Arthur C. Clarke formulated three adages that define the realm of imaginative writing. These simple observations peel away the flesh of nuance and lay bare the bones of verisimilitude.
- When a distinguished scientist states that something is possible, he or she is almost certainly right. When he or she states that something is impossible, he or she is possibly very wrong;
- The only way of discovering the boundaries of possibility is to venture a little way past the possible into the impossible;
- Any technology, sufficiently advanced, is indistinguishable from magic.
Magic or Science, Elves or Aliens, Teleporting Wizards or Translocating Scientists, Fiery Swords or Lightsabers. Kings or Presidents, Fae Courts or Technocratic Councils.
The above mentioned scientist is the counterpart to the wizened old sorcerer. The help they can provide can be as profound as it can be not-so-much. A story is fueled by adversity, and the strides made to overcome the situation into which our beloved protagonists (or in some cases, Antagonists...) are thrust. What really is the difference between a magic wand and a blaster pistol?
I've been roleplaying a very long time. For me, it's not so much the genre. It's the adventure, it is the time and effort invested by the players and storytellers alike to create a living, breathing world, no matter the skin it wears. It is taking that spark of imagination, that sense of wonder that still burns like an ember, and fanning it into a flame that allows us to, if just for a moment, escape into another place, to live another life, regardless of how fantastic, futuristic, apocalyptic, or just plain weird it may be.
But, that's just me. I like pretty much all of it, so long as it is done well. :>