Appearance:

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Name: Ann Takamaki/Panther

Age: 16

Canon: Persona 5

Powers / Abilities / Equipment:

http://megamitensei.wikia.com/wiki/Ann_Takamaki
Ann Takamaki is just your ordinary high school student who is also a model.

Panther is her Phantom Thief name. As a Phantom Thief, she has access to her Persona, Carmen, as well as her whip and submachine gun. Her Persona has fire-related abilities.

Short Bio:
http://megamitensei.wikia.com/wiki/Ann_Takamaki

Other Info: I think that's it. Due to the nature of the multiverse, (and why non-stand users can see Stands, she can switch between her two forms.
 
Hola

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Name
Makoto Naegi

Age
18

Canon
Danganronpa

Powers / Abilities / Equipment
Just a sweet boy who may or may not have good luck

Short Bio
After a year attending Hope's Peak Academy, a tragedy occurred that plunged the world into chaos and despair. Makoto and the rest of his class agreed to seal themselves inside the school building to protect themselves from the destruction outside. As it turned out, "Ultimate Despair," the group responsible for causing the tragedy in the first place, were in Makoto's midst.

Stripped of their memories of the past two years, Makoto and his class were forced into participating in the School Life of Mutual Killing incident by a bear named Monokuma, who was being controlled by the despair-obsessed Junko Enoshima. With his classmates' support around him, Makoto managed to defeat Junko, and the survivors were free to leave the school. With that, Makoto, with the others who survived the incident, joined the Future Foundation.​
 

Appearance:
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Name: Manchester Black

Age: early mid twenties

Canon: Superman vs the Elite

Powers / Abilities / Equipment:
http://dc.wikia.com/wiki/Manchester_Black_(Superman_vs._The_Elite)

Short Bio:
Manchester Black was born the unplanned fifth of five boys. His mother died giving birth to her sixth child and only daughter, Vera. Their brothers all either died or ended up in jail, where they ended up getting killed anyway. Manchester and Vera were left alone with only their abusive, drunkard father. To survive, the children turned to pick-pocketing. Vera would use her innocent appearance to distract people in Heaton Park, while Manchester would pull their wallets and coin purses. Neither child was proud of it, but it did keep them alive. One day, the children were pursued by police and Vera fell in front of an oncoming train! It was at this point that Manchester's latent meta-gene activated,

Other Info:​
 
Appearance:
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"Though a fight every now and then does make life a little more interesting, don't ya think?"

Name: Dante

Age: 20

Canon: Devil May Cry

Powers / Abilities / Equipment: http://devilmaycry.wikia.com/wiki/Dante

Short Bio: Dante was minding his own business in his shop; Devil May Cry in Gotham (Bending the story to fit Dante's appearance ^^) when word got to him about Bane's plans involving the Multiverse. Of course he wanted to leave Bane up to the Batman as that's more his field but seeing as he was off world, Dante chose to step in. Grabbing his trusty duel pistols and sword, armed with his styles and Devil Trigger, Dante sort out to defeat this Bane character and keep the peace on Earth as well as give him a good time, hoping he gets into many fights.

Other Info: "I can already tell. Looks like this is gonna be one hell of a party!"
 
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"Though a fight every now and then does make life a little more interesting, don't ya think?"

Name: Dante

Age: 20

Canon: Devil May Cry

Powers / Abilities / Equipment: http://devilmaycry.wikia.com/wiki/Dante

Short Bio: Dante was minding his own business in his shop; Devil May Cry in Gotham (Bending the story to fit Dante's appearance ^^) when word got to him about Bane's plans involving the Multiverse. Of course he wanted to leave Bane up to the Batman as that's more his field but seeing as he was off world, Dante chose to step in. Grabbing his trusty duel pistols and sword, armed with his styles and Devil Trigger, Dante sort out to defeat this Bane character and keep the peace on Earth as well as give him a good time, hoping he gets into many fights.

Other Info: "I can already tell. Looks like this is gonna be one hell of a party!"

No need to think up a reason why Dante's there. It will be explained when the rp starts.
 
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Name:
Soujirou Mibu

Age:
Likely early 20s

Canon:
Kajiri Kamui Kagura

Powers / Abilities / Equipment:
Soujirou carries around two swords. A user of Ishigami Shinto Ryu, he is capable of delivering slashes with his killing intent. Using this style he can create long slashes from afar, create multiple instant slashes near him, or create slashes that attack from his enemy's blind spot. In addition he embodies the law of cutting itself, forcing anything that comes into contact with his attacks to part, no matter what it is.

Short Bio:
Soujirou was one of the warriors chosen to participate in a battle to see who the general of the Eastern Expedition, a group sent to drive away demons from the East, would be. In the end he lost, but was still sent as a member of the team. Taking a fairly long rest after the battle, he eventually set off with the rest of the expedition. Through his battles with the demons and interactions with his team, he slowly comes to realize his own craving. Becoming the sharpest blade, he simultaneously desires to love and slice apart those close to him, becoming strong to kill the one he loves while also being unable to kill them. Finding such a woman, he squares off against his own teammate, sundering the cosmos. After falling through the singularity created by tearing apart their world, he lands in Gotham.​
 
"The land may melt, the sea may swell, the sky may fall... but They will come."

Appearance:
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Name:
Malzahar

Age:
Unknown, probably in his late twenties. Could be ageless due to Void magic.

Canon:
League of Legends

Powers / Abilities / Equipment:
Abilities
- Has a sacrificial dagger.
- Can fly (or at least float).
- Can see the distant future.

Short Bio:
As the prophet of the Void, Malzahar actively seeks to open the rift between the Void and Runeterra. He works to achieve this by whatever means necessary, whether it be sacrificing live creatures (or humans), or recruiting new acolytes to his cult.
"We demand sacrifice..."

The following is quoted from universe.leagueoflegends.com.

Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.

He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes and infused with the power of the Void itself, Malzahar set off to the north to seek his fate.
Other Info:
His voice is extremely distorted.​
 
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Appearance:
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Name: SCP-682, usually known as "Six Eight Two"

Age: N/A

Canon: The SCP Foundation, Haunted Reader AU

Powers / Abilities / Equipment: http://www.scp-wiki.net/scp-682

Short Bio: Literally all that is known about SCP-682 is in the link above. However, up until this point it can be inferred that tests were being preformed to keep 682 housed with 053 after an incident gave him a humanoid form. Personality wise, SCP-682 hates humanity with a passion, his own origins are unknown but it's heavily implied that he is an alien, but from what planet is unknown. 682 is rather fond of computer games, especially horror ones such as Slender and Outlast, though he's rather terrible at stealth. Due to his own super strength he believes that his own characters can fight back just as well and often dies. 682's other "companion" who he plays games with is SCP-999. As 053 is two young to play, 999 will often serve as a backseat gamer or a player two for 682. 682 hates 999 with a passion and will often abuse the happy little blob of orange both physically and verbally. 999 is not a solid though and can brush off any damage don to it and thinks 682 just needs a hug when he says cruel things.

Other Info: This version of 682 is a highly comedic version, relying on rather dark humor rather than just blank rage. He's a bit calmer now as he is in constant contact with SCP-053, the little girl in the picture. This version also is not invulnerable to anything, he can be shot, stabbed, or decapitated but he will always, eventually reform even if it can take days. So he should try to keep from being decapitated.



Appearance: She is in the picture above, I figure I don't have to repost the same picture?

Name: SCP-053, usually known as "Oh Five Three" or "Zero Five Three"

Age: Roughly five at this point

Canon: The SCP Foudation Haunted Reader AU

Powers / Abilities / Equipment: http://www.scp-wiki.net/scp-053; another ability is non humans that are traditionally hostile and calmed around 053, this has gone on enough that 682 serves as her violent uncle who beats the crap out of anyone who tries to attack her.

Short Bio: Like 682 information about 053 is scarce, however she likely lived with him in a chamber in an attempt to neutralize 682 permanently without launching him into a black hole. 053 often is in the room with SCP-682 and SCP-999 when they play video games, usually playing with her own toys or reading. She gets along great with 999 and will scold 682 if she thinks he's being too mean. 053 is a very friendly kid, but can get overwhelmed with large groups of people. Thankfully as she's bonded with 682 she can put on a brave face and just hold his hand if she's scared. Despite him saying the opposite, he's fond of the kid and will look out for her.

Other Info: The only people who die from attempting to kill 053 are those who are under her influence, her being say, shot in the arm WILL hurt her and the person with the gun will only feel the recoil of the gun. As it takes ten minutes to have her influence take effect 053 can also be hurt in close range fights. She's unaware of the effect she has on people and is generally a friendly, sweet girl if a little shy. To fall under 053's influence you need to be within eight feet of her for more than ten minutes.

Sorry about these short character sheets, the SCP Foundation prides itself at being vague.​
 
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Appearance:
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Name:
Terry McGinnis

Age:
17(?)

Canon:
DCAU (Batman Beyond)

Powers / Abilities / Equipment:
Most of Terry's equipment is either stashed in or a part of his bat suit, which also enhances his abilities whenever he puts them on. Even without them though, Terry is known to be quite exceptional in combat, perhaps not nearly so as Bruce himself, but he has been more than capable of holding his own, with or without the suit. Since the list of the suit's equipment and features can get quite long and tedious, I'll leave that for the wiki link:
http://dcau.wikia.com/wiki/Terry_McGinnis's_Batsuit

Short Bio:
http://dcau.wikia.com/wiki/Batman_(Terry_McGinnis)
In the middle of the night, Terry was doing a routine sweep Gotham City in his batmobile... Chatting with Bruce through the comm links as he usually would on quieter nights like this. However, when he landed his vehicle and hopped out, communications suddenly seemed to cut out, and his suit's systems seemed to malfunction, obscuring his vision for a few moments. When he was able to see again, he found himself in a rather surreal environment; he was still in gotham, but only technically. The urban sprawl seemed to have downgraded by a few decades, and overall... It closely fit the description of how Gotham was like back when Bruce was in his prime...

Aside from being massively confused, it looks like he had another problem on his hands; Bane. Somehow, he was involved in all of this, and perhaps the reason why he had been abducted, and thrust into what he could only imagine was the past, and cut off from all contact with Bruce, it was hard to say how Terry, the "new" Batman would fare, in a now Foreign Gotham...​
 
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Name:
Stanley Burrell AKA "Hammerman"

Age:
22

Canon:
Hammerman

Powers/Abilities:
He can defeat nearly any foe with his sweet dance moves and his sick rapping abilities.

Short Bio:
Youth center worker Stanley Burrell (Hammer's real name) owns a pair of magical dancing shoes (which are alive and can speak), which when worn cause Burrell to transform into the Hammerman. He frequently gets advice from his "Gramps", who was a former owner of the shoes and was known as Soulman. While in the guise of Hammerman, Burrell was dressed in MC Hammer's signature purple and myriad golden chains.

Other Info:
He is based off of the hit rapping sensation "MC Hammer."​
 
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Name

Aqua

Age
Unknown, but she is likely to be in her late teens

Canon
Kingdom Hearts: Birth By Sleep

Powers/Abilities/Equipment
https://www.khwiki.com/aqua#Abilities

In short, Aqua has mastery over the keyblade and various other magical abilities due to her years of training as the apprentice under a keyblade master.

Short Bio
https://www.khwiki.com/aqua#Story

Trapped in the dark realm after the events of BBS, Aqua finds herself pulled into the events of Gotham due to multiverse bullshit.

Other info
Another lore character for stuffs. Can't wait for Aoko to slap the shit outta Aqua again. Aw yea. @Ver
 
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Name: Kroq-Gar, the Last Defender of Xhotl

Age: 8,000+ years old.

Canon: Warhammer Fantasy

Powers / Abilities / Equipment:

The Hand of the Gods: "Kroq-Gar can create a searing ball of light in the palm of his hand, which can then be directed at his enemies." The Hand of the Gods allows Kroq-Gar to make deadly explosive blasts, able to be used at great distance or even as close as pressing the glove to a creature's head. This blast can make short work of most creatures, and can be used relatively often.

Revered Spear of Tlanxla: "This weapon was said to have been wielded by the warlike Old One deity Tlanxla as he rode his sky chariot into battle. It hums with ancient energy, and those struck by it are overcome by doom-laden visions that sap their will to fight." This ancient spear can effortlessly pierce the toughest hide and armor, as well as leaving them with visions that blur their mind and drain their sanity.

Scaly Skin: Kroq-Gar's skin has been hardened by millennia, as all Saurus are. Possibly the oldest known Saurus Old-Blood, Kroq-Gar can wade through incredible punishment without flinching.

Aged to Perfection: Other side-effects of his ancient physiology include immense strength, seemingly never-ending stamina, heightened intelligence and wisdom, and next to unmatched skill on the battlefield, making him a one man army in a very literal sense; both with and without Grymloq, Kroq-Gar has faced impossible odds against hundreds upon thousands for as long as one thousand years straight and come out victorious.

***EDIT***
Kroq-Gar is so old and powerful that a plague created by the Skaven seer Lord Skrulk instantly killed Grymloq, but didn't even faze Kroq-Gar. Kroq-Gar has a better constitution than an immortal fantasy T-Rex.

Rage of the Last Defenders: Kroq-Gar is driven by righteous fury, his sole driving force being the preservation of order and life in the world. The more impossible the odds are, the harder Kroq-Gar fights.

Short Bio:

Kroq-Gar, the Last Defender of Xhotl is an ancient Saurus Oldblood, last of the Saurus warriors from the ruined temple-city of Xhotl. The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked for greatness. With instinctive battle-cunning these warriors were unsurpassed by any of their kind, and each possessed an innate dominion over the native beasts of the jungle. Kroq-Gar’s spawning coincided with the rearing of a brood of mighty Carnosaurs, and he claimed the largest and most ferocious as his own.
Kroq-Gar had served his temple-city for only a few centuries when the Great Catastrophe occurred. Although Kroq-Gar and his spawn-kin fought many epic battles and destroyed entire armies of Daemons, the never-ending onslaught eventually caused the defenders to take refuge within their temple-city of Xhotl. There, the magical barriers of the Mage-Priests saved them for a time, but eventually collapsed. Taking advantage of a surge of uncontrolled energy, Daemons manifested themselves inside the temple-city, butchering the Slann before Kroq-Gar could ride to their aid. So the full power of Chaos swarmed over Xhotl.
Although his temple-city was in ruins, Kroq-Gar and the surviving army fought their way out. Buoyed by their own rage and the last blessings of their Mage-Priests. En route to their freedom, they sent many Daemons back to the abyss. For centuries thereafter, Kroq-Gar carried on a running battle in the jungle, the last army of Xhotl dwindling around him. By the time the Elves enacted their Great Ritual, only Kroq-Gar and his ageless Carnosaur Grymloq remained. It was the great Lord Mazdamundi, High Slann Mage-Priest of Hexoatl, that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Mazdamundi gifted Kroq-Gar with the ancient artifact known as the Hand of Gods, with which he could sear the flesh from his enemies’ bones. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old OnesGreat Plan. Over his long existence, Kroq-Gar has fought many wars — leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defender of Xhotl, the battle is not yet over.
 
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