Alright, I have ironed out a system of natural disasters that I will use from now on after I get some feedback from you all. Let me know if you guys have any questions or concerns!
Once per Round (everyone has posted once and it is a new page from the last disaster, and unless I am asked to wait) I will roll a d10 and a d6 to determine a natural disaster and magnitude. If the d10 is a odd number, nothing happens. Otherwise, their are five possible disasters: Plague, Storms, Earthquake, Draught and Monsters.
Every page maximum I will roll this for each of the three regions of the current map: Northdawn and the Death mountains (Me and Greener) East Hersh and denzen (Chel, Ecchi, Amdarh and Emory) and West Hersh and denzen (Horicabu and Yogii).
So I might roll 'Draught' with a magnitude of 6/6 for me and Greener (which wouldn't be good), Nothing for the east (which is good for you guys), and for Horicabu and Yogii 'Monsters' with a magnitude of 3/6. I'd describe the disaster and how it starts, ("With the lack of rain and inconceivably hot summer this year, the mires of Gundertog turn to cracked earth while a small flock of griffins were spotted rampaging near the southern borders between the Grand House and Ashar") and then you guys explain how you handle it. I'd like to keep this 'theater of the mind', but I also want some hard randomization for the sake of challenging us, since I have a nation myself.
Anyways, feedback?