Status: Full and started. (14/12 Player Slots taken.) (Player Slots do not equate to number of characters.) (Preference will be given to older players.)
The IC can be found here!
Once upon a time, there was a marvelous and incredible place, known as the Kingdom of Renalta. There, all the races of the world lived in harmony, all beliefs were equally tolerated, and all individuals equally cherished. Vampires and men lived side by side without fear, mages practiced their art without punishment, and the kingdom was in the midst of a golden age, becoming a world superpower in its own right. At the heart of this kingdom was a royal family, of a pure moral compass. The royal family had three daughters: Myria, Kouri, and Kyri. Their names sound strange to us now, but were from a different time, for this was over a thousand years ago.
This royal family however was beset by grief, as their eldest daughter one day vanished without a trace, and without a son to call their own. The two remaining princesses were taught from a young age about politics, war, and religion—the three most important elements of the kingdom. The kingdom continued to prosper, even as their future was uncertain. It quickly became apparent that Kouri was the more beautiful of the two, possessing an elegance that could only be described as heavenly. Many a fair men, and even a few women, tried to ask for her hand—each rejected, one by one, in turn.
One day, however, a new archangel was christened in the heavens... His name was Typhon. He went to the mortal realm, to the Kingdom of Renalta, and was awestruck by what he found there. His heart fluttered, his mind grew imaginative, and he sought Princess Kouri’s hand in marriage. All expected her to say yes, to take her place in the heavens, where her beauty would be preserved forever... Instead, she said no. Typhon was hurt, a childish jealousy overtook him, and left the kingdom enraged. The following night he returned, and put to the torch the entire capital city of Renalta—the shining jewel of the entire kingdom. Angels were slain, many tens of thousands slaughtered, and yet, while the royal family was slaughtered, not one spoke of where Princess Kouri had gone.
Typhon searched the land as the capital was flattened to the ground, scorched with a holy fury the world had never seen before. He searched and he searched, finding no sign of the woman he had sought for himself. In the end, the Gods took him back, and punished him for his unusually cruel and foolish act, for it plunged the rest of the world into a dark age.
It took six hundred years to recover from that dark age. The only empire to endure were the Free Holds—the slaver city-states of the northern desert, across the blood sea. Ruled with a capricious hand, bent only on wealth and power.
South of the blood sea, four hundred years ago, the Kingdom of Rheinfeld arose, north of the mountains of Renalta... A theocratic kingdom of strong-armed rulers, and weak commoners. What was once the east coast of Renalta, two hundred years ago, arose into a kingdom all her own—The Kingdom of Liveria—isolationist, and ever distrusting of foreigners.
No gem. No great places. Just toiling and misery for the majority of us all.
It is, however, rumoured, that after a thousand years, the Princess would awaken once more, surrounded by her guardians—the King’s Rangers. That the Princess will return and banish the Gods from the world, and rebuild her kingdom of ancient marvel... If it is to happen, it will happen soon.
The only question is whether those who are called to her side, will heed that call, or stay quiet, and safe.
Name: (Your character’s name.)
Age: (Your character’s age.)
Sex: (Your character’s physical gender. IE: Male or Female.)
Appearance: (A text description or image will do equally fine.)
Background Choice: (Every character is presumably born into this world, and as such, had a life before being recruited by the King’s Rangers to help Princess Kouri. Check Chapter 3 for a list of Background Choices. Your Background Choice will help determine how other characters react upon seeing yours.)
Motivation: (What is your character’s motivation to help Kouri banish the Gods?)
Biography: (Your character’s history and personality. One paragraph minimum is required for me to be able to gauge your writing here. You may write more than this if you wish, but, no more than one paragraph is required.)
Strengths: (Your character’s strengths. This will help me to gauge how strong or weak your character is, and by extension, how appropriate they are for this role play.)
Weaknesses: (Your character’s weaknesses. This will help me to gauge how strong or weak your character is, and by extension, how appropriate they are for this role play.)
Domains of Magic: (If your character possesses any magical talent, what can they generally do? Ex: Pyromancy, Healing, et cetera. Be aware that magic characters are the hardest to balance, so don’t be surprised if it takes more than one edit to ensure balance here.)
Equipment: (What your character carries, though especially any sort of combat or utilitarian equipment.)
Other: (Anything else you’d like to mention about your character?)
Signature: (Put your username here to verify that you understand the rules and guidelines of this roleplay, and that you agree to follow all of them.)
Simply choose one of the options below, and put it into your sheet. There is an “other” option if none of them appeal to you to allow you to customize your own, but it will cause less unique interaction opportunities to occur with the world as a result.
Prerequisites tell you details that must be filled in your character sheet for it to work. Some are race locked, others are bound based on your social caste. Limit states how many of a given character background can exist. If the limit is 3, than I will not take more than 3 characters with that background choice. Some backgrounds do overlap and that’s normal.
Final Note: Keep in mind that regardless of your choice, you won’t be able to bring your assets with you. Slavers have to leave their slaves behind, nobles have to leave their households behind, et cetera. You can attempt to use these resources by sending them messages, or if you’re in the appropriate area you can try directly contacting them—but this does entail a huge amount of risk on your resources, so beware doing this casually.
Male-Female Ratio
From What Background?
Achievements
None here yet. It will be noted when characters...
--Achieve relationship milestones with NPC’s.
–Engage in a romantic or sexual relationship with PC’s or NPC’s.
--Get wounded badly.
--Get killed.
--Use diplomacy in a clever manner to avoid conflict.
--Murder people.
--Et cetera.
The IC can be found here!
Chapter 1: The Premise
Come one, come all, for you are about to hear of a tale, passed through the ages, spoken many times by many storytellers such as myself. For that is why you are here, is it not? To hear a story, told by my ancestors to me, and now, to you? Let us begin, then, with a tale as old as our history... A tale older than even most of the elves of this world.Once upon a time, there was a marvelous and incredible place, known as the Kingdom of Renalta. There, all the races of the world lived in harmony, all beliefs were equally tolerated, and all individuals equally cherished. Vampires and men lived side by side without fear, mages practiced their art without punishment, and the kingdom was in the midst of a golden age, becoming a world superpower in its own right. At the heart of this kingdom was a royal family, of a pure moral compass. The royal family had three daughters: Myria, Kouri, and Kyri. Their names sound strange to us now, but were from a different time, for this was over a thousand years ago.
This royal family however was beset by grief, as their eldest daughter one day vanished without a trace, and without a son to call their own. The two remaining princesses were taught from a young age about politics, war, and religion—the three most important elements of the kingdom. The kingdom continued to prosper, even as their future was uncertain. It quickly became apparent that Kouri was the more beautiful of the two, possessing an elegance that could only be described as heavenly. Many a fair men, and even a few women, tried to ask for her hand—each rejected, one by one, in turn.
One day, however, a new archangel was christened in the heavens... His name was Typhon. He went to the mortal realm, to the Kingdom of Renalta, and was awestruck by what he found there. His heart fluttered, his mind grew imaginative, and he sought Princess Kouri’s hand in marriage. All expected her to say yes, to take her place in the heavens, where her beauty would be preserved forever... Instead, she said no. Typhon was hurt, a childish jealousy overtook him, and left the kingdom enraged. The following night he returned, and put to the torch the entire capital city of Renalta—the shining jewel of the entire kingdom. Angels were slain, many tens of thousands slaughtered, and yet, while the royal family was slaughtered, not one spoke of where Princess Kouri had gone.
Typhon searched the land as the capital was flattened to the ground, scorched with a holy fury the world had never seen before. He searched and he searched, finding no sign of the woman he had sought for himself. In the end, the Gods took him back, and punished him for his unusually cruel and foolish act, for it plunged the rest of the world into a dark age.
It took six hundred years to recover from that dark age. The only empire to endure were the Free Holds—the slaver city-states of the northern desert, across the blood sea. Ruled with a capricious hand, bent only on wealth and power.
South of the blood sea, four hundred years ago, the Kingdom of Rheinfeld arose, north of the mountains of Renalta... A theocratic kingdom of strong-armed rulers, and weak commoners. What was once the east coast of Renalta, two hundred years ago, arose into a kingdom all her own—The Kingdom of Liveria—isolationist, and ever distrusting of foreigners.
No gem. No great places. Just toiling and misery for the majority of us all.
It is, however, rumoured, that after a thousand years, the Princess would awaken once more, surrounded by her guardians—the King’s Rangers. That the Princess will return and banish the Gods from the world, and rebuild her kingdom of ancient marvel... If it is to happen, it will happen soon.
The only question is whether those who are called to her side, will heed that call, or stay quiet, and safe.
Chapter 2: Character Sheet
(Click here for a copy-paste version of the character sheet.)Name: (Your character’s name.)
Age: (Your character’s age.)
Sex: (Your character’s physical gender. IE: Male or Female.)
Appearance: (A text description or image will do equally fine.)
Background Choice: (Every character is presumably born into this world, and as such, had a life before being recruited by the King’s Rangers to help Princess Kouri. Check Chapter 3 for a list of Background Choices. Your Background Choice will help determine how other characters react upon seeing yours.)
Motivation: (What is your character’s motivation to help Kouri banish the Gods?)
Biography: (Your character’s history and personality. One paragraph minimum is required for me to be able to gauge your writing here. You may write more than this if you wish, but, no more than one paragraph is required.)
Strengths: (Your character’s strengths. This will help me to gauge how strong or weak your character is, and by extension, how appropriate they are for this role play.)
- I am a Strength.
Weaknesses: (Your character’s weaknesses. This will help me to gauge how strong or weak your character is, and by extension, how appropriate they are for this role play.)
- I am a Weakness.
Domains of Magic: (If your character possesses any magical talent, what can they generally do? Ex: Pyromancy, Healing, et cetera. Be aware that magic characters are the hardest to balance, so don’t be surprised if it takes more than one edit to ensure balance here.)
Equipment: (What your character carries, though especially any sort of combat or utilitarian equipment.)
Other: (Anything else you’d like to mention about your character?)
Signature: (Put your username here to verify that you understand the rules and guidelines of this roleplay, and that you agree to follow all of them.)
Chapter 3: Backgrounds
Your character was—presumably—born in the world of Renalta. This means they have a connection to the world in the form of where they grew up, and what sort of life they had before joining Kouri’s group. This background choice will affect how the world reacts to your character, like NPC’s. You may also receive PM’s loaded with information from time to time, should it be relevant to your character based on their background—like what their homeland is like when they’re there. NPC’s from a character’s past may also appear, and important NPC’s may remember them in passing (or vice versa).Simply choose one of the options below, and put it into your sheet. There is an “other” option if none of them appeal to you to allow you to customize your own, but it will cause less unique interaction opportunities to occur with the world as a result.
Prerequisites tell you details that must be filled in your character sheet for it to work. Some are race locked, others are bound based on your social caste. Limit states how many of a given character background can exist. If the limit is 3, than I will not take more than 3 characters with that background choice. Some backgrounds do overlap and that’s normal.
Final Note: Keep in mind that regardless of your choice, you won’t be able to bring your assets with you. Slavers have to leave their slaves behind, nobles have to leave their households behind, et cetera. You can attempt to use these resources by sending them messages, or if you’re in the appropriate area you can try directly contacting them—but this does entail a huge amount of risk on your resources, so beware doing this casually.
A Better Life: You are a regular civilian in one of the nations of the world—trying to evade slavery in the Free Holds, living as an illiterate in squalour in the Kingdom of Rheinfeld, working as a serf in the Kingdom of Liveria, or living in a tranquil village in the Renaltan Remnants—and have recently become dissatisfied with your life. You have briefly trained yourself with a weapon, the art of magic, or perhaps you’ve taken more to the life of subterfuge... Regardless, you hold a grudge against the Gods, or you hold a great appreciation for the legends of a kingdom that would treat you far better than the place you live in now... That would be able to offer a lot more to your children, than your place of living ever could. Your grumbling is heard, and a King’s Ranger finds you, and offers you something you could have never imagined...
Prerequisites: Come from the Renaltan Remnants, Kingdom of Rheinfeld, Kingdom of Liveria, or Free Holds.
Limit: None.
Legend Seeker: You are a seeker of legends in this ancient world, and regularly delve into dungeons, catacombs, and ancient ruins in search of priceless artifacts or knowledge. For whatever reason—be it intellectual curiosity, an appreciation for history, a search for beautiful things, a desire for glory, et cetera—you have been recently searching for the princess of legend. You discovered a few clues, and your curiosity was rewarded when a cadre of King’s Rangers found you and recruited you to the cause... A chance at not only learning about the Kingdom of Renalta and Princess Kouri, but restoring them to their rightful place.
Prerequisites: None.
Limit: None.
King’s Ranger: You were born and recruited at a young age into the King’s Rangers in secret. You’ve spent your life learning how to hunt, how to wield disguises and the arts of subterfuge, how to fight—with blade, bow, or magic—and you’ve done all of this for a good cause. You’ve spent your life, as those before you have, keeping alive a one thousand year old tradition of waiting for Princess Kouri of Renalta to awaken and return to banish the Gods and restore the old Kingdom of Renalta. Regardless of whether you actually believed it would happen, it has: She has returned, and among many candidates, you were selected to be one of her personal protectors... A great honour.
Prerequisites: Be a King’s Ranger. (Any race/nationality allowed.)
Limit: None.
Knight Without Cause: Yours is a sordid life. A nobleman (or an especially rich commoner with the appropriately forged documentation), who decided to forsake their old life to become a wandering knight of honour. Yet, there is but one issue with your noble dreams: You have yet to find a noble cause to serve, that is willing to accept you. You have a great admiration for the legends of the old kingdom, or, conversely, you simply have a strong dislike of the ignoble Gods that often leave the innocent to suffer. So when the King’s Rangers came to you at your campsite, you couldn’t help but say yes before they could even tell you what task you were to be given...
Prerequisites: Carry with you a book that certifies your lineage to be noble—even if you forged it.
Limit: None.
Royal Loyalist: You have dreamed ever since you were young, being told of legends about how your village was once part of a grand kingdom run by a tolerant, compassionate royal family. Throughout your life you have dreamed of what such a place would be like while toiling in the fields, or hunting for wild game, and while most abandoned any hope for this dream as a child, you’ve clung to it deep inside. You’ve sworn to yourself that, should the Princess ever return and call upon you in her hour of need, you would gladly serve her. Anything to rebuild the paradise of legend. Lucky for you, the King’s Rangers have come knocking...
Prerequisites: Comes from the Renaltan Remnants.
Limit: None.
Amazonian Wanderer: You are from the jungle tribes of the Amazons, a matriarchal society. You were raised to believe that women were the superior warriors, as they were the ones to partake in the blood ritual that empowered them to great feats of strength. As some before you have, you have decided to prove your true mettle, to be worthy of joining their ranks. You, however, have decided to do this by finding a great and powerful artifact beyond your home. Like many Amazons, you have a general disdain for the Gods, and spit on the rituals of others who beg the heavens to help them. A King’s Ranger took notice one day in a bar, and offered you a chance at something that will get you far more honour than some simple trinket...
Prerequisites: Be Human. From the Amazons. (Their only neighbour is the Free Holds. They regularly fight off slavers, who sell Amazons as exotic stock.)
Limit: 3.
Note: Male Amazons can participate in this as well, but do so without the approval of their people, and will generally have a difficult time dealing with women who are authoritarian. Their homeland is a thick jungle full of dangerous animals, many of which are stronger than their real world counterparts. They also do battle with an insectoid hive mind race, and a cult of crazy cannibalistic elves. It’s not the most pleasant place to live.
A Home for Mages: You have spent most of your life learning of the fabled art of magic. Tomes sprawled before you, either by loving parents, or an overly cautious wizard. You are told of a time when magic was explored freely, without fear or price, and you often contemplate such times while learning how to weave a new spell. Rheinfeld is no home for mages; they condemn them to death. Liveria is no home for mages; they restrict them heavily to learning only “non-evil” magics, which are so vaguely defined. The Free Holds are no home for mages; they are only interested in magic to use it to enslave and destroy. Despair not, however, for a King’s Ranger visited you and told you of the Princess of Legend—a spellcaster herself—who sought to rebuild her old kingdom. A real home for mages was possible, and all you had to do was risk your life for a woman with a legendary sense of compassion against Gods who have never once seemed to care for your existence. A small price to pay, isn’t it?
Prerequisites: Be a Mage.
Limit: 3.
Druid of Kiune’s Circle: You are a druid, a spellcaster who focuses on nature and animals. You have forsaken your old life to live in service of one of the most powerful druids of all time—a woman named Kiune. Though you have served her loyally, a part of you yearns for more, for a way to help those suffering beyond your woods. Noticing your empathy, Kiune has given you a unique task—to serve the princess of legend. Following a King’s Ranger, you go in pursuit of your new task...
Prerequisites: Be a Mage. Serve Kiune the Archdruid.
Limit: 3.
Dark Elven Outcast: You are a Dark Elf. Your kind lives a dangerous life, where each year that passes is another year closer to the inevitable madness taking you. You either lived a life in the capital city, indulging in one of the many maddeningly obtuse tastes like the nobles did, or you spent your life as a member of a wandering clan—keeping the capital safe from incoming attackers. Either way, you lived your life in The Abyss—an ever changing series of paths that often disconnects people from their homes. You ended up disconnected from your home, while out wandering in The Abyss for one reason or another, and found yourself out on the surface. With no reliable way of returning home, you glare at the sky—at the Gods who cursed you and your entire race to live in a hellhole as beings that can’t simply die, but who turn on their friends and families like rabid dogs. Your distaste of the Gods is well known, however, and after a few drinks at a bar lamenting, a King’s Ranger taps you on the shoulder and asks about your talents. Upon hearing about them, he offers you a chance at something far greater than your old, capricious, stoic home: Restoring the Kingdom of Renalta... A place of legends. An act that would surely make Dark Elves come out looking for you to bring you home, as a new member of their illustrious nobility...
Prerequisites: Be an Elf (Dark Elf).
Limit: 3.
Note: Dark Elves do not die from old age. Instead, every year they age, they run the risk of going totally bloodthirsty mad and murdering everyone around them before killing themselves. There is no way to discern when this is going to happen beyond age—every year, the chance increases slightly. No Dark Elf has ever lived longer than 800 years before going mad, and 600 years is considered their equivalent of elderly.
Dwarven Expedition Survivor: You are a dwarf, one of a small expedition of around 50 who went for a legendary prize: An artifact from the ancient Kingdom of Renalta! You’ve been fascinated with this for a long time, as the Dwarven ideas of meritocratic gain and the Kingdom of Renalta’s open, tolerant ways once made for strong allies! At the very least, you and many other dwarves believe this. You delve deep underground, and find what you are looking for. Unfortunately, it’s guarded by Dark Elves. They refuse to hand it over to you, and before you can turn away, one of them assassinates your leader! You fight long and hard, but in the end, you are the only survivor. Badly wounded, you grab the artifact, cradle it in your arms, and fall unconscious.
You wake up the next morning, being tended to by a King’s Ranger. She witnessed your bravery, and has offered you something far greater than a trinket: A chance to restore the legendary Kingdom of Renalta itself! Dwarves everywhere would surely be naming their children after you for generations if you accomplished such a monumental task! Besides, fuck those poncy Gods anyway, they didn’t earn anything they have, and that’s very not-Dwarvish!
Prerequisites: Be a Dwarf.
Limit: 3
Note: If more than one person takes this origin, than there are multiple survivors—all badly wounded, and all wake up tended to by the King’s Ranger.
Elven Outcast: You come from the Dark Forest, hundreds of miles of forest that protected you and your civilization from the outside world. You lived in eternal isolation, as even a single disease from any of the other mortal races would wipe out all the children of your village. One day, however, you decided you must leave your people—perhaps out of curiosity, perhaps in search of a cure for the weak immune system your race’s children face, perhaps because you were banished—and did not turn back. Now, you cannot be allowed back, as you are filled with diseases that could kill any number of children. You are an outcast, in a foreign land, with no real home. The legend of Renalta comforts you some cold nights, until one such night, a King’s Ranger offers you a chance to bring back the only Kingdom that could care to find a cure for your people... Or, who at least, would be indebted enough to you to give you a pleasant home.
Prerequisites: Be an Elf (Progenitor).
Limit: 3.
Note: Progenitor elves live to be over a thousand years old, but memories in excess of two hundred years start to fade away from them. Some remain present for long periods of time, while others fade almost immediately. They have long-term, systemic, species-wide amnesia. Elves who have left their home for a sufficient amount of time may not even remember their families and friends—just that they are not allowed back on pain of death.
Ex-Liverian Witch Hunter: You were once a witch hunter for Liveria. You hunted down vampires and slew them with wild abandon, and killed those mages that practiced dark, evil magics. Even as a member of this illustrious organization, you were never fully certain what constituted as evil. It was simply “that which could pervert life” and, well, there was many forms of magic that could fit that description. You start to doubt your purpose, and your heart stirs with the legends of the Kingdom of Renalta. While you are Liverian now, like every Liverian, you were once Renaltan—and you feel empathy for your Renaltan brethren.
One day, a King’s Ranger visits you, and sees you sparing someone you should, rightfully, be killing. You bow your head respectfully to the King’s Ranger, and he offers you the chance of a lifetime: Join the Princess herself, and restore the kingdom of old. You leave your old order behind, and take your talents (and prejudices) with you in the name of ages old patriotism.
Prerequisites: From the Kingdom of Liveria.
Limit: 3
Ex-Silver Shield: You grew up on the opposite side of the King’s Rangers. You served the Gods as one of their mortal warrior worshipers, who sought out to destroy any and all enemies of the Gods—demons, and agents of the King’s Rangers. One day, after capturing a King’s Rangers, you let him speak. Your curiosity gets the best of you, and you let his serpentine words into your mind. You consider them: Why did the Gods destroy Renalta? It was unholy, of course!... But, why? You don’t know. It plagues you, it eats away at you. Eventually, you can’t take it anymore, and you ask your superior. He grows angry at you and strikes you, and soon after being disciplined, you abandon the order. The King’s Rangers capture you, and you simply allow it—to atone for your sins however, instead of dying, they have offered you a real chance at redemption: To help the Princess of legend, who has recently awakened. A chance, perhaps to clean your stained hands, and learn the truth of who this Princess really is...
Prerequisites: Magic is restricted to “holy” classes. (Light manipulation, divine force, and healing.)
Limit: 3.
Note: You are a traitor. If the Gods or the Silver Shields capture you, they will kill you without second thought and without mercy.
Ex-Slave: You were once a slave within the Free Holds. Perhaps you were used for labour, perhaps you were a bodyguard, perhaps you were an entertainer in the gladitorial arena, or perhaps you were used for more salacious purposes. Regardless, one day, you found a way to escape your slave master—perhaps he or she is dead now, perhaps not—it matters little to you. What matters is that you are free, without a penny to your name, in a land likely to reenslave you. You think of the tales told to you, of a legendary kingdom ruled with compassion. You stare out toward the sky, to the Gods who took such a place from you, and when you look back down, a pair of robed King’s Rangers make you a deal you can’t refuse...
Prerequisites: From the Free Holds, was once a slave of some type.
Limit: 3.
Ex-Templar: You once served the Templar Order of the Kingdom of Rheinfeld as an anti-magic crusader. Your purpose and goal was to protect the state and its people from witches—those who use magic—and to ensure that the status quo was maintained. One day, you came to question your purpose, as the people lived in squalour, the witches never seemed to cease coming—perhaps, some were even innocent of the judgments they received—and the Gods always seemed unnervingly silent. One day, you stepped away from the Templar Order—either gracefully or violently—and began to truly question the Gods. When the King’s Rangers gave you the opportunity to work with the Princess of legend, you took it—hoping to do right where the Gods you worshiped did wrong.
Prerequisites: Comes from Rheinfeld, Not a Mage.
Limit: 3.
Foreigner from a Foreign Land: You are from a distant, foreign land, far, far to the south. You were banished from your old home, or, you chose to leave it voluntarily without any chance of returning, for your journey took you across the Swamps of Time. You saw aberrations there, many terrible dangers, and the signs of several others who had died trying to make the trip. Through sheer luck, you made it to this foreign land, in search of a legendary kingdom known as Renalta, only to discover that it was gone. A thousand years gone. You despair, knowing that there is no other place for you. For your foreign tongue, your foreign (Asian) face, your foreign weapons and clothes... Only for a King’s Ranger to see you despairing alone. He taps you on the shoulder, and upon hearing your story, tells you of a single survivor—a legendary princess, who now needs your help...
Prerequisites: Be Human. Ethnicity: Asian.
Limit: 3.
Note: You come from an Asian culture (primarily inspired from a mix of Japan and China), and as such, your weapons, clothes, language, and mannerisms are foreign.
Free Holders Slaver: You were on the opposite side of the coin of fortune, and found yourself not only free, but an owner of slaves. Perhaps you trained them, perhaps you sold them, perhaps you even used a few of them yourself. Still, you know that one day the coin of fortune could turn capricious without warning. You look to the sky, remembering the tales of Renalta, and the kingdom that once stood there. Perhaps it wasn’t perfect, but who said the royal family could not be reasoned with? These were, after all, different times. A pair of King’s Rangers appear behind you, and you turn to face them in a relaxed fashion. They offer for you to aid the princess of legend, and though you doubt it initially, you wonder: If slaves could make you this much money, how much could a Princess in your eternal debt make you? After all, a Free Holder is in it for the coin: With, or without slaves...
Prerequisites: Owned slaves. Comes from the Free Holds.
Limit: 3.
Outsider Nobility: You are a nobleman from the Kingdom of Rheinfeld or the Kingdom of Liveria, or the Free Holds. You’ve spent your life toiling away to improve your family, learning of all the social arts, the way of war and perhaps even some magic if you were so inclined, and could get away with it. For one reason or another however, you’ve held sympathies for the princess of legend, and have dreamed of aiding her—perhaps to improve your status, perhaps to improve your bloodline, perhaps out of a genuine sense of noble intentions. Regardless, when the King’s Rangers came for you in the night, and made the offer to join her, you accepted.
Prerequisites: From the Kingdom of Liveria, Kingdom of Rheinfeld, Free Holds. Is a Noble.
Limit: 3.
Note: If from the Kingdom of Rheinfeld, you cannot be a mage. If from the Free Holds, your family most likely owned slaves—whether your character was comfortable with this or not.
Renaltan Nobility: You are a poor nobleman living in Renalta. One of a few remaining, as most have left these lands—married themselves off to Liverian or Rheinfelder families. A few even to Free Holder families. Your family is one of the last holdouts, owning some farmland and maybe a nice little hamlet. You, however, refuse to standby and let this go on. One way or another you’re going to improve your lot in life, you’re going to get back at the Gods who cursed everyone in the Renaltan Remnants to live like this, in eternal fear of growing. When the King’s Rangers came knocking, perhaps out of a sense of patriotism, or perhaps out of a self-serving motive, you decided to join the Princess on her journey.
Prerequisites: From the Renaltan Remnants. Is a Noble.
Limit: 3.
Young Vampire: You are a vampire, who was only brought into the fold within the past ten years. You do not really remember the taste of food, nor what the feeling of warmth running through your veins is like—beyond, of course, that of those you drink from. You don’t have to be a monster of course, there are those who sympathize with what you are, who are willing to give you what you want in exchange for your... Services. You spend your life hiding, and after some years of this, it is starting to get to you. Maybe other vampires can spend eternity as stagnating monsters, but you yearn to grow—you desire to flourish. Only the Kingdom of Renalta would let you even try to grow, but alas, they are long gone. The Gods took them from you—the same Gods that “ordain” those Liverian Witch Hunters who so gleefully murder you and your kind... Yet, a King’s Ranger manages to catch you off guard in the midst of your brooding. One who has heard of your desire to live without fear of society killing you. He’s offered you something you thought wasn’t possible... A chance at helping that legendary princess. A chance at getting what you want, and, perhaps, more...
Prerequisites: Be Undead.
Limit: 3.
Note: Vampires are divided into three subtypes known as broods. These types are called Malaki’s Brood, Diana’s Brood, and Garroth’s Brood each respectively. Malaki Broods specialize at melee violence, Diana’s Brood at social manipulation, and Garroth’s Brood at controlling the undead. If you make a vampire character, PM me for details on which one interests you most.
Other: Yours is not one of these fates listed above. You are something else entirely. All you must answer, then, is this: Why would you help this Princess of legend restore her old kingdom, and how did the King’s Rangers come to learn of your true intentions?
Prerequisites: None.
Limit: None. (Though I would prefer less than half of all characters take the other route.)
Prerequisites: Come from the Renaltan Remnants, Kingdom of Rheinfeld, Kingdom of Liveria, or Free Holds.
Limit: None.
Legend Seeker: You are a seeker of legends in this ancient world, and regularly delve into dungeons, catacombs, and ancient ruins in search of priceless artifacts or knowledge. For whatever reason—be it intellectual curiosity, an appreciation for history, a search for beautiful things, a desire for glory, et cetera—you have been recently searching for the princess of legend. You discovered a few clues, and your curiosity was rewarded when a cadre of King’s Rangers found you and recruited you to the cause... A chance at not only learning about the Kingdom of Renalta and Princess Kouri, but restoring them to their rightful place.
Prerequisites: None.
Limit: None.
King’s Ranger: You were born and recruited at a young age into the King’s Rangers in secret. You’ve spent your life learning how to hunt, how to wield disguises and the arts of subterfuge, how to fight—with blade, bow, or magic—and you’ve done all of this for a good cause. You’ve spent your life, as those before you have, keeping alive a one thousand year old tradition of waiting for Princess Kouri of Renalta to awaken and return to banish the Gods and restore the old Kingdom of Renalta. Regardless of whether you actually believed it would happen, it has: She has returned, and among many candidates, you were selected to be one of her personal protectors... A great honour.
Prerequisites: Be a King’s Ranger. (Any race/nationality allowed.)
Limit: None.
Knight Without Cause: Yours is a sordid life. A nobleman (or an especially rich commoner with the appropriately forged documentation), who decided to forsake their old life to become a wandering knight of honour. Yet, there is but one issue with your noble dreams: You have yet to find a noble cause to serve, that is willing to accept you. You have a great admiration for the legends of the old kingdom, or, conversely, you simply have a strong dislike of the ignoble Gods that often leave the innocent to suffer. So when the King’s Rangers came to you at your campsite, you couldn’t help but say yes before they could even tell you what task you were to be given...
Prerequisites: Carry with you a book that certifies your lineage to be noble—even if you forged it.
Limit: None.
Royal Loyalist: You have dreamed ever since you were young, being told of legends about how your village was once part of a grand kingdom run by a tolerant, compassionate royal family. Throughout your life you have dreamed of what such a place would be like while toiling in the fields, or hunting for wild game, and while most abandoned any hope for this dream as a child, you’ve clung to it deep inside. You’ve sworn to yourself that, should the Princess ever return and call upon you in her hour of need, you would gladly serve her. Anything to rebuild the paradise of legend. Lucky for you, the King’s Rangers have come knocking...
Prerequisites: Comes from the Renaltan Remnants.
Limit: None.
Amazonian Wanderer: You are from the jungle tribes of the Amazons, a matriarchal society. You were raised to believe that women were the superior warriors, as they were the ones to partake in the blood ritual that empowered them to great feats of strength. As some before you have, you have decided to prove your true mettle, to be worthy of joining their ranks. You, however, have decided to do this by finding a great and powerful artifact beyond your home. Like many Amazons, you have a general disdain for the Gods, and spit on the rituals of others who beg the heavens to help them. A King’s Ranger took notice one day in a bar, and offered you a chance at something that will get you far more honour than some simple trinket...
Prerequisites: Be Human. From the Amazons. (Their only neighbour is the Free Holds. They regularly fight off slavers, who sell Amazons as exotic stock.)
Limit: 3.
Note: Male Amazons can participate in this as well, but do so without the approval of their people, and will generally have a difficult time dealing with women who are authoritarian. Their homeland is a thick jungle full of dangerous animals, many of which are stronger than their real world counterparts. They also do battle with an insectoid hive mind race, and a cult of crazy cannibalistic elves. It’s not the most pleasant place to live.
A Home for Mages: You have spent most of your life learning of the fabled art of magic. Tomes sprawled before you, either by loving parents, or an overly cautious wizard. You are told of a time when magic was explored freely, without fear or price, and you often contemplate such times while learning how to weave a new spell. Rheinfeld is no home for mages; they condemn them to death. Liveria is no home for mages; they restrict them heavily to learning only “non-evil” magics, which are so vaguely defined. The Free Holds are no home for mages; they are only interested in magic to use it to enslave and destroy. Despair not, however, for a King’s Ranger visited you and told you of the Princess of Legend—a spellcaster herself—who sought to rebuild her old kingdom. A real home for mages was possible, and all you had to do was risk your life for a woman with a legendary sense of compassion against Gods who have never once seemed to care for your existence. A small price to pay, isn’t it?
Prerequisites: Be a Mage.
Limit: 3.
Druid of Kiune’s Circle: You are a druid, a spellcaster who focuses on nature and animals. You have forsaken your old life to live in service of one of the most powerful druids of all time—a woman named Kiune. Though you have served her loyally, a part of you yearns for more, for a way to help those suffering beyond your woods. Noticing your empathy, Kiune has given you a unique task—to serve the princess of legend. Following a King’s Ranger, you go in pursuit of your new task...
Prerequisites: Be a Mage. Serve Kiune the Archdruid.
Limit: 3.
Dark Elven Outcast: You are a Dark Elf. Your kind lives a dangerous life, where each year that passes is another year closer to the inevitable madness taking you. You either lived a life in the capital city, indulging in one of the many maddeningly obtuse tastes like the nobles did, or you spent your life as a member of a wandering clan—keeping the capital safe from incoming attackers. Either way, you lived your life in The Abyss—an ever changing series of paths that often disconnects people from their homes. You ended up disconnected from your home, while out wandering in The Abyss for one reason or another, and found yourself out on the surface. With no reliable way of returning home, you glare at the sky—at the Gods who cursed you and your entire race to live in a hellhole as beings that can’t simply die, but who turn on their friends and families like rabid dogs. Your distaste of the Gods is well known, however, and after a few drinks at a bar lamenting, a King’s Ranger taps you on the shoulder and asks about your talents. Upon hearing about them, he offers you a chance at something far greater than your old, capricious, stoic home: Restoring the Kingdom of Renalta... A place of legends. An act that would surely make Dark Elves come out looking for you to bring you home, as a new member of their illustrious nobility...
Prerequisites: Be an Elf (Dark Elf).
Limit: 3.
Note: Dark Elves do not die from old age. Instead, every year they age, they run the risk of going totally bloodthirsty mad and murdering everyone around them before killing themselves. There is no way to discern when this is going to happen beyond age—every year, the chance increases slightly. No Dark Elf has ever lived longer than 800 years before going mad, and 600 years is considered their equivalent of elderly.
Dwarven Expedition Survivor: You are a dwarf, one of a small expedition of around 50 who went for a legendary prize: An artifact from the ancient Kingdom of Renalta! You’ve been fascinated with this for a long time, as the Dwarven ideas of meritocratic gain and the Kingdom of Renalta’s open, tolerant ways once made for strong allies! At the very least, you and many other dwarves believe this. You delve deep underground, and find what you are looking for. Unfortunately, it’s guarded by Dark Elves. They refuse to hand it over to you, and before you can turn away, one of them assassinates your leader! You fight long and hard, but in the end, you are the only survivor. Badly wounded, you grab the artifact, cradle it in your arms, and fall unconscious.
You wake up the next morning, being tended to by a King’s Ranger. She witnessed your bravery, and has offered you something far greater than a trinket: A chance to restore the legendary Kingdom of Renalta itself! Dwarves everywhere would surely be naming their children after you for generations if you accomplished such a monumental task! Besides, fuck those poncy Gods anyway, they didn’t earn anything they have, and that’s very not-Dwarvish!
Prerequisites: Be a Dwarf.
Limit: 3
Note: If more than one person takes this origin, than there are multiple survivors—all badly wounded, and all wake up tended to by the King’s Ranger.
Elven Outcast: You come from the Dark Forest, hundreds of miles of forest that protected you and your civilization from the outside world. You lived in eternal isolation, as even a single disease from any of the other mortal races would wipe out all the children of your village. One day, however, you decided you must leave your people—perhaps out of curiosity, perhaps in search of a cure for the weak immune system your race’s children face, perhaps because you were banished—and did not turn back. Now, you cannot be allowed back, as you are filled with diseases that could kill any number of children. You are an outcast, in a foreign land, with no real home. The legend of Renalta comforts you some cold nights, until one such night, a King’s Ranger offers you a chance to bring back the only Kingdom that could care to find a cure for your people... Or, who at least, would be indebted enough to you to give you a pleasant home.
Prerequisites: Be an Elf (Progenitor).
Limit: 3.
Note: Progenitor elves live to be over a thousand years old, but memories in excess of two hundred years start to fade away from them. Some remain present for long periods of time, while others fade almost immediately. They have long-term, systemic, species-wide amnesia. Elves who have left their home for a sufficient amount of time may not even remember their families and friends—just that they are not allowed back on pain of death.
Ex-Liverian Witch Hunter: You were once a witch hunter for Liveria. You hunted down vampires and slew them with wild abandon, and killed those mages that practiced dark, evil magics. Even as a member of this illustrious organization, you were never fully certain what constituted as evil. It was simply “that which could pervert life” and, well, there was many forms of magic that could fit that description. You start to doubt your purpose, and your heart stirs with the legends of the Kingdom of Renalta. While you are Liverian now, like every Liverian, you were once Renaltan—and you feel empathy for your Renaltan brethren.
One day, a King’s Ranger visits you, and sees you sparing someone you should, rightfully, be killing. You bow your head respectfully to the King’s Ranger, and he offers you the chance of a lifetime: Join the Princess herself, and restore the kingdom of old. You leave your old order behind, and take your talents (and prejudices) with you in the name of ages old patriotism.
Prerequisites: From the Kingdom of Liveria.
Limit: 3
Ex-Silver Shield: You grew up on the opposite side of the King’s Rangers. You served the Gods as one of their mortal warrior worshipers, who sought out to destroy any and all enemies of the Gods—demons, and agents of the King’s Rangers. One day, after capturing a King’s Rangers, you let him speak. Your curiosity gets the best of you, and you let his serpentine words into your mind. You consider them: Why did the Gods destroy Renalta? It was unholy, of course!... But, why? You don’t know. It plagues you, it eats away at you. Eventually, you can’t take it anymore, and you ask your superior. He grows angry at you and strikes you, and soon after being disciplined, you abandon the order. The King’s Rangers capture you, and you simply allow it—to atone for your sins however, instead of dying, they have offered you a real chance at redemption: To help the Princess of legend, who has recently awakened. A chance, perhaps to clean your stained hands, and learn the truth of who this Princess really is...
Prerequisites: Magic is restricted to “holy” classes. (Light manipulation, divine force, and healing.)
Limit: 3.
Note: You are a traitor. If the Gods or the Silver Shields capture you, they will kill you without second thought and without mercy.
Ex-Slave: You were once a slave within the Free Holds. Perhaps you were used for labour, perhaps you were a bodyguard, perhaps you were an entertainer in the gladitorial arena, or perhaps you were used for more salacious purposes. Regardless, one day, you found a way to escape your slave master—perhaps he or she is dead now, perhaps not—it matters little to you. What matters is that you are free, without a penny to your name, in a land likely to reenslave you. You think of the tales told to you, of a legendary kingdom ruled with compassion. You stare out toward the sky, to the Gods who took such a place from you, and when you look back down, a pair of robed King’s Rangers make you a deal you can’t refuse...
Prerequisites: From the Free Holds, was once a slave of some type.
Limit: 3.
Ex-Templar: You once served the Templar Order of the Kingdom of Rheinfeld as an anti-magic crusader. Your purpose and goal was to protect the state and its people from witches—those who use magic—and to ensure that the status quo was maintained. One day, you came to question your purpose, as the people lived in squalour, the witches never seemed to cease coming—perhaps, some were even innocent of the judgments they received—and the Gods always seemed unnervingly silent. One day, you stepped away from the Templar Order—either gracefully or violently—and began to truly question the Gods. When the King’s Rangers gave you the opportunity to work with the Princess of legend, you took it—hoping to do right where the Gods you worshiped did wrong.
Prerequisites: Comes from Rheinfeld, Not a Mage.
Limit: 3.
Foreigner from a Foreign Land: You are from a distant, foreign land, far, far to the south. You were banished from your old home, or, you chose to leave it voluntarily without any chance of returning, for your journey took you across the Swamps of Time. You saw aberrations there, many terrible dangers, and the signs of several others who had died trying to make the trip. Through sheer luck, you made it to this foreign land, in search of a legendary kingdom known as Renalta, only to discover that it was gone. A thousand years gone. You despair, knowing that there is no other place for you. For your foreign tongue, your foreign (Asian) face, your foreign weapons and clothes... Only for a King’s Ranger to see you despairing alone. He taps you on the shoulder, and upon hearing your story, tells you of a single survivor—a legendary princess, who now needs your help...
Prerequisites: Be Human. Ethnicity: Asian.
Limit: 3.
Note: You come from an Asian culture (primarily inspired from a mix of Japan and China), and as such, your weapons, clothes, language, and mannerisms are foreign.
Free Holders Slaver: You were on the opposite side of the coin of fortune, and found yourself not only free, but an owner of slaves. Perhaps you trained them, perhaps you sold them, perhaps you even used a few of them yourself. Still, you know that one day the coin of fortune could turn capricious without warning. You look to the sky, remembering the tales of Renalta, and the kingdom that once stood there. Perhaps it wasn’t perfect, but who said the royal family could not be reasoned with? These were, after all, different times. A pair of King’s Rangers appear behind you, and you turn to face them in a relaxed fashion. They offer for you to aid the princess of legend, and though you doubt it initially, you wonder: If slaves could make you this much money, how much could a Princess in your eternal debt make you? After all, a Free Holder is in it for the coin: With, or without slaves...
Prerequisites: Owned slaves. Comes from the Free Holds.
Limit: 3.
Outsider Nobility: You are a nobleman from the Kingdom of Rheinfeld or the Kingdom of Liveria, or the Free Holds. You’ve spent your life toiling away to improve your family, learning of all the social arts, the way of war and perhaps even some magic if you were so inclined, and could get away with it. For one reason or another however, you’ve held sympathies for the princess of legend, and have dreamed of aiding her—perhaps to improve your status, perhaps to improve your bloodline, perhaps out of a genuine sense of noble intentions. Regardless, when the King’s Rangers came for you in the night, and made the offer to join her, you accepted.
Prerequisites: From the Kingdom of Liveria, Kingdom of Rheinfeld, Free Holds. Is a Noble.
Limit: 3.
Note: If from the Kingdom of Rheinfeld, you cannot be a mage. If from the Free Holds, your family most likely owned slaves—whether your character was comfortable with this or not.
Renaltan Nobility: You are a poor nobleman living in Renalta. One of a few remaining, as most have left these lands—married themselves off to Liverian or Rheinfelder families. A few even to Free Holder families. Your family is one of the last holdouts, owning some farmland and maybe a nice little hamlet. You, however, refuse to standby and let this go on. One way or another you’re going to improve your lot in life, you’re going to get back at the Gods who cursed everyone in the Renaltan Remnants to live like this, in eternal fear of growing. When the King’s Rangers came knocking, perhaps out of a sense of patriotism, or perhaps out of a self-serving motive, you decided to join the Princess on her journey.
Prerequisites: From the Renaltan Remnants. Is a Noble.
Limit: 3.
Young Vampire: You are a vampire, who was only brought into the fold within the past ten years. You do not really remember the taste of food, nor what the feeling of warmth running through your veins is like—beyond, of course, that of those you drink from. You don’t have to be a monster of course, there are those who sympathize with what you are, who are willing to give you what you want in exchange for your... Services. You spend your life hiding, and after some years of this, it is starting to get to you. Maybe other vampires can spend eternity as stagnating monsters, but you yearn to grow—you desire to flourish. Only the Kingdom of Renalta would let you even try to grow, but alas, they are long gone. The Gods took them from you—the same Gods that “ordain” those Liverian Witch Hunters who so gleefully murder you and your kind... Yet, a King’s Ranger manages to catch you off guard in the midst of your brooding. One who has heard of your desire to live without fear of society killing you. He’s offered you something you thought wasn’t possible... A chance at helping that legendary princess. A chance at getting what you want, and, perhaps, more...
Prerequisites: Be Undead.
Limit: 3.
Note: Vampires are divided into three subtypes known as broods. These types are called Malaki’s Brood, Diana’s Brood, and Garroth’s Brood each respectively. Malaki Broods specialize at melee violence, Diana’s Brood at social manipulation, and Garroth’s Brood at controlling the undead. If you make a vampire character, PM me for details on which one interests you most.
Other: Yours is not one of these fates listed above. You are something else entirely. All you must answer, then, is this: Why would you help this Princess of legend restore her old kingdom, and how did the King’s Rangers come to learn of your true intentions?
Prerequisites: None.
Limit: None. (Though I would prefer less than half of all characters take the other route.)
Chapter 4: Rules & Guidelines
Here are the rules and guidelines for the roleplay. They’re pretty simple I think, but, you know the drill: We have to go over them all anyway. Just to be sure that everyone is on the same page.- Do not Godmode. To define it here: Godmoding is when you make a character that is so absurdly strong that they can resolve every problem in the story single handed without trouble. No, coming slightly under that won’t help you.
- Do not excessively Metagame. I don’t mind if you guess certain things about other characters, but try to avoid going so far as to read their minds. If you’re in doubt, simply ask if your character would know something about someone else’s character. This prevents issues that may create plot holes and hurt feelings.
- Do not Autohit. That is, do not assume your character has struck another. You can make plans ahead of that, but write them correctly to account for potential failure. (Ex: “John swings at Joe, and if he hits, he’ll attempt to tackle him to the ground.”) I’ll determine whether or not your character has managed to strike a PC or NPC, this keeps the power in my court, and allows me to generate sincere tension in the story.
- Your character can die. Death does not occur all the time—usually just in combat or in tense situations—but it, again, allows me to create tension. I’m more likely to just wound your characters or knock them out than kill them.
- I’m the GM. I’m the God above the Gods. My word is law. Please don’t argue with me all day about it. I’m more than willing to negotiate and reason with you about your character to try and find a happy medium, but at the end of the day, if I put my foot down, that’s it: Discussion’s over.
- I reserve the right to update these rules at any time. If I do, I’ll post in this OOC thread that I’ve updated the rules—so those subscribed to it will be alerted.
- ... Have fun? That’s the entire intention of role playing, isn’t it?
Chapter 5: Ancillary Information
Here is where you can find information about the role play. Specifically, how many characters there are, the demographics about those characters, and how many are approved/inactive/dead each respectively.Male-Female Ratio
- Male: 11. (58%)
- Female: 8. (42%)
- Neither/Either/Both: 0. (0%)
From What Background?
- Amazonian Wanderer: 1.
- A Better Life: 2.
- A Home For Mages: 1.
- Druid of Kiune's Circle: 1.
- Dwarven Expedition Survivor: 1.
- Elven Outcast: 1.
- Ex-Slave: 1.
- Ex-Templar: 1.
- King's Ranger: 1.
- Knight Without Cause: 1.
- Legend Seeker: 1.
- Outsider Nobility: 3.
- Royal Loyalist: 1.
- Other: 3.
Tahlia Wether, née Dettlef. Author: @Holmishire
Faolan Wether.. Author: @Holmishire
Kasienka. Author: @Becca
Lady Catrin Thorngage. Author: @Becca
Jaquaar Iqbal-Moineau. Author: @LimeyPanda
Sabre. Author: @Otomos the Crazy
Armerza Gilkak. Author: @Goldmarble
Ludvig Larsson. Author: @West
Kalemn Weller. Author: @HerziQuerzi
Cináed Therin. Author: @Script
Quirin (Rin) Althorne. Author: @Script
Oswald Richter. Author: @Potatocat
Sisera Del Axul, son to the Steward of Renalta. Author: @slade
Lady Cerise of Ebonhold. Author: @glmstr
Dagra Corden. Author: @HerziQuerzi
Kerat. Author: @Grothnor
Rheanna Ágrios Zitón. Author: @LimeyPanda
Dean Hansen. Author: @Orion
Faolan Wether.. Author: @Holmishire
Kasienka. Author: @Becca
Lady Catrin Thorngage. Author: @Becca
Jaquaar Iqbal-Moineau. Author: @LimeyPanda
Sabre. Author: @Otomos the Crazy
Armerza Gilkak. Author: @Goldmarble
Ludvig Larsson. Author: @West
Kalemn Weller. Author: @HerziQuerzi
Cináed Therin. Author: @Script
Quirin (Rin) Althorne. Author: @Script
Oswald Richter. Author: @Potatocat
Sisera Del Axul, son to the Steward of Renalta. Author: @slade
Lady Cerise of Ebonhold. Author: @glmstr
Dagra Corden. Author: @HerziQuerzi
Kerat. Author: @Grothnor
Rheanna Ágrios Zitón. Author: @LimeyPanda
Dean Hansen. Author: @Orion
Bjorn Reinhart. Author: @Nalax
There are none here as of yet... Will yours be the first?
Achievements
None here yet. It will be noted when characters...
--Achieve relationship milestones with NPC’s.
–Engage in a romantic or sexual relationship with PC’s or NPC’s.
--Get wounded badly.
--Get killed.
--Use diplomacy in a clever manner to avoid conflict.
--Murder people.
--Et cetera.
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