Interdimensional Fight Club

Jas

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Character Sheet
Name:
Alias: Character's alias or nickname, if any.
Species: Anything goes, from any genre.

Age:
Height:
Weight:
Appearance: Image or an adequate text description
Personality: Describe the character's personality. Some description should be provided here, but most of it can be developed in-character if you wish.

Gear: The gear the character brings to the party (if any)
Abilities: Avoid language such as "unblockable" or "undodgeable"; your opponent can be assumed to be just as powerful as you and could have any number of tricks, just as you can. Instead use quantifiable language; for instance, you can say that it moves as quickly as lightning, or that the move has been known to annihilate mountains. If the opponent can justify moving faster than lightning or to block a blow which could annihilate a mountain, then so be it.
Major: Major abilities are those which require a large amount of time, special circumstances, or otherwise are just extremely powerful. An emphasis should be on balance; for instance, if someone is going to make an energy attack which would be beyond their normal power, there should be a penalty of some sort, such as a time to build power or crippling exhaustion following the move.
Minor: Minor abilities are, generally, those which the character can muster at will. These could be rote spells, cantrips, base physical abilities, advanced techniques which the character has practiced day-in-day-out for their entire adult lives. Generally, these should represent nothing more than a marginal energy loss and a commensurate level of damage.​
Non-combat Non-combat abilities are those which don't have a direct offensive or defensive purpose but might be relevant to the fight. For instance, if the character is a master of stealth, this could go into non-combat abilities and justify, say, hiding from the opponent. Similarly, if the character is a war general and strategy is his thing, you might list this here, which might justify some advanced military tactics.​

History: For this particular RP, history is fairly unimportant, though it can add a good amount of flavor. If you already have a character and you're just porting him/her/them/it over then feel free to provide a high level of detail, but a minimal amount just to justify the character's powers, etc. is fine.
This is the character depository for the 1x1 PvP fights we'll be running. All character sheets for these fights will be posted in this thread, and will follow the prescribed format.

Our Esteemed Contestants

 
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This is the character sheet I offer to the fight against @Treasure . This is an upcycled OC.

Name: Zane Lightfoot
Alias: None
Species: Human/Lightning Elemental

Age: 16
Height: 5'5"
Weight: 135 lbs
Appearance: Zane appears to be an average young man, perhaps a bit short and slight for his age. His blonde hair constantly stands on end, despite all attempts to tame it; over the years he has given up trying and now simply gets it cut such that it looks alright spiked. His skin is extremely fair, and his brilliant blue eyes almost glow when he gets excited.
In his elemental form, Zane's appearance changes. He no longer has a corporeal form. While at rest, he looks like a mass of electricity and plasma in the general form of a human: two arms, two legs, a defined head. His body glows a bright yellowish white, while two pricks of bluish white indicate his eyes. While on the move, however, should someone have quick enough vision, he more closely resembles a raw bolt of lightning, not showing any semblance of humanity.
Personality: Zane's nature has always been to be wild and untempered. However, his grandfather has raised him from a young age and has been very strict about teaching Zane restraint. So most of the time he will seem even-tempered, but the facade can drop on a moment's notice.
In his elemental form, Zane's personality changes. He is ruthless and unfeeling, and singularly focused on destroying any perceived threats. While capable of speech in this form, Zane rarely bothers to use it.

Gear: Outside of his clothing (a school uniform), Zane carries nothing of note. However, as part of his abilities, he may manifest the following item:
Aura Blade: A beam of energy which extends from Zane's clenched fist. Its size is normally about 2 feet long, the size of a somewhat long shortsword. With some effort, Zane can extend this to nearly 4 feet long, about the size of an average claymore. As this is formed of energy, this blade is weightless; the limit on its size is merely Zane's energy throughput. Given his elemental nature, the more Zane's composure breaks down, the less it resembles a straight blade and the more it resembles a captive lightning bolt, including an electrical jolt upon impact. Zane has trained to the point where sustained use of this ability is relatively free of exertion at 2 feet long, and only mildly taxing at 4 feet or with 2 blades. Additionally, the blade can act as a conduit to the Ki Blast ability (see Minor Abilities). In Zane's elemental form, he only has the idea of hands, and cannot use this ability.​
Abilities:
Major:
Elemental Form: Through great effort, plus time approximately equivalent to one combat round, Zane can convert his human form into pure energy, during which his elemental form takes over. The mass of Zane's body is converted into pure energy, upon which the elemental can draw to make its attacks. During times of peril, Zane has been known to spontaneously convert to elemental form. Physical strikes can land in Elemental Form, though their impact is diminished slightly and are often met with an electrical discharge as a counterattack.​
Plasma Wave: Zane rips the electrons forcibly from nearby air molecules, simultaneously building his electrical potential and forming a bubble of plasma surrounding him. The built-up energy is then released to push the plasma field out in a spherical wave. This is usable in either Zane's human or elemental forms, but is significantly more effective in his elemental form.​
Possession: In his elemental form, Zane is little more than energy bound to a soul. As such, he can inhabit other creatures, though creatures with a soul can attempt to rebuke his attempt. Unfortunately, the host creature typically dies of electric shock, but the same electricity can be used to keep the bodies animated for some time, even postmortem. Zane cannot animate long-dead bodies or inanimate objects this way.​
Minor:
Aura Blade: See gear entry.​
Ki Blast: This is fundamentally a human technique, and is typically non-elemental in nature. However, since Zane's Ki is tied to electricity, these blasts to have a mild electric shock to them. With minimal effort, Zane can unleash a volley of rapid, weaker blasts or with concentration, he can unleash a few stronger blasts. Like with Aura Blade, the blasts more-closely resemble lightning bolts the more his discipline slips. This is usable in Zane's elemental form as well, though the blasts actual lightning blasts and are far stronger.​
Traps: Zane can build up fields of electrical potential in the terrain to make traps. Upon touching a trap, the victim is zapped with a powerful electric shock. These do take forethought, as the time it takes to place one under an enemy would afford them the chance to avoid the trap.​
Aura Shield: A spherical shield (though it appears hemispherical when Zane is on the ground) of Zane's concentrated ki. As with Aura Blade and Ki Blast, the elemental nature of the shield shifts from non-elemental to fully electrical as Zane's composure slips. This electrical contamination changes the appearance of the shield, as well as providing an electrical shock to would-be attackers. Continued use can be draining, especially if Zane is mobile while the shield is up.​
Martial Arts: Zane received discipline training from his grandfather to temper his rage. As part of this elemental training, Zane learned both Judo and Karate, and he excels in hand-to-hand combat. Experimenting on his own, Zane also discovered the ability to launch a ki blast simultaneously to a physical strike, boosting his otherwise-meager strength significantly. As Zane's composure breaks, he still generally follows the techniques of Judo and Karate, but adds some moves that would be more appropriate in a street brawl, and the simultaneous ki blasts shift more toward the lightning element.​
Elemental Affinity: Even in his human form, Zane is resistant to electric shock. In his elemental form, he absorbs electricity to add to his own electrical potential.​
Non-combat:
Speed: Zane is small, light, and powerful. As a result, his opponents often find him unsettlingly quick. As his composure slips, his speed increases and his movements become erratic and more difficult to predict. In his elemental form, Zane is essentially pure electricity and moves at near the speed of lightning.​

History:
Zane was a normal human baby. However, while in utero, a lightning elemental came into contact with his mother. The boy's soul latched onto the elemental, and the elemental fused into him as he continued to develop. There was no impact on his mother during Zane's initial contact with the elemental; however, the stresses of childbirth on Zane triggered the elemental to attempt to defend the boy, and his mother did not survive the childbirth, dying of electrical shock.

As a child, Zane always got into trouble due to his hasty attitude coupled with his almost preternatural ability to find it. This behavior drew the attention of a supernatural hunter: a human who tracks and dispatches monsters and other such profanities. After Zane and his father fell asleep that night, the hunter crept into the house, intending to kill the boy in his sleep.

Zane's elemental nature instinctively reacted even while the boy slept. he evaporated into electricity and plunged into the human's body. The electrical shock killed him instantly. The sudden electrical charge, however, released a ball of plasma which consumed his entire home, including his father. No remains were ever found, and Zane has no memory of that day.

Now an orphan, custody of Zane was transferred to his grandfather. After some time, the elder discovered the younger's nature and decided that the best course of action was to teach the boy discipline. With discipline, the boy could tame the monster.

His grandfather was trained at a young age in Judo and Karate, and as such, these, coupled with meditation, were the main means he used to teach Zane discipline. As Zane advanced with his meditation, he discovered that he had the ability to use ki techniques, something even his grandfather could not do. So in addition to the physical training that Zane's grandfather put him through, he independently studied different ways to use his ki, which suited his grandfather just fine. After all, this independent study was its own exercise in discipline, so Zane was allowed to proceed with it.
 
And this is the submission against @GigaBit200 , again an upcycled OC inspired by Roland Deschain from King's The Dark Tower series.

Name: Miles Antioch
Alias: The Gunslinger
Species: Human

Age: 47
Height: 5'11"
Weight: 187 lbs
Appearance: Miles, though middle-aged, appears to be no more than 35 years of age. He's not classically handsome, but he's certainly not ugly, either. His most prominent features would be his slightly crooked nose and piercing gray eyes. His typical attire is a pair of blue jeans and chambray shirt with crisscrossed leather gunbelts slung low over his hips. Out of each holster, the weathered but well-maintained grip of a revolver protrudes. Built-in ammunition storage loops on each gunbelt hold a number of replacement shells. Since his garb and weapons are so old-fashioned, the synthetic fabric of his bandolier strapped from his left hip to his right shoulder stands out, as do the high-technology rounds it holds. Miles has messy blonde hairs, streaked with a few white ones, but those blend in pretty well to the blonde. He hides this mop with an old cream-colored Stetson.
Personality: Despite Miles' stark appearance, he is actually quite friendly. His first instinct when meeting new people is to assume the best of them. This has disappointed him more times than he can count, sure, but he reckons it's better than scraping through life, jumping at shadows. He only draws when he must, but when he does he shuts off his emotions. This is actually more of a defense mechanism than a contradiction; his resolve won't let him walk away from the fight, but if he allows any feelings, they will undermine it. As such, during a battle, he is more likely to seem like an unfeeling war machine than the man he'd be if you met him in a bar.

Gear:
Revolvers: These are two identical Smith & Wesson Model 500 pistols he left earth with some 15 years ago. Chambered for 5 special .50 caliber rounds, these guns pack a real wallop even with a standard lead round. Despite their substantial size and weight, Miles has relied on these pistols as he traveled the rifts, and he is as familiar with their weight, sighting, and recoil as anyone is familiar with a weapon.​
Standard Rounds: The pistol in the right holster typically carries five standard rounds in it. These are special-issue .50 caliber rounds, and he has a near countless number of spares in his gunbelts at any given time. While Miles seldom draws on another person, if he were to, a standard human would almost certainly not survive a shot anywhere on the torso or head.​
Special Rounds:​
As a gunsmith himself, Miles has manufactures and/or acquired some rather exceptional ammunition through his travels. These are stored in the bandolier across his chest.​
Incendiary: Having called Nexus his home for quite some time, Miles has ready access to alchemical fire grenades. By filling hollow-point rounds with the same concoction, the his able to convey the solution from those grenades, resulting in an explosive round. He typically carries as many of these as he can.​
Armor Piercing: Traveling the rifts, Miles found himself on a dying world. On this world, in the center of a crater, he found an extremely dense metal crystal. It was hard to say if it was terrestrial or meteorite, but the alloy was able to cut through steel like butter. He absconded with the crystal back to his workshop on nexus, where he was able to create standard lead shot with a small sliver of this crystal in the center. From this one fist-sized chunk of metal, he was able to make 12 armor-piercing rounds. Since he would have to find another of these crystals to make more, Miles treasures these rounds and will only use them if necessary.​
Energy Rounds: Miles has three energy rounds. While he is a gunsmith, these rounds are outside of his realm of knowledge, relying on a combination of alien technology and symbologic magic. He cannot recreate them, but he knows a contact to restock if he ever runs out. These weapons fire like a normal slug from the casing, but upon contact, the tip of the round emits a high-energy plasma capable of reaching temperatures near the surface of our sun. The energy travels from the tip of the round as a hemisphere, growing in size but reducing in intensity the farther the target is from the shell. At the moment, Miles only has 3 of these rounds.​
Abilities:
Major: Miles' major abilities are tied to his limited quantity of extremely powerful ammunition. Specifically, the armor piercing rounds are made of the hardest material he can find, and can pierce through almost any nonmagical barrier. The force of the slug itself has a decent shot at taking down a magical barrier, though. The energy round is something you almost certainly don't want to get hit with, as it is effectively a hand-held thermonuclear weapon, but there are a very limited quantity.​
Minor:
Quick-Draw: Miles is extremely practiced with his .50-caliber revolvers, and is able to draw them with the ease most people can only achieve from a much smaller sidearm. He is a bit faster with his right hand than his left, but he seldom draws them at once and it's hard to tell the difference otherwise.​
Improvisation: A gunslinger who relies solely on his guns is a fool. Ammunition is precious, and if you are ever separated from your weapons, you have to be able to survive until you can reunite with them. As such, Miles is a reasonable brawler, though he's certainly no superhuman. In even the seediest pub, however, he's likely to come out the victor of nearly any barfight. He specializes in using improvised weapons, such as rocks, sticks, tables, and other standard objects.​
Non-combat:
Enhanced Eyesight: You can find almost any skillset on Nexus, and Miles underwent elective surgery to install cybernetic implants in his eyes. He can see detail at 1 mile that most others could only see at 100 feet, and the programming on his eyes is set to detect gravity and to display the distance to target and the estimated gravitational drop. This allows him to effectively snipe with his revolvers. They are not designed to be sniper rifles, however, and the impact at more than 500 yards is reduced.​
Gunsmith: Miles is a gunsmith, and he is always looking for ways to improve his craft. He looks for materials and skills that he can pack into his ammunition to get the competitive edge.​

History:
Miles was born on Earth in the early seventies. His upbringing was unremarkable, but he grew up in a time of wonderful western movies. While Clint Eastwood put his famous portrayal of Dirty Harry even before he was born, it was his favorite movie as a child, and remains so to this day.

Miles knew he could never actually be Dirty Harry (he was far too nice for that), but he always liked the idea of the cowboy, willing to put it all on the line for what he believes in. Enamored with the .44 magnums Eastwood toted in the film, Antioch grew into a metalsmith specializing in firearms. He worked for Smith & Wesson to create the Model 500s he wore on his waist, and was proud to own the original two prototypes, crafted by his own hands.

When in his early thirties, Miles was inexplicably vaulted from his home world into a desert realm. He had nothing except the clothes on his back and his pistols.

Originally attempting to return home, Miles quested through the wasteland, fancying himself a cowboy of the ilk of his childhood hero. He got into a few skirmishes and managed not to die, which set a solid foundation for the man he would eventually become.

When he finally found a rift off that sandbox, expecting to find Earth on the other side, he was surprised to find himself in Nexus. Still, at first he quested through the rifts still trying to find himself home. Now he traveled just for the thrill. He had the opportunity to fulfill his childhood dream, and damned of he wouldn't do so.
 
This is my OC against @Jas

Name: Amaimon
Species: Demon
Occupation: Prince, Dealmaker

Age: 422
Height: 6' 4" in human form 8' 2" in demon form
Weight: 250 in both forms
Appearance:
In human form, Amaimon is a 6' 4" male human with deep blue eyes and jet black hair. He looks to be about 25 in age. He has a slightly muscular build. He can often be found wearing a fancy suit with white gloves. In demon form, Amaimon is 8' 2" tall, his hair is black fading to red at the tips. His horns are black and shaped like deer antlers. His eyes are deep blue and his pupils are thin slits. His wings are large and bat-like, his tail is black, coming to a whip-thin end.
Personality: Amaimon is very cunning, he can bend someone's words to his favor in deals to win someone's soul with the least effort from him. He enjoys torturing and killing sinners who manifest in his hellish domain. Unlike other demons, however, Amaimon can feel compassion for others, that doesn't mean he can for anyone, though. He treats both major and minor issues as if they were a game.

Gear: He uses small knives and stores them in pockets throughout his outfit. He can be found wearing black steel plate armor with blades on the elbows and knees, there are also claws implanted in his gloves.
Abilities:
Major: He can create fire and control it at will. Creating large amounts of it can cause his body temperature to rise, he can also heat non-organic material. He can bend reality to an extent, which has a toll on his mental and emotional capacity. He can summon lesser demons such as imps or hell hounds. He can also make small cracks in space and time, causing other planes of existence to crash into one another.
Minor: Amaimon can read minds. He uses this ability to anticipate enemies' attacks. He can also teleport and shape-shift into any humanoid form. He is also very fast and has quick reflexes.
 
The character sheet I offer against @Jas (let me know if it needs tweaking, I am happy to do so.)

Name: Asher (no last name)
Alias: None
Species: Blood Elf Mage

Age: 18
Height: 5' 7"
Weight: 145 lbs
Appearance: A pale fellow with exaggerated ears - even for his own people - and grey hair as if from age. He lets it grow long, cutting it, himself, when it gets in his eyes. He is very slender and occasionally appears sickly. Silver tattoos on his forearms mark his heritage as a rare and exalted Blood Mage, and the red tattoos on his chest mark his family ties. His eyes are a dark amber that turn an eery red when he chooses to use his abilities.
Personality: Asher tries his best to appear cool and aloof, but he does not pull it off very well. He is highly insecure and withdrawn, but when pushed or threatened, he has a flash-fire temper: quick to ignite, quick to extinguish, but deadly.

Abilities:
Major: Blood control. Anything that has even a drop of blood in its veins, he can force to bend to his will, but only physically. He can also ignite the blood, boiling it in the very veins, or he can pull it through the skin and bend it like water. He is not very good at it as of yet, having had a lack of proper training and a healthy fear of his abilities. Most of what he does, he does instinctively or out of anger, often regretting it later.

Minor: Healing and soothing of injuries in certain circumstances. Chi control in himself and in others to a lesser degree if he is touching them.

Non-Combat: Endurance and self-healing. He lasts far longer than normal people as long as he is focused.

History: Blood Elves are a rare and elusive race due to most other races hearing the term "Blood Elf" and instantly assuming they are all evil. While certain clans of Blood Elves could suitably be labeled as "evil," most are just trying to get along and survive, the same as anyone else. Every clan has a family within which Mages are born, no more than two a generation and usually only one, but it is traced through the bloodline. Blood Mages are the healers and the glass cannons of their armies. The clan's focus (fighting or peace) depended on which skill the mages strengthened.

Asher's clan was attacked and scattered when he was only three, and when scavengers later visited the site, they found a helpless child and decided to take him in. He has no idea if his family is still alive or not, and he has had very little training in his ability, being primarily self-taught. His foster family stressed the importance of hiding his ability, but that turned out to be a lot harder than one would think. So he struck out on his own to spare his foster family further pain.

Most of his combat training comes from on-the-spot learning when he was attacked.
 
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Name: Tharraleos Polemistis

Alias: Knight of Vainglory

Species: Metallaxi Griffin

Height: 6 feet, 8 inches

Weight: 440 pounds

Age: 760

Appearance: A composite creature, Tharraleos is a large, majestic and robust warrior sporting a very toned physique throughout that's built to mostly supplement power with a deceptive amount of agility and flexibility. Despite nearing eight hundred years of age, he has the appearance of one in their late twenties or early thirties. Additionally, he is rather well mannered not only in speech and gestures, but in posture as well. He is almost always seen with his neck and back perfectly straight be it sitting or standing. Tharr's fur and feathers are consistently very well groomed, which gives the former a plush and downy appearance with the latter more streamlined for aerodynamic resistance.

His body is covered mostly in medium length, khaki brown fur on a primarily feline frame with beige portions on his torso, palms, the bottoms of his feet and the underside of his tail. His head and neck however are covered in white plumage throughout; peaked with triangular ears of an identical makeup that give him an additional half foot of height. These are rather malibile and often bend in accordance to his emotions. The lore is featherless and features a light gray loreal stripe. These lighter colored feathers are contoured and protect him from the elements. Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with gold irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.

His beak has a cream colored cere with yellow making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. Dwelling within his rostrum is a pink, elongated and triangular tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat.

Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and his primary source to chew food. Five inches in length are his four notable fangs in place of canine teeth. These have two layers; the inner pushes the teeth halfway out used mostly for expressiveness, the outer extending them to full length. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them.

An abundance of russet fur loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense mane of pelage across the breadth of his chest. Black and golden yellow streaks are present throughout. Tharr boasts large and powerful paws at the ends of well muscled arms that have five digits each. This includes a dewclaw that provides extra grip on prey. Although this thumb-like digit is not opposable and results in an alternate way to handle everyday objects. Soft, load bearing brown pads are present on each of his digits and most of his palms. Protractible white claws can be unleashed from all digits at any time and as a result of extensive refinement, the claws of Tharraleos as sharp as a blade.

A pair of resilient wings protrude from his shoulder blades with an outstretched span of twenty feet and dark brown in color. When not in use, they fold seamlessly along the entirety of his back, drooping over his shoulders and sides somewhat with the bottoms always mere inches from the ground. Multiple layers of small, contoured plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries.

He bears a khaki brown feline tail with a length of four feet. This connects to a dark brown feathered covert that acts as the base for a series of two feet, eight inch white rectrices. Commonly seen folded in a wedge shape, it can fan out for varying purposes. This appendage aids in balance while grounded and frequently shifts about. From his waist to just above his knees is coated in dark brown feathers that his tail protrudes from. His feet are a pair of digitigrade paws nearly identical to his hands hiding equally deadly claws.

Abilities: A biological masterpiece, Tharraleos possesses peak physical and mental condition. At most, he's able to lift seven times his weight, deliver strikes at forty miles per hour with up to one thousand, six hundred pounds of force and possesses durability capable of allowing him to endure an upwards of seventy tons of gradual force or twenty instant tons.

Flight: His wings are arguably the most resilient part of his makeup. Their overwhelming strength grants him impressive aerial maneuverability contrary to his mass, able to perform a vast range of graceful aerobatics with ease. Averaging speeds up to a hundred and twenty miles per hour, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail for hours. He can make use of built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour.

Telepathy: Tharraleos' mental capacity and abundance of mental training has granted him the ability to delve into other's minds. Through physical contact and permission from the recipient, Tharraleos can enter the mind of the individual, where he can see all the thoughts, memories and subconscious thoughts of that person.

Combat Empowerment: A natural ability of the Metallaxi is to increase battle performance in the midst of a skirmish. Tharraleos' is more combo oriented and each mighty swing from any extremity of his grants a three percent increase in attack speed and impact force. This rise can continue up to thrice his base capabilities, combusting with concussive force at this point that further enhances the threat of his blows. Furthermore, a glowing transparent outline encompasses his frame while at full capacity.

Pride Essence Symbiosis: Created by the mage he once fought for, a semi-sentient essence of Pride was given Tharraleos as a host. It feeds off the warrior's inherent admiration of himself to provide a mutually beneficial exchange. Over time it has molded an ability it believes suits him best after noting his enjoyment of armed combat and fascination with weaponry.

Pride Weapon Constructs: By drawing power from the essence of Pride dwelling within him, Tharraleos is able to create an assortment of weaponry. These are composed of opaque purple hardlight with a glowing outline of varying brightness encompassing them while their physical properties resemble glass. They have magnetic properties as well as they can hang unsupported on his body; typically with smaller ones on his hip and the larger ones on his back. Expending nonrefundable resources to form, but not maintain, the damage and durability of these tools depend on the amount of reserves designated to it; ten being the maximum for each weapon with five garnering average statistics. At peak power, the outline around them take on traits of plasma and add a jolt of pride energy equating to two thousand volts of electricity to each attack. This can also be formed into a mid ranged projectile with a swing after charging the power for a few seconds.

Gauntlet of Grandeur

Narcissistic Nunchaku

Sai of Superiority

Katar of Conceit

Boastful Battleaxe

Flail of Fulfillment

Saw of Supremacy

Glorious Gladius

Hubristic Hammer

Splendorous Scythe

Spear of Splendor

Rodomontade Rod

Whip of Worthiness

Lofty Longbow

Crossbow of Confidence

Boomerang of Bigotry

Extraordinary Escutcheon

Arrogant Armor

Ego Embodiment: A state Tharr undergoes after collecting a substantial surplus of reserves in a short amount of time. This overloads the essence of pride and renders it out of control, forming a dense, cloudy aura around him with eyes vibrantly solid, both of the same purple color. It can combine with his peak momentum, which is emphasised by a dual effect that places this aura atop the outline. While armed with maximized constructs, arcs of purple bio-electricity also surge throughout. This grants an endless supply of power and can freely form weapons without draining resources, the functions of which staying the same. This isn't without consequence as this form is highly unstable. After expensing from this limitless pool for some time, glowing purple cracks will begin to appear around his body that spread and increase in size. After a sufficient overabundance is reached, he will be rendered a fragmented heap of purple energy particles that wither away much like how his weapons expire. While this concludes Tharr’s existence, the essence remains and without its host, an entirely different beast is unveiled. This overcharge can be limited with excess humility at the cost of extreme pain or by ceasing his flow of reserves, which is next to impossible.

Weaknesses

Speed and size: On average, his attack speed is just below normal; although he is more quick and nimble then he appears. However, he can be put at a disadvantage against fighters that prioritize more swift tactics. While his attack prediction is rather keen, his body simply cannot move with enough haste at times. He is also rather large, which makes him an easy target in combat, especially in more crowded areas. More often than not he's forced to rely on his resilience to absorb the typically weaker strikes agile foes use until an opening presents itself.

Range: Unless a sufficient reserve stockpile is available, Tharraleos suffers heavily from reliance on close to mid ranged tactics. This can put him at a severe disadvantage against more ranged adversaries.

Limited durability: His sturdiness only protects him from blunt force and high amounts of pressure, meaning the likes of blades and gunfire can easily break through his defenses.

Mild Phasmophobia: Ghosts and spirits are another problem for him. His unfamiliarity with them both in concrete knowledge and combat has resulted in a slight fear of them.

Plateaued strength: Tharr is as strong as his natural limits will allow. Training at his current state merely retains his condition while offering inconsequential growth. This lack of progression and infrequent chances to use his full strength has resulted in combat stagnation over time.

Pride: Although a versatile tool for Tharraleos, pride can serve as a weakness at times. He will always allow a foe a stronger augmentation if they have one and will make no intents to stop them. He also allows enemies to retrieve a weapon and will refuse to strike from behind or while an opponent is down. His demeanor becomes brash and confident if he gains the upper hand in combat, often insulting his opponent's flaws and becoming relatively careless as a result.

While in a battle, he typically does not fight with his full power, preferring to put himself at a weaker level than his opponent to present a challenge. This can potentially lead to a number of issues for him. Sometimes he even allows his opponent to strike him without any resistance in a way to test their strength. Other times he gives advice to a foe in the midst of a battle on how to gain the upper hand.

The most prominent weakness of his pride is the desire to never back away from battle, even if he's aware it could be his undoing. Tharraleos prefers to die in pride, then flee and live a coward. Although since these actions fuel his resources for weapons, the level of these weaknesses is debatable.

Humility: If Tharraleos commits any act he views as humility, his power will make an instant ten percent decrease and a reserve of Pride will be erased with each instance. The extension of this can be so severe to the point it could escalate aging and eventually end his life after repeated humility. The virtue is a natural part of him much to his ire as subconscious moments of this emotion are still very much present in spite of his preventative efforts. There are also certain instances where humility must be unavoidably chosen over pride. As he considers himself a neutral being, this serves as the balance he knows is necessary and has accepted this drawback for a borrowed power. The adverse effects can be gradually restored through time, or quickened at the expense of any remaining reserves.

Magic: Tharraleos has a crippling weakness against magic based attacks, succumbing to four times the normal damage when struck. This is a result of Mallum’s sorcery, which would allow him to dispatch any rebellion with ease. The spell can be triggered on and off by the original caster, however, it remains active even after the mage was vanquished.

Backstory: Just a few days before Tharraleos was to be born, the village he and many of his kind resided in was invaded by a mage who’s name was known only to a few throughout the world; Mallum. This individual only gave two options; die by his hands or join the ensemble of mythical warriors he had amassed. Yvris and Andrea were Tharr’s parents and they seemingly met a swift demise despite their valiant efforts to protect their child. Their egg was brought into the legion of fighters, where he would begin training to become a remarkable fighter once he hatched. Most of these members were able to fight for many eras given their mystical attributes. This appeared to be Mallum's goal; to amass an eternal army of the ultimate soldiers. Aside from this, he controlled them by infecting them with one of the seven deadly sins. Tharraleos was taken care of by older members of his race until he was strong enough to begin his preparations, most notably by an ally of his father's. Since he could walk, he was taught day and night to become a hardened warrior. Despite the harsh training, he was a rather meek and timid individual who was always reluctant to fight. After a miraculous first victory graced the young Tharr, an unquenchable thirst for glory and battle consumed him, which made him the perfect host for Pride. This quickly formed the Griffin into a warrior of hubris and combat rage that never questioned his unknown leader's intentions and wanted only to show his strength. He was even eventually counted among the very few to be one of the most trusted individuals and led his own brigade at times to send forth destruction in the name of Mallum. Although with talk from his allies, Tharraleos learned of his parent's fate as well as additional information about them and began to develop newfound pride in his bloodline.

The sorcerer of sin never actually revealed his presence and instead commanded his army of mythical warriors by telepathy while remaining hidden in an unknown location. Despite this, any notion of disobedience or abandonment was promptly dealt with. The Sins inhabiting their bodies would allow this link. The strange properties of the Metallaxi’s transformation rendered this null, however, which was something Mallum had never encountered before. As such, certain individuals would be given a second Sin to take over their Rampant forms. Centuries passed and Tharraleos fought in an abundance of wars; achieving many victories, but also facing numerous defeats. One fateful day Mallum's carelessness and overconfidence in a crucial battle led his forces diminishing to the point where he severed control and vanished without a trace. Tharraleos became a wanderer with his newfound freedom and only survived from mercy. He roamed the lands seeking worthy challengers to hone his fighting prowess. Combat was the only thing he was accustomed to and he became obsessed with becoming as powerful as possible. As such, he would continue to seek battle until he meets his bitter end. The thought of Mallum returning is a frequent thought of his, however, and he intends to utilize his skill and power acquired over the decades to prevent another uprising of his
 
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Sheet against @True Lycalo


Name: Adonis Windsor
Species: Angel

Age: 424
Height: 5' 4"
Weight: 120 pounds
Appearance:
Personality: Adonis is an Angel, so she believes in absolute good. She will fight if provoked. Adonis will usually resort to words if ever a conflict will arise. She hates demons with a burning passion because the demon prince Amaimon killed her parents in the Great War between Heaven and Hell. She will kill them on sight.

Gear: Adonis can usually be found carrying a platinum and gold longbow. The arrows of her longbow have the ability to slay any evil creature. She wears pure white steel armor when in battle. She can also wield a silvered greataxe.
Abilities:
Major: Because of her Celestial nature, Adonis has the ability to purify any evil creature or possessed human. The kickback, however, is the evil energy is stored in her body, possibly corrupting her.
Minor: She had heightened senses as well as superhuman speed and strength as well as reflexes. She can also summon a white horse as a steed whenever she needs it. She is pinpoint accurate with her bow, as she has used it most of her life.
 
Oooh. An Angel. This shall be interesting. I can see her sensing the essence of Pride and mistaking the Griff for some kind of demonic entity. Should be an entertaining bout in both combat and banter. I can start the thread if you'd like. Speaking of, whereabouts would I go to do so?
 
Name: ???
Alias: Blindfold
Species: Human (Shard Host)

Age: 17
Height: 6'3"
Weight: 170 lbs
Appearance:
Physical:
Blindfold is a relatively thin but well-build man, tall for his age. His most recognizable by his notable lack of eyes, covered up with a white strip of cloth, and his dirty-blonde hair. He usually wears some sort of black jacket and comfortable clothes.
Other:
Anyone with sufficient supernatural senses can smell, taste The Man In The Mirror on him.
Personality: Blindfold is incredibly reserved, but determined, and usually very chill. However, being the host of the Man has taken a toll on his personality and the Man can sometimes shorten his temper or inflame his emotions.
Gear: Just the blindfold.
Abilities:
Major:

The Man's Rage: At the end of the day, Blindfold's most powerful tool in his arsenal is giving up control to the Man, which will make him very significantly stronger, faster, smarter, and give all of his abilities a major boost. As you can imagine, the Man being in the driver's seat will be a particularly difficult opponent to defend against. He will batter at whatever defenses he can, never giving up the attack, and never, ever letting his opponent breathe. The Man, unlike Blindfold, will not hesitate or question the morality of his actions, or what they might do to his unfortunately very destructible host. No matter what, the Man will keep fighting, but once it's over, what'll be the cost?

Minor:

The Ink: Blindfold can control at will a substance called the Ink, which can range from liquid to iron-hard at incredibly fast speeds. The Ink can be used to make weapons, cover limbs and augment them, or even heal Blindfold, given enough valuable time. The Ink rests in his eyesockets, and usually goes down the back of Blindfold's neck and under his clothing to his limbs when he has need of it.
Interfearance: The Ink, exhibits a sort of bad-luck field. The more you are exposed to it, the more it messes up things. Blindfold doesn't know how to control it, but the Man does.

Sight: Blindfold, because of his unique patron, has access to a specific brand of sight exclusive to powerful beings. He sees the world as the Man sees it, more as facts than as details in vision. Blindfold, however, does not use this often, as he is very inexperienced in it, but rather uses his hearing more often than not to get his bearings.

Non-combat:

Backseat Driver: The Man will occasionally suggest things to Blindfold, normally things like 'attack left', or 'see that hitch in his right arm?'. Because of this, Blindfold can draw on millennia of combat strategy and techniques when the Man feels like sharing them. The Man in constantly in his head, and Blindfold has the ability to be in the Man's, though he chooses not to.

History: The Man chose Blindfold as his host, and, in the process, destroyed his family and his home. Blindfold has mixed feelings about the Man.
 
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