☆Luna☆
Little Fighter
Introduction
The purpose of this thread is just to get an idea of how popular the premise is, and what sort of posting schedule those who are interested can keep. The story in its current state isn't ready for immediate launch, but the amount of interest I receive will reflect how much effort I put into development. The idea is heavily inspired by Flip Flappers, so if you enjoyed that anime I think you will enjoy this story.
Premise
*One day while browsing the web, your character gets a strange audio message through a pop-up. The voice sounds like a man with a deep voice talking to you from within a cave.*
"Uncertainty is one of the threats people have faced since the beginning of time. While we can never seem to beat it for good, we have found some pretty good ways of mitigating it in all areas of our lives. We generally know how we will provide for ourselves, who we can trust, and how we can learn. It generally goes uncontested that all this certainty has led to easier lives. When you aren't worried about health and safety, you can focus more on the things you love. And yet, some can't be content. For you see, there lies within some people a thrillseeker. This aspect declares the consistency and complacency of the normal life boring. For the thrillseeker, the most critical component of a life well lived has nothing to do with the assurance that they can continue to do the things they love but instead seeks out the fun of doing the unpredictable, experiencing the new, breaking the meta.
And yet, the thrillseeker doesn't belong in this world. They've been misplaced in this boring world where nothing ever changes. For you, the thrillseeker, I'm offering you a chance to join a new world of my own invention. I think you will find it to your liking. In Yukurai, causality has been unbound. In other words, you can never be certain how things work. For example, one day you might be living in a world of magic and monsters, while the next you might be a soldier fighting in the trenches. One day physics might be as bizarre as a shonen anime, while the next is as well defined as Newtonian physics. Surely you'd be happier here in Yukurai. Where every day is like a new hand of cards. *chuckles*, though, it isn't really a choice. Extradimensional communication takes a lot of resources, and I'm afraid that regardless of your will, I need you. Now, get in here!"
*A giant black hand shoots out of the computer without warning, grabbing your character by the neck tightly, then sending you right through the computer screen. When your character comes to, they find themselves with the RP cast in a seemingly normal plain of green grass. However, their appearance has drastically changed in a way that reflects their innermost thoughts. Your character hears one last message from the mysterious voice before it fades into obscurity.*
"Find the fragments..."
Background
In the world of Yukurai there are three types of characters: meta-breakers, contagions, and shells.
Metabreakers are the player characters. Metabreakers have two important characteristics. First, they possess an attribute called aspect guard. Aspect guard protects the character from changing in response to world shifts in Yukurai. It works sort of like traditional magic resistance in that it isn't perfect at mitigating the effects, different people have it in different amounts, and it can be bolstered through willpower. While the level and type of aspect guard each metabreaker possesses will be different, the most common form of aspect guard protects their memories. Also, as a general rule of thumb, aspect guard usually protects the most critical aspects of a character. In other words, aspect guard generally most strongly guards the qualities of a character that most strongly differentiate that character from any other character. Secondly, Metabreakers are unique from every other character type in that they cannot be killed for long. Whenever a world shift occurs, metabreakers that died respawn with a weakened aspect guard.
Shells are the non-player characters. These are created during world shifts as a means of populating Yukurai. Unlike metabreakers, shells have no aspect guard at all. Shells are largely focused as tools of Yukurai itself to create settings. For this reason, they are often rather one-dimensional characters that remain relevant just long enough to complete a narrative purpose. But, through interactions with metabreakers, shells develop more and more traits. Normally, shells are repurposed during world shifts to fill new roles.
However, every now and then a shell's interactions with the metabreakers causes it to form an aspect guard, allowing them to persist between worldshifts. At this point they are no longer a Shell and instead are known as a contagion. The aspect guard of a contagion often lacks the strength of a metabreaker, especially with regards to memory protection, but it often preserves them enough to be recognizable through worldshifts.
And now I reveal myself as a liar since there are actually four types of characters, but this one is more of a fun surprise when you go in thinking there are only three. The anchor is a special character, played by me, that has a perfect aspect guard. In addition to being completely unaffected by world shifts, the anchor has a connection to the mysterious being that sent everyone to Yukurai in the first place. Unlike the metabreakers, the anchor only has a single life, and will not respawn during world shifts. Should the anchor die, the RP will experience the "bad end".
Setting Expectations
Listing off concerns in no particular order:
As a yuri fiend, I'm rather heavily inclined to make a lesbian character. I'm not saying that you specifically need to play a love interest, but it would be nice if there was at least one other player playing a potential love interest. So I'd like to know how many people would be willing to fill this role in the interest checking phase.
This RP is massively unstructured to the point of being sandboxy. I feel the need to stress this detail because some people like to look to the GM for guidence in what their characters should be doing. You won't get a lot of that in this RP. There is a larger story which I'm guiding the players down, but there are going to be a lot of moments where the characters do not have clear goals or agendas and/or there are few details provided about the setting which the characters inhabit. I'm looking for players that when told they are in the middle of a battle will start adding their own details about the various mooks trying to kill them and when told they are in a forest will start talking about all the plants and wildlife. I'm here for the big important details, everything else is your creative freedom.
This RP isn't genre-locked, so having a wide array of interests is important to having fun with this RP. While I can imagine that adventure and rich character dialogue are going to be pervasive, you should be prepared for anything.
The writing level I'm expecting is reflected in the introduction post.
I encourage players to write without revealing the character's internal dialogue.
Endword
So, if you've made it this far, thank you for taking the time to read through this massive wall of text. If you have any sorts of questions, comments, or suggestions, I'm happy to hear you out. If you would like to be a part of this story, leave me a comment telling me the following:
Timezone:
What you liked about the concept:
Estimate of how often you can post:
Questions, comments, suggestions:
The purpose of this thread is just to get an idea of how popular the premise is, and what sort of posting schedule those who are interested can keep. The story in its current state isn't ready for immediate launch, but the amount of interest I receive will reflect how much effort I put into development. The idea is heavily inspired by Flip Flappers, so if you enjoyed that anime I think you will enjoy this story.
Premise
*One day while browsing the web, your character gets a strange audio message through a pop-up. The voice sounds like a man with a deep voice talking to you from within a cave.*
"Uncertainty is one of the threats people have faced since the beginning of time. While we can never seem to beat it for good, we have found some pretty good ways of mitigating it in all areas of our lives. We generally know how we will provide for ourselves, who we can trust, and how we can learn. It generally goes uncontested that all this certainty has led to easier lives. When you aren't worried about health and safety, you can focus more on the things you love. And yet, some can't be content. For you see, there lies within some people a thrillseeker. This aspect declares the consistency and complacency of the normal life boring. For the thrillseeker, the most critical component of a life well lived has nothing to do with the assurance that they can continue to do the things they love but instead seeks out the fun of doing the unpredictable, experiencing the new, breaking the meta.
And yet, the thrillseeker doesn't belong in this world. They've been misplaced in this boring world where nothing ever changes. For you, the thrillseeker, I'm offering you a chance to join a new world of my own invention. I think you will find it to your liking. In Yukurai, causality has been unbound. In other words, you can never be certain how things work. For example, one day you might be living in a world of magic and monsters, while the next you might be a soldier fighting in the trenches. One day physics might be as bizarre as a shonen anime, while the next is as well defined as Newtonian physics. Surely you'd be happier here in Yukurai. Where every day is like a new hand of cards. *chuckles*, though, it isn't really a choice. Extradimensional communication takes a lot of resources, and I'm afraid that regardless of your will, I need you. Now, get in here!"
*A giant black hand shoots out of the computer without warning, grabbing your character by the neck tightly, then sending you right through the computer screen. When your character comes to, they find themselves with the RP cast in a seemingly normal plain of green grass. However, their appearance has drastically changed in a way that reflects their innermost thoughts. Your character hears one last message from the mysterious voice before it fades into obscurity.*
"Find the fragments..."
Background
In the world of Yukurai there are three types of characters: meta-breakers, contagions, and shells.
Metabreakers are the player characters. Metabreakers have two important characteristics. First, they possess an attribute called aspect guard. Aspect guard protects the character from changing in response to world shifts in Yukurai. It works sort of like traditional magic resistance in that it isn't perfect at mitigating the effects, different people have it in different amounts, and it can be bolstered through willpower. While the level and type of aspect guard each metabreaker possesses will be different, the most common form of aspect guard protects their memories. Also, as a general rule of thumb, aspect guard usually protects the most critical aspects of a character. In other words, aspect guard generally most strongly guards the qualities of a character that most strongly differentiate that character from any other character. Secondly, Metabreakers are unique from every other character type in that they cannot be killed for long. Whenever a world shift occurs, metabreakers that died respawn with a weakened aspect guard.
Shells are the non-player characters. These are created during world shifts as a means of populating Yukurai. Unlike metabreakers, shells have no aspect guard at all. Shells are largely focused as tools of Yukurai itself to create settings. For this reason, they are often rather one-dimensional characters that remain relevant just long enough to complete a narrative purpose. But, through interactions with metabreakers, shells develop more and more traits. Normally, shells are repurposed during world shifts to fill new roles.
However, every now and then a shell's interactions with the metabreakers causes it to form an aspect guard, allowing them to persist between worldshifts. At this point they are no longer a Shell and instead are known as a contagion. The aspect guard of a contagion often lacks the strength of a metabreaker, especially with regards to memory protection, but it often preserves them enough to be recognizable through worldshifts.
And now I reveal myself as a liar since there are actually four types of characters, but this one is more of a fun surprise when you go in thinking there are only three. The anchor is a special character, played by me, that has a perfect aspect guard. In addition to being completely unaffected by world shifts, the anchor has a connection to the mysterious being that sent everyone to Yukurai in the first place. Unlike the metabreakers, the anchor only has a single life, and will not respawn during world shifts. Should the anchor die, the RP will experience the "bad end".
Setting Expectations
Listing off concerns in no particular order:
As a yuri fiend, I'm rather heavily inclined to make a lesbian character. I'm not saying that you specifically need to play a love interest, but it would be nice if there was at least one other player playing a potential love interest. So I'd like to know how many people would be willing to fill this role in the interest checking phase.
This RP is massively unstructured to the point of being sandboxy. I feel the need to stress this detail because some people like to look to the GM for guidence in what their characters should be doing. You won't get a lot of that in this RP. There is a larger story which I'm guiding the players down, but there are going to be a lot of moments where the characters do not have clear goals or agendas and/or there are few details provided about the setting which the characters inhabit. I'm looking for players that when told they are in the middle of a battle will start adding their own details about the various mooks trying to kill them and when told they are in a forest will start talking about all the plants and wildlife. I'm here for the big important details, everything else is your creative freedom.
This RP isn't genre-locked, so having a wide array of interests is important to having fun with this RP. While I can imagine that adventure and rich character dialogue are going to be pervasive, you should be prepared for anything.
The writing level I'm expecting is reflected in the introduction post.
I encourage players to write without revealing the character's internal dialogue.
Endword
So, if you've made it this far, thank you for taking the time to read through this massive wall of text. If you have any sorts of questions, comments, or suggestions, I'm happy to hear you out. If you would like to be a part of this story, leave me a comment telling me the following:
Timezone:
What you liked about the concept:
Estimate of how often you can post:
Questions, comments, suggestions: