other stolen goods and to-be thralls.

9 months to the day, the raven haired woman who Thell and never bothered to learn the name of, gave birth to twins in a large, multi-roomed hovel for the Nords upon Orcish land. Now, twins are considered special, if not even sacred, in Nordic culture for it is believed that, when twins are born, the maker had formed a soul too great for one body and had to split both the soul and body into two. Two-halves of a great and powerful soul. As is further Nordic custom, each child is blessed by a shaman in the pantheon of shrines. With shamans, for all intents and purposes, being exterminated or even wiped out, this tradition fell upon the father to do. It would be the only time Nords would even separate the twins as each ritual is for the individual child, and not the other.

Thell took the first-born, the golden haired babe with eyes like his own, lifted her high and, for the first and only time to date, smiled at her, naming her Alfhild, warrior elf, for her looks and his dreams. Taking her and his entourage out, the thrall-mother was alone for the first time since her enslavement. Seized with sudden desperation and a strange surge of strength, she carried her other child into the storm.

The snow fell so thick and fast that the Orcish watchers did not see her leave the collection of hovels, did not see her leave the small, unwalled town, did not see her stumble into the forest at its border. After all, what would drive someone out into the blizzard, save for madness?

The blessing proceeded normally, but when Thell returned for his son, he found the room empty. Mother and child gone. From that moment onward, he regarded Alfhild with disdain for she was not only his bastard half-breed, but only half of what she should be.

The mother plunged onward, weakening in the snow and forest. Her baby was silent, asleep, and at peace, but woke with a startling cry. The free thrall desperately tried to hush the boy, and she missed the silent approach of wolves until the fist bite sank into her side. Flailing, dying, she lost her life and her hold upon the baby. The pack then advanced upon the child but, perhaps in chance, perhaps it was the spirits, but instead of feasting upon the boy, they claimed him as their own.

Alfhild: Half-breed of Lord Thell, Alfhild lead a troubled childhood. She tried to smile, to bear it as best she could, but soon realized that smiles would not win her father's affection. So she turned to anger, fighting her siblings and the other Nord children. It earned her bruises, it earned her broken bones, it earned her lashes from the Orc handler for hurting the master's slaves, but it did not earn her her father's attention, let alone his affection.

Lord Thell lead a rebellion against the orcs there, killing them all. Alfhild herself would kill the master's youngest son when she was ten. The Nords then left the ruins of the town, knowing the orcs would come. Weeks later, Thell would base his operations in one of the northern mountain ranges, striking brutally at the orcs where he could. All the while, Alfhild would train doggedly, raid dangerously, and fight with frozen efficiency to attempt to earn her fathers favor. Long ago had the fire of her anger burned out and had been replaced with icy coldness and frigidity to rival the snow-capped peaks. But nothing she did would turn his attention to her.

Other Clan Lords would rebel and had already rebelled, with varying degrees of success. Their greatest inhibition is the lack of unity. None could agree who aught to be the leader, the chief of the Clans. So Thell tasked his children with a mission, one that could unite the clans, to find the greatsword Dreyri, the sword of blood. Whoever wields that, the sword of the Clan Lord who brought all the Nords to this land, would be able to reunite the Clan Lords and wage war upon the Orcs. So Alfhild set out. She has turned her gaze southward where she believes the sword may have been lost there or that any shaman who would be most likely to survive the purge would have fled south. With ice and steel, she comes.

Vidar: Vidar grew well with wolves. As strange as that might be to say. Despite being slower, he was more ingenious than the pack could be. While they taught him to hunt, the hidden trails of the woods, and the simple ferocity of beast, it was his dreams that taught him how to think. His dreams brought him words, speech, songs of lands that Vidar couldn't even imagine. They would also swarm his shadows, strange figures that flit across his mind, none distinct. But something tells him, almost a voice in his dreams, that he will be able to see them clearly one day. And, upon his tenth birthday, it gave him his name. Vidar Thell. Fortunate Warrior of the Forest.

From a young age, Vidar knew about his magic. Since he couldn't remember another human, he always assumed that it was his magic that made him appear so different from his wolf family and he would often try to shift back, but always failed. That didn't stop him from honing his talent in other ways. Guided by his own inquisitive nature and vague guidings of his dreams, Vidar has developed a strange hybrid of human magic and Nordic shamanism. Spiritual would be its best term perhaps. This magic, however, would call the attention of the strange mythical creatures found only in the remote places of the world.

It was the dryad who found him. Perhaps it was fortunate that it was only a single dryad. She came upon him as he was hunting. Her interest in his power, his in seeing his first humanoid shape lead to battle of wills, magic, and natural ferocity. One that ended in a stale-mate, and then, a friendship. Together, they made a deal, to exchange part of their power, their knowledge. She gave Vidar a flower from herself, he gave her the vision from his left eye. She taught him how to hide his magic, to camouflage it. He taught her how to tap into her ancestral roots. Although, neither truly knew what the other would be doing with the results of the trade, nor the distant uses both would have.

It was then that Vidar decided to leave his wolf family. Or rather, he was guided to. With his dreams growing more distinct, Vidar learned of humanity to the far south through his nature friend. He traveled months and, just before he turned 23, he arrived in Lorr.
 
@Valen

Name: Sindarin Kel'Iallan

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"When you look at me, what do you see? Do you see someone who, as outcast from his own kind, has tried to seek refuge and shelter amongst the people of Yrmanth? Do you see someone who would look to use their own power to aid and protect you? Or do you only see a malicious, savage elf? You will only ever see what you want to see, regardless of what the truth may be."

Appearance

Appearances can be deceptive. Just because I come to you as one of the elves, and that I am hunted does not mean that I wish you harm or plan to steal your soul. I too, bear the marks of a hardship, and should you look under the surface, you will see the truth of who I am.

When one first looks upon Sindarin, one would be forgiven for thinking that they were gazing upon a creature of the netherworld. Sindarin's appearance is symbolic of the pain and hardship he has suffered in his attempts to live life. His white hair hangs limply and loosely from his head. But perhaps more telling are the numerous angry scars that are scoured across pallid, pale flesh. Sindarin has suffered in his exile from his people, and that suffering is evident across each and every cut.

Beneath the leather jerkin he favours, things are even worse. Dozens, hundreds of terrible, terrible cuts are gouged into his flesh, and his body is caked with dried blood.

Yet, despite this indignity, Sindarin carries himself with a quiet dignity. He bears his treatment with the fierce pride that resides within his heart and soul. And despite his temple of mangled flesh, his golden eyes sparkle with the spirit of a hunter. A spirit that keeps him alive, and keeps him breathing in and out despite the injustices that are perpetrated against him.

Personality

What is it you wish to know fair traveller? There is perhaps much to puzzle out with regards to me, and I do accept that in some ways, perhaps a lot of ways, I am an enigma to you. Why would one such as me stay here regardless of the treatment that is meted out? The truth is simple. I am a practical person, and the choice that is presented to me is one of stark contrast. To stay here, to bear the treatment is the lesser of two evils. The alternative is death, and I am not ready to die yet.

Sindarin is an enigma to most save the very few souls that he considers to be his friends. This softly-spoken fae is a being of very few words, but when he does speak, he does so with integrity and purpose. Outcast from his own people and treated with contempt and hatred from most, Sindarin, perhaps understandably, cloaks himself in a veil of secrecy and mystery.

Here, beneath the impenetrable shell that he keeps raised around him, Sindarin is safe from the worst excesses that humanity would seek to inflict upon him. It is not the beatings or physical punishment that Sindarin fears. Far from it, this treatment he has come to expect from those who are ignorant of his true nature or the soul of clear-blue grace that burns inside of him. No, what Sindarin fears is allowing someone to pierce that barrier. To learn to trust someone, and call them friend, only to have them let him down or betray him is something that Sindarin fears to the very core of his being, and he will do everything in his power to avoid that fate.

Thus Sindarin is guarded and reserved, true, but to those who take the time to break down the walls, they will find a loyal and dependable companion.

Background

Be careful what you wish for friend. Do not delve too much into a past that you do not want to hear. What I have to tell you will perhaps shock you to the very core. As it should, for I have always lived in a world of two different halves. One foot in the realm of humanity and one foot in the realm of nature, it was an unhappy marriage that has permeated and tainted my tortured existence.

Is this what you really want?


Perhaps the fears of the superstitious, goodly folk of Yrmant are in some ways correct when it comes to the fae. There are some tribes of the people that are both savage and feral in their nature. There are some that enjoy war, and waging war on the so-called lesser races. There are some across the fae who are both primal and bloodthirsty, and it is they who are the ones to be feared.

Young Sindarin Kel'Iallan was born to one such tribe in the northlands. He drew his first breath on this world under a fearsome storm. As the elements ravaged and tore the land asunder, and lightning scoured and burned the earth, so it was that Sindarin came into this life. Some whispered mutterings amongst this tribe of fae said that the child's birth was a bad omen, and that he should be killed to appease the gods. Yet the common sense of the tribe's elders won out, the babe was spared.

In time, they would come to regret that choice.

It was clear from a young age that Sindarin was different from the war-loving people of his tribe. He did not wish to bathe in the blood of his enemies. Young Sindarin was touched by nature. His own nature was gentle and benign. There was nothing inside of the fabric of his being that wished to harm another. Sindarin only wanted his people to co-exist with the humans. He was benevolent and pacifistic, two traits that were diametrically opposed to his fierce, war-loving kin.

And for his own part, Sindarin did not find a kinship with his flesh and blood. He spent more time amongst the animals of the north. His own unusual abilities, and his ability to communicate with the animals on a basic level only further increased the mistrust and suspicion that he was greeted with.

Things came to a head during Sindarin's coming of age ceremony. Dispatched with a couple of his tribe's trackers, Sindarin was tasked with tracking and bringing down one of the hated Nords. Of course, when it finally came time to do the deed, Sindarin did not have the heart to go through with the task. He was not, after all, a heartless killer. Yet his hesitation cost the tribe dear. The Nord not only escaped, but in doing so killed both of the trackers accompanying Sindarin.

The elder's response when Sindarin returned was swift and brutal. Sindarin was beaten to death and left in the harsh snows to die. He was branded on his shoulder, the mark of an exile, should he survive. The elders did not believe he would survive, but survive he did. Wounded, Sindarin dragged himself to safety, and eventually, after nursing himself back to health and months of travel, came to settle outside the city of Braedon.

What he found there was not much better than where he had come from. Distrusted and hated for his heritage, Sindarin would find himself reviled at best, and beaten at worst. This was a common occurrence for Sindarin, yet he became used to the treatment over time. And it was, in a way, better than the alternative.
 
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