ChelonianCommander
Strength of Steel, Will of Iron
World
The world is known as by many names, and is host to many factions. In the center is the seat of humanity known as the Border Empire, home to the technologically advanced Bordermen. Inside the Border Empire lies the nation of the Griffin Kingdoms, allies to the Border Empire since its conception, the Griffin Kingdoms house the mighty Gryph-Beasts, tended to by the Griffin Civilians. To the West lies the lush and vibrant land of Britain, a land of peasants and serfs and of knights and nobles. The Britainnians work tirelessly for the benefit of their Kingdom as is their holy duty. To the North lies a land devoid of life. A sickly green fog covers what is known as the Northern Wastes, and inside it lives the Wastelanders, a friendly if not foul smelling race. To the East of the Border Empire lies the World's End Peaks, and at their base lies the lands of Shiremoot, the land of the stout and hardy Hammer Folk. Past the Peaks, over its snowy tips, is the mysterous and deadly forest of Verdanthome, protected ever so vigilantly by the Verdantkin, despite their dwindiling numbers. And finally to the South, lies the enemy to life itself, the nation of Stellia, the land of the Undead, and ruled by the Mad Queen, bent on destroying the Border Empire at any cost, as for every dead mortal adds another soldier in her unholy army. This is the world you live in, a world that is for the first time in its history, is experiencing a relative peace as all nations had banded together to face a common foe, and whether they succeed depends on their willingness to stand together or die alone.
Magic
In this world, magic had always been there, lingering in the air and carried in by the winds. While all can feel the ebb and flow of magic, if they really concentrated, only a select few can unitize this resource to perform extraordinary feats and deeds. However the use of magic in itself is dangerous as it the use strains the body and mind. Young or power hungry wizards might use too much magic at once and in such cases suffer side effects, ranging from harmless effects such as headaches and nosebleeds, to more dangerous effects such as
Savant syndrome or even death.
Magic Color
Fire:Orange
Ice: Blue
Thunder: Red
Winds: Light Grey
Nature: Light Green
Plagues: Dark Green
Beasts: Brown
Metal: Dark Grey
Life: Gold
Death: Black
Light: White
Shadows: Purple
Minds: Teal
Illusions: Bright Purple
Summoning: Dark Red
Stahlhiem College
Stahlhiem College is the only magic school in the entirely of hte Border Empire. Every year up to a 15-20 new students arrive and every year only 3-4 graduate to a brighter future. The college is currently housing over 400 Students, all of which are at different stages of their training to become proper mages. The college follows a strict curriculum and is staffed by 7 Master Mages, as well as protected by a division of mercenary Void Born to ensure student safety. The College itself is rather large, with trips from one side of the College to the other taking 15-20 minutes, not including the building itself.
Locations
The world is known as by many names, and is host to many factions. In the center is the seat of humanity known as the Border Empire, home to the technologically advanced Bordermen. Inside the Border Empire lies the nation of the Griffin Kingdoms, allies to the Border Empire since its conception, the Griffin Kingdoms house the mighty Gryph-Beasts, tended to by the Griffin Civilians. To the West lies the lush and vibrant land of Britain, a land of peasants and serfs and of knights and nobles. The Britainnians work tirelessly for the benefit of their Kingdom as is their holy duty. To the North lies a land devoid of life. A sickly green fog covers what is known as the Northern Wastes, and inside it lives the Wastelanders, a friendly if not foul smelling race. To the East of the Border Empire lies the World's End Peaks, and at their base lies the lands of Shiremoot, the land of the stout and hardy Hammer Folk. Past the Peaks, over its snowy tips, is the mysterous and deadly forest of Verdanthome, protected ever so vigilantly by the Verdantkin, despite their dwindiling numbers. And finally to the South, lies the enemy to life itself, the nation of Stellia, the land of the Undead, and ruled by the Mad Queen, bent on destroying the Border Empire at any cost, as for every dead mortal adds another soldier in her unholy army. This is the world you live in, a world that is for the first time in its history, is experiencing a relative peace as all nations had banded together to face a common foe, and whether they succeed depends on their willingness to stand together or die alone.
Magic
In this world, magic had always been there, lingering in the air and carried in by the winds. While all can feel the ebb and flow of magic, if they really concentrated, only a select few can unitize this resource to perform extraordinary feats and deeds. However the use of magic in itself is dangerous as it the use strains the body and mind. Young or power hungry wizards might use too much magic at once and in such cases suffer side effects, ranging from harmless effects such as headaches and nosebleeds, to more dangerous effects such as
Savant syndrome or even death.
Magic Color
Fire:Orange
Ice: Blue
Thunder: Red
Winds: Light Grey
Nature: Light Green
Plagues: Dark Green
Beasts: Brown
Metal: Dark Grey
Life: Gold
Death: Black
Light: White
Shadows: Purple
Minds: Teal
Illusions: Bright Purple
Summoning: Dark Red
Stahlhiem College
Stahlhiem College is the only magic school in the entirely of hte Border Empire. Every year up to a 15-20 new students arrive and every year only 3-4 graduate to a brighter future. The college is currently housing over 400 Students, all of which are at different stages of their training to become proper mages. The college follows a strict curriculum and is staffed by 7 Master Mages, as well as protected by a division of mercenary Void Born to ensure student safety. The College itself is rather large, with trips from one side of the College to the other taking 15-20 minutes, not including the building itself.
Locations
Dormitory: The Dormitory is where the students will live and sleep while at Stahlhiem College. Students are too take heed not to leave any items of value lying around unguarded as the Tunnel Goblin Servants will tend to steal any object that isn't bolted to the floor.
Testing Grounds: Students are taught how to use spells vocally but require a place to test them out. The outdoors Testing Grounds provides such a place.
Classrooms: the Classrooms are only for students years 1-7. There they will be taught the basics of magic from one of the 7 Master Mages.
Library: The Library is an expansive hall, with hundreds of books with varying subjects to study. Students will not find wanting should they wish to read a good book on the history of the Border Empire, or find a book on Tunnel Goblins
Meal Hall: The Meal Hall is where all students go for their dinners, provided by the College's...not goblin staff. Announcements will be made there as well.
Dueling Hall: When mages must settle disputes personally, they trek to the Dueling Hall where two or more wizards fight it out until one is the victor. Luckily the Void Born Guards make sure that no one is seriously injured...for the most part.
Infirmary: Magic is rather dangerous. Like really dangerous, especially in the hands of novices and over eager students. The infirmary is there to make sure that the people injured at the College would stay stable until healed.
Stables: The Stables is where the college keeps all animals it uses for either experimentation, lessons, transportation, or just the Gryph-Beasts that comes with the Griffin Civilians.
Chapel: The College sports a chapel with shrines, statures, alters and totems of all the various Gods of the world, including Ulrich, God of the Border Empire, St. Elise, God of the Griffin Kingdoms, the Grail Lady God of Britain, Drognar, Tesnar and Hemnar, Gods of the Hammer Folk, and Idlil and Ionor, the Sun and Moon gods of Verdanthome and the Plague Father, the god of the Wastelanders.
Stahlhiem: The city of Stahlhiem itself is a large bustling city of industry, with luxury goods being produced and inported in every day. Students, would they wish may explore the city as long as they leave with a Void Born escort and if they return on time.
Schedule
6-7 Wake up Period
7-9 Breakfast
9-12 Classes
12-5 Free Period
5-7 Dinner
7-10 Free Period
10-6 Sleep
Staff
Arnest Waltherus, Borderman/Master Mage of Summoning/Grand Wizard/Headmaster/Province Governor
Page Landrain, Britannian/Master Mage of Nature/Headmaster's Assistant
Borghild Wijk, Wastelander/Master Mage of Death: Teacher of First Years
Heinrich Kurst, Borderman/Master Mage of Shadows: Teacher of Second Years
Bernolt Liesken, Borderman/Master Mage of Ice: Teacher of the Third Years
Elene Adlermann, Borderman/Master Mage of Minds: Teacher of the Fourth Years
Rilker Pauelus, Borderman/ Master Mage of Fire: Teacher of the Fifth Years
Courtney Nerciat, Britainnian/ Master Mage of Winds: Teacher of the Sixth Years
Gloran Lutgher, Hammer Folk/ Master Mage of Illusions: Teacher of the Seventh Years
Eponia Haran, Bretannian/ Master Mage of Life: College Healer and Apothecary
Manfred Surhardt, Griffin Civilian/ Master Mage of Beasts: College Beastmaster
Adam Fuchs: Hammer Folk/ Master Mage of Light: College Librarian
Heidi Tolzen: Borderman/ 20th Year Mage of Ice: Dorm Caretaker
Dior Baudouin: Britainnian/ 20th Year Mage of Light: Dorm Caretaker
Hadwin Felder: Void Born: Captain of the Void Born Guards
Gudrun Werder: Borderman: Chapel Caretaker
Vulmar Bugel: Borderman: Resident Witch Hunter
Radboud Fransen: Wastelander: Goblin Taskmaster
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