The upgrade is fine. And yes, a hard restriction is needed, maybe not even temporary, sort of say like we should stay at that particular tech (include something advance and powerful, but only few) for a couple of (IC or roleplay time) years.
Well, that'd work.
To be honest, I'm quite tired of too advanced magitech and would like to stick with Napoleonic era.
Until some of us get a little bored after half a year OOC (or about 15 years IC) and wanna go magitech, that is,
Oh, speaking of time, should we leave the timing to the GM (that's me) or a conversion method? Like 24 real-life days = 1 roleplay year?
Trivia : The conversion method I suggested is based on
this turn-based game, though it's turns instead of days and each turn = 1 month.
And is the abrupt things you mean Major Events?
Sort of, but can also mean other things, who knows? A player manage to research an upgrade?
Of course, magic is included. But on this time the new Roleplay is tackling, is not the sci-fi age, ( Napoleonic Fantasy if I'm right)
Yes, it's Napoleonic Fantasy, but perhaps a little bit backwards, like during Frederick the Great and Maria Theresia's time (about 1740 CE - 1806 CE in European history)
How do you mean? Those things would depend on what kinds of nation or country a roleplayer is making. Though we should restrict anybody using undeath or army resurrections - wouldn't want the same thing happened with the Shadow Legion.
But I think we should set something about the law of reality and stuffs, right?
Though it's not our main focus right now,
Just to understand it simpler, this new Roleplay for RACC, its place setting is Vestroya (could also expand to other worlds), time set on the Handshake Timeline. The theme is Napoleonic Fantasy, nation-building + other genres. (is this it?)
Yes, but about the technology level it's slightly more backwards. Like during the times of Old Fritz and Maria Theresia,
Shall we name it - RACC: Square One / or RACC: Zero / or your thoughts or opinions.
My suggestion :
Handshake : Square One
@Edge45 @Deroc
For the Neoclassical, I would say nothing much.
For the Handshake :
1. Since we abrupt the timeline, I decided to do a switch where NullMagic would most likely appear before TMK. A part of TMK beginning was in side with Eiramond background in my memory, though nothing much but the second resistance kinda relevant with TMK returning, especially Daffa the Mage (and the second resist ain't happening w/ Mythic dead). NullMagic actually appeared as a random idea, hence their original late appearance.
2. TMK (and MU as well) will not present until later part in timeline, this alteration also result of Daffa the Mage not existent (point 1)
3. NullMagic is also altered, they no longer in subfactions like original, but rather one big faction. Some characters are also discarded.
4. And Vestrope (as well as Dayne), if you looked into their history, it started with my mini-arc (Page 100-135 or something, before Devin's Great One event). With TMK non-existent and the first Directive clash discard TMK, I think they need a recap in story.
5. Event control is also in need, please no Nekros + Serahn event again. (Regretful thought)
6. TMK again, w/ Daffa the Mage non-exist, MU are unlikely to exist. If they do, they would be a small part (exile), as Fallen Mage would take the lead after Alex and hunt the rebels down behind the Magic Gate (forgot name here...)
At least those would be the Handshake TMK, NM (NullMagic), MU (Magiet Union), Vestrope and Dayne
Both :
>> Hard restriction needed for tech leveling
>> I agree with limits to avoid a repeat of SL case
1. okay,
2. aha, yeah. But I feel that Magiet Union is more fitting to be Fascist rather than Communist or Stalinist, whether in Neoclassical or Handshake. What are your thoughts, Daffa?
3. Fine enough,
4. I remember we rectonned it in Neoclassical Timeline so they appear as rebels in TMK, right? Anyways, in Handshake since TMK appear much later, then they would also show up much later.
5. Agreed. Perhaps we might need a Council of GMs to take care of Major Events. Also, remember Devin's rule -- only one Major Event at a time,
6. In Handshake, it doesn't really matter if Magiet continues to exist or not. I think it's up to you
@Daffa the Mage.
For the Neoclassical Timeline and lore part
I think there's no need for an RP in the Neoclassical ^^, it's actually just used for our lore. Well anyway, it could be not
Still, we can do one for the curious-minded players. We can begin right after Mythic's second disappearance, after the Second Resistance aka Second Age. Like how Handshake began, only there's no time-travel and Eiramond and Egilian got dragged into RACC
We can try that as an option, though.
Yep will change that, I just realized the New Eiramond sided with the Shadow Legion before the Abaddon's Fury came in.
Gonna need some more hard retconning.
We should focus on Individual-RP registration (when the new roleplay is set, or started). Group Registration isn't actually necessary for every user unless they wanted to be apart of the discussions or so.
Agreed completely with your ideas here
That would be a new case for the new RP, but they might not actually appear at all considering the Handshake Timeline is a
screwed changed alternate of the Neoclassical.
If wolfie was to join, we're still gonna be screwed though
Fine enough.
We're "lucky" because he seemed disinterested, though if wolfie ambushes us then we're dead. Vestroya would get ruled by wolfie,
Ehelion Monarchy could do that, atleast enough to unite and fight a common foe and develop relationships with one another (
no not romance or food love relationship *cough*), or other pre-setup factions, or let the newcomers, or some ambitious Hitler do that
Good enough.
Sounds good, (oh, also try to make them not too wide or have too much power, Arygos may be on a civil war, but its power still stretches like a superpower or like some Holy Roman Empire)
Hmm... it might be interesting. Good, I'll make Arygos some sort of Holy Roman Empire with Deroc as its nominal leader but still with some authority and influence,
Considering Napoleonic guns and stuffs, I might even make it resemble the Republic of China in the 1920s (Warlord Era/Junta Era),
That's actually the part I'm still clueless at, I just don't what to do with them. My opinion was rather they should be gone, and let another replace their lands, or just a new ruler (controlled by roleplayer) that would control them.
Or yeah lol, underground seems way better.
Either hiding some of them, or let new players rule them might be good.
But hiding in the underground seems best, lol
And as long as we don't go World War II technology, I think Cookiengdom can remain isolated hermit. Perhaps we can control it as well, until Paliouras somehow wanting to go back,