SedentaryCobra
Outhouse Poet
People can trade NG. It was very strongly hinted at. And given they can trade them, the rest only follows.Wouldn't this enable the transfer of NGs without killing? IE trading, stealing, robbing.
People can trade NG. It was very strongly hinted at. And given they can trade them, the rest only follows.Wouldn't this enable the transfer of NGs without killing? IE trading, stealing, robbing.
That gives me the premise of my character. This would be the first time, again, that I'd be playing a character of this type.People can trade NG. It was very strongly hinted at. And given they can trade them, the rest only follows.
Question. NGs serve as a form of currency, but it is attached to your finger (?)
How are NGs stored?
So if you have gained multiple NGs, and someone were to kill you, how do the all your kills in the form of NGs transfer to them?
Character creation will be unique. You will not already be established in this world, so hold off on creation until I give the word. I also plan to create a mechanic around the 'murder encounters' that will give them more significance that 'I see someone and I kill them.'That gives me the premise of my character. This would be the first time, again, that I'd be playing a character of this type.
I am experimenting with unique characters that train me to write about distinct personality traits.
That's part of the mystery. You don't know why you're here. More on character creation and setup coming very soonOh, I like the sound of this. A lot. what sort of infractions do you need to wrack up to end up in a place like that?
I call them NG because it's a bastardized version of phalange. Just kind of a colloquialism in the CityI think everyone has an NG on them, but they need to be dead for the NG to activate. Hence, you have too kill someone to take the NG from them.
From then on out, I think they're just keys for opening the boxes, stored like any physical object would be, transferred like any physical object would be.
Personally, I would just call them Knuckle bones, or Knuckle bone keys.
You are welcome to join. There's still information coming including character creationHmmmmmm. I might be interested.
Hm I'm guessing backstory is out of the question. I was just brainstorming ideas for personality and techniques :3Character creation will be unique. You will not already be established in this world, so hold off on creation until I give the word. I also plan to create a mechanic around the 'murder encounters' that will give them more significance that 'I see someone and I kill them.'
Hm I'm guessing backstory is out of the question. I was just brainstorming ideas for personality and techniques :3
Very astute observation my friend. I'm adding a few other features like how difficult opponents can be and the rewards of defeating stronger and weaker foes. Again this will only be for RP purposes, but I think it will enhance the experience.I've been analyzing this RP a lot more recently. I think the most efficient way for this RP to be executed if the GM, @Gattletowne, has specific control of every character that the players are interacting with. That being said, this is very much oriented to a survival video game, with a whole lot more possibilities. Your mental and physical status are vital in your performance against other AIs, and the Dice Roll should factor that in. IE:
1. You have been previously injured, and you fight someone. Even if you roll a 6, there should be proper consideration on the strengths and weaknesses of the character itself, and the degree of the injury.
And this works the opposite way as well.
2. You are in healthy condition and you roll a 1 or a 2. My rationale is that the GM should consider bending the dice curve to make the situation fit the circumstances.
This story is very real world scenario. Anything could happen, and killing NPCs are much more different than in other RPs, where characters are heroes that have a clear cut advantage over other characters. These people could be stronger or in a better condition than your character, so be weary that godmodding makes things incredibly unrealistic.
To @Gattletowne specifically, by how this works, you would have a lot of work on your hands, but I think it would improve the RP's plotbuilding a lot. Really, we should have a chat of some sort (I'm a huge advocate for Discord) to log information and quickly allow cross communication. But then again, its you behind the driving wheel.
--Edit--
Your time whilst not interacting with players/NPCs shouldn't be 100% sparkly clean. It's okay to add in some screw ups, even if it would effect your player's performance.